So here is how this deck plays out.
Favored Hoplite
- Great turn 1, the fact that he can't be dealt damage is sometimes very crucial when his heroic is triggered (i.e. blocking, or someone Lightning Strikes it before he gets to 4 toughness).
Akroan Skyguard
- His heroic and flying is great for dealing unblocked damage.
Wingsteed Rider
- Same as above, except the fact that he is 2 white mana makes him a lot harder to get out.
Fabled Hero
- My favorite guy in the deck,as well as the
Favored Hoplite
. If he doesn't get blocked, he deals sooooooooo much damage if you trigger his heroic multiple times.
Nyxborn Rollicker
- I mainly use him for the cheap bestow.
Phalanx Leader
- He's good, but by himself, not really. He works really well when you play a Coordinated Assult for example, then target him and another heroic creature, the Leader gets 1 and the other gets 2 counters/triggers, and it usually hits the opponent hard.
Enchantments:
Ordeal of Nylea
- Most of the time this gets a creature two counters in one turn, which is good. I mostly use it for fixing my mana when i need more of a color.
Instants:
Coordinated Assault
- is great for triggers. I sideboard these two out and usually the
Reap What Is Sown
s for 4 of whatever when i need them though
Fall of the Hammer
- This one is for those potential threats or blockers to clear the way
Gods Willing - The protection from this is great for making someone unblockable for the finishing blow, or protecting from removal... just a very versatile card.
Warriors' Lesson - 1 drop for a draw two cards and trigger heroic... not bad.
Reap What Is Sown
- I find this one usually too slow to be here, but when I do get 2 or three more creatures to target it gets deadly for my opponent. Sideboard this one out when you need to.
Burst of Strength - This one's great for getting your opponent tappedout thinking they are gonna hit you, then you play this and get rid of their creatures, and they're tapped out, so no blockers... pow
Sideboard:
Pit Fight
- This is for those combos/ aggressive decks that just happen to be a bit speedy, and need to be inturrepted more that what
Fall of the Hammer
can do. Be careful of the two sided fight, I usually make sure they are tapped out on their manna just in case.
Ranger's Guile - This one's for those control decks, to block basically most removal.
Mortal's Resolve
- Basically protects form removal as well, but can also be a neat trick if your opponent thinks you're gonna trade 1 for 1
the others just help make the deck kill faster if you need the speed
Please comment your suggestions, there/s always room for improvement.