Daily Draft Debate - GureiSeion's Team

Unknown* GureiSeion

805 COMMENTS | 454 VIEWS


GureiSeion says... #1

Sorry Maze Rusher, looks like the Cluestone has it.

July 30, 2013 12:02 a.m.

GureiSeion says... #2

Nap's down, pack's up!

I'm guessing everyone wants to Wake, too?

July 30, 2013 5:02 a.m.

Supersun says... #3

Was hoping that Boros Cluestone would still be in here D:

Oh well, I guess drafting a second Wear/Tera for the sideboard wouldn't be a terrible idea (would also give us an interesting option against anyone else trying to cluestone ramp like we are).

July 30, 2013 5:03 a.m.

Supersun says... #4

Ehh, we didn't get enough populate sources for a second Wake. Remember that those picks were largely in case we ended up drafting into a lot of token makers. While we didn't do terrible (someone else was drafting those white gatekeepers hard) I don't think we are going to want to run more then 1 at most.

July 30, 2013 5:05 a.m.

GureiSeion says... #5

Right, right, I needed that reminder. Sign me up for the fuse bandwagon.

July 30, 2013 5:11 a.m.

Supersun says... #6

It's also, coincidentally, also hatedrafting the card that could ruin our deck the most by far.

July 30, 2013 5:19 a.m.

tempest says... #7

Supersun, you make too much sense

+1 wear/tear

July 30, 2013 10:42 a.m.

GureiSeion says... #8

Easy call here.

July 31, 2013 1:58 a.m.

zephyrkey says... #9

+1 wear/tear

Up all night working on a paper, whooooooooooooooo!

July 31, 2013 2:20 a.m.

GureiSeion says... #10

So, half the groups are in support of KC autodrafting the rest of this pack. If one more goes for it, it shall be done.

Thoughts?

July 31, 2013 2:58 a.m.

Supersun says... #11

I wouldn't mind as long as we can give our ideal picks ahead of time to give a general feel of what we want from the pack.

Pack 11
(1) Selesnya Cluestone
(2) Azorius Cluestone
(3) Boros Dog / Phytoburst

Pack 12
(1) Gorgon
(2) Behemoth
(3) Orzhov Vluestone
(4) Boros Cluestone
(5) Firstblade
(6) Wake

The rest are normally auto drafted anyway

July 31, 2013 3:11 a.m.

zephyrkey says... #12

Agreed. I'm down with autodrafting if we can set some kind of preference.

July 31, 2013 3:19 a.m.

GureiSeion says... #13

And there's a majority. All that's left is to wait for all the picks to come in.

July 31, 2013 3:36 a.m.

GureiSeion says... #14

Also relayed Supersun's preferences ahead of time in case that happened.

July 31, 2013 3:37 a.m.

GureiSeion says... #15

Last picks are... better than expected.

July 31, 2013 5:44 p.m.

kanofudo says... #16

ERMAHGERD CLUESTONES

July 31, 2013 6:53 p.m.

Supersun says... #17

hmm, was hoping for at least one more multicolored beater.

Oh well, not the end of the world.


In regards to the deck

-1 Azorius Cluestone
+1 Orzhov Cluestone
(I'm assuming that was just a derp)

-1 Forest
+1 Mountain

-1 Izzet Cluestone
+1 Rot Farm Skeleton

...is what I think the best changes are.

July 31, 2013 7:34 p.m.

tempest says... #18

I agree with supersun on those changes inexactly what I was thinking

July 31, 2013 9:06 p.m.

Supersun says... #19

Actually, if we are going to run the Skelly, we'll likely need at least one more source.

3 Blacks might be cutting it on the short end.

In that case

-1 Plains
+1 Swamps

July 31, 2013 11:28 p.m.

GureiSeion says... #20

Yeah, totally a derp on my part.

I'm cool with these changes. How about trimming this size 43 down to a size 40?

August 1, 2013 3:24 a.m.

Supersun says... #21

lol already though it was 40 XD

umm...

this'll be a toughy.

I'd run 41 cards with 18 lands, or 40 cards with 17 lands which should give us the equivalent of ~26 lands in a 60 card deck which means we only really have to cut 2 cards.

-1 Renounce the Guilds. There's at least a few people running gatekeepers and solid color flyers, probably better to scout out the opponents deck game 1 first and then see if we need Renounce the Guilds or not, especially since our deck kind of turned into probably the biggest multicolored deck at the table.

As much as I hate to cut it...
-1 Zhur-Taa Druid. We only have around maybe a 60% chance at best of getting the lands required to drop him by turn 2, and while he is amazing if you can get him to stick T2 he is also a terrible top deck when we want to be drawing fatties later int he game.

Maybe someone else has some better ideas of what to cut?

August 1, 2013 5:08 a.m.

kanofudo says... #22

battering krasis? because he's a bad card and we'd rather be spending turn 3 ramping anyway?

August 1, 2013 5:50 a.m.

zaddos says... #23

Cut the druid

August 1, 2013 5:55 a.m.

Supersun says... #24

Normally I would cut the Krasis, but...

We are running 5 things with toughness 6. That means the Krasis has the potential to evolve into a 7/6 with trample.

While the 7/6 probably won't happen it wouldn't be that difficult at all to evolve a Krasis into at least a 4/3, and a 5/4 wouldn't be that rare either if we drop Krasis T3, drop a 4 cmc drop T4, drop a wolf T5, drop a 6 cmc drop T6.

Krasis tends to need a specific type of deck to work which is why I was hesitant on drafting them earlier, but if there's any deck at this table that is going to use him effectively, it's ours. I mean we are a creature heavy deck with a bunch of monsters with high toughness which is about as ideal for a Krasis as you can get besides a +1/+1 counter manipulation deck itself.

August 1, 2013 7:11 a.m.

GureiSeion says... #25

Yeah, I'm not seeing it being too hard for him to hit that ever-relevant 4 power (>a href=http://static.comicvine.com/uploads/original/0/7666/1099409-koolaidman.jpg>"OH YEAH!"). Though I do feel in need of some reassurance for holding onto Rot Farm Skeleton...

Anyone else on Krasis, Renounce, and Druid?

August 1, 2013 9:56 a.m.

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