discipleofgary73 says... #2
redcarddraw Very true with the lands. I knew my balance was way off from the start, and Ruination or even Blood Moon would screw me. I'll start play testing this next week and will see what the balance will need to change to - the idea was to start with as many fetch lands as possible to see what thinning my deck did for making nonlands come up more frequently and then work my way down the gradient. Thanks for the advice on what to start with! Both enchantments will probably need to go in. Totally forgot about them!
October 3, 2016 10:12 p.m.
DaringApprentice says... #3
For mana fixing, maybe consider Joiner Adept, Expedition Map, Sylvan Scrying, Thran Quarry, Terramorphic Expanse, Evolving Wilds, Sakura-Tribe Elder, and Explosive Vegetation.
October 10, 2016 4:28 a.m.
discipleofgary73 says... #4
@DaringApprentice, I had the fetch lands in originally, but they ended up making the ramp too slow in the beginning of the game. I need to play around with it more to get to that happy medium. As for the creatures, I did my best to keep it pure ally (other than Accursed Witch, which fits the curse side of the deck), though Joiner Adept is really tempting. Thran Quarry is something I totally forgot about, though. Thank you!
October 10, 2016 8:28 a.m.
DaringApprentice says... #5
That makes sense discipleofgary73, and no problem, I always like to see a fun WUBRG deck! Enjoy!
October 10, 2016 12:43 p.m.
should run some enchantment removal/ non creature ETB based artifact removal because Torpor Orb exists
January 20, 2017 9:39 a.m.
discipleofgary73 says... #7
Thanks for the suggestion, @KuraiU - I'll probably end up throwing in Gate to Phyrexia for that reason!
January 27, 2017 5:23 p.m.
I would probably go with something such as Appetite for the Unnatural etc which gives you a bonus/ hits more things
January 28, 2017 5:31 p.m.
discipleofgary73 says... #10
@raider2473 heh, oh, duh. Thanks for stating the obvious because I clearly needed it!
April 3, 2017 9:05 p.m.
Olde_English says... #11
I've been running a tribal Allies deck for over a year now and have a lot of helpful suggestions for you.
Check out my decklist for ideas:
redcarddraw says... #1
Your mana base is going to be very vulnerable to Ruination type effects, and Scars of Inn cycle dual lands are unlikely to ever CIP untapped.
You're running a fair bit of fetch with the panorams, myrid lanscape, and evowyld/terramorphic, so you will likely run out of basics to fetch quickly. I'd drop the SoI duals, and the less good 5 color lands (Rupture Spire, Transguild, Holdout Settlement and maybe Unknown shores) for more basics.
You might consider some enchantments like Prismatic Oath or Crypolithe Ritual.
October 3, 2016 12:51 p.m.