Well, I guess alive/well is the choice here. Although the gatekeeper isn't bad
July 20, 2013 1:53 a.m.
GureiSeion says... #3
Something tells me we'll have another chance at a Wake.
Considering my low-ish optimism for pulling enough gates at this point to sure-fire enable Gatekeepers, Alive / Well is alright in my book.
July 20, 2013 8:12 a.m.
PasorofMuppets says... #4
I'm fine with Alive / Well. Pretty underwhelming pack, honestly.
July 20, 2013 8:35 a.m.
GureiSeion says... #6
Submitting Alive / Well with little opposition. Zephyr, hope you don't mind.
July 21, 2013 12:42 a.m.
GureiSeion says... #7
Pick 2's up. Apologies on the delay - this one's all on me.
July 21, 2013 8:19 a.m.
GureiSeion says... #8
So, I'm thinking either Mossdog or Cluestone, leaning towards the one that can actually put a dent in things. Sidenote, I don't have much stock in Battalion at this point.
July 21, 2013 8:21 a.m.
Hate on far / away? i run grixis control. i know how much work that card can do
July 21, 2013 10:09 a.m.
yeah i'm between the cluestone and the mossdog too although i prefer the dog
July 21, 2013 11:22 a.m.
A few things to think about.
We already have ~14 creatures with a cmc of 4 or higher. Normally we would be at the point where we would start cutting creatures (3xDMG may be different and we may be running closer to 20 creatures instead of 15).
At the same time though, we only have 2 creatures that can deal with flying and one of them loses to like half the fliers in the set.
On one hand, we don't need many more high cost creatures since we already have so many and we are going to need to start cutting soon (though cutting some of the crappier ones is always an option). On the other hand, as it stands now, our deck gets wrecked by flying creatures including Maze Glider (though to be fair the Thrashing Mossdog doesn't exactly deal with the most common flier on the set either).
July 21, 2013 3:28 p.m.
ChiefWannaHacka says... #13
I'm a fan of making it to the Wolf Riders reliably. Thus I'm leaning towards the Cluestone, of which both colors are relevant. Worst comes to Worse we could draw a card after we've used it to ramp.
+1 Cluestone
July 21, 2013 9:11 p.m.
We're most likely going to see more cluestones. Besides the scavenge will probably come in handy. And we've seen a few maze gliders so getting anti air is always good
July 21, 2013 9:29 p.m.
GureiSeion says... #15
T4 Mossdog, lose Mossdog, T5 Wolf-Rider, T6 Scavenge onto Wolf-Rider.
PerfectManaFantasy
July 21, 2013 9:34 p.m.
PasorofMuppets says... #17
Mossdog is acceptable and I definitely think we will be seeing more cluestones.
July 21, 2013 11:17 p.m.
+1 Mossdog
Far//Away, while certainly powerful, is less so in limited. Because you usually only end up with one, the temptation is to hold on to it until you can get maximum value. Meanwhile, your opponent beats you down, or just powers on through it, since if you're holding up the mana to use it you probably aren't developing your board. It is amazeballs in constructed, but that power doesn't quite translate to limited.
Also, sorry I've been afk the last (few?) picks. Internet has been spotty for me the last few days.
July 21, 2013 11:24 p.m.
+1 Mossdog just for Gurei's fantasy lol.
The cluestone could very well table as well.
July 21, 2013 11:40 p.m.
GureiSeion says... #22
@zephyrkey - All cool. We all have lives (I think) outside of this, and must the Great Router to distribute its bandwidth as it sees fit.
@Supersun - Already had one perfect dream curve come true on Kaley's stream tonight (Captain's Call -> Predatory Rampage ), so it could happen! :p
@kanofudo - Far / Away is always worth bringing up, especially when our reasons to consider passing vary from pack to pack.
July 22, 2013 12:55 a.m.
GureiSeion says... #23
Alright, submitting the Mossdog. We'll see just how many dreams it's made of.
July 22, 2013 1:31 a.m.
GureiSeion says... #25
Next pack's up. Thinking either the Warrior or Cluestone myself.
Supersun says... #1
Wait, crap, we got Wear / Tear and not Wake ; ;
July 20, 2013 12:53 a.m.