Maybeboard


Initially this deck was a hard control list. That was really, really easy to build efficiently and - like most Damia builds in EDH - it was completely reactive and relied on countering anything relevant and grinding out card advantage to finish with an infinite combo.

Instead, what I'm doing here is much more direct combo orientation as enabled by land drops. I think this is the best approach in these colors as ramp is generally the best strategy in EDH anyway. En route to going infinite; if you get stopped, you still have a massive permanent and card advantage that you can use to warp the game with cards like Sunder , Azusa, Lost but Seeking and Avenger of Zendikar or Nephalia Drownyard .

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Oh boy, where to start. I stopped playing MTG for a while, and I recently started up again. It's been about 5 years or so, and there are lots of goodies to evaluate!

Additionally, nothing like some time and distance to make you realize how completely terrible cards like Recurring Insight, Praetor's Council and Chromatic Lantern really were in here. Further, Time Stretch wasn't really doing much for us at 10 mana to win the game - we might as well be playing more draw or just faster cards. Similarly, Diabolic Revelation was win-more and felt cool to cast but usually didn't do much to facilitate our game plan.

So, we've gotten a little smarter about the kinds of cards that actually do things for us in a more competitive environment. We added some obvious staples that should have been here before: Mystic Remora Carpet of Flowers Force of Will Windfall

All of those cards do things we want to do: protect our combos, draw cards, and ramp.

There are some new goodies to evaluate as well, but two stood out to me as amazing additions to our gameplan around amassing permanent advantage with lands: Tatyova, Benthic Druid is a better Horn of Greed in almost every way, and gets even better if we have both - ESPECIALLY with Oboro, Palace in the Clouds, our Karoos, or the other really good card from the new sets - Kefnet the Mindful. There's a lot to like about this in our strategy - it's cheap, very hard to deal with, draws cards AND gives us synergy with our landfall plan.

The last new card that immediately appealed to me was Wilderness Reclamation. The problem for me with cards like this one, as well as Seedborn Muse and Kruphix, God of Horizons is that they more directly facilitate a more controlling style of game than they do an explosive one. With all of those cards, sitting on open mana is rewarded because you can float it or use it to do things at instant speed (counter, bounce).

When I originally made this deck - it was a hard control deck that ramped and abused Damia to refill my hand. I moved away from that strategy and tried to do something more novel with landfall triggers.

At this point, the sheer number of cards that are directly facilitating the more controlling style of play is high enough that I'm considering just switching the deck back to that. This would probably remove some of the cards like Genesis Wave, Boundless Realms and Time Spiral along with some of the Horn of Greed//Amulet of Vigor effects and replace them with control elements. It's definitely a different deck, but I can see how powerful it could be. Food for thought.

The maybeboard at this point reflects some of that, as well as a few other potential swaps I might make or try out. Ghostly Flicker seems like it could be abused here, but if I'm going to have something like Deadeye Navigator to do that, I really just want to be winning the game...

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Date added 12 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Beast 3/3 G, Emblem Jace, Vryn's Prodigy
Folders coolstuff, New Decks
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