Daretti, Superfly Goblin Pimp
Commander / EDH
SCORE: 134 | 194 COMMENTS | 36384 VIEWS | IN 67 FOLDERS
FeralKitten says... #2
That's good to hear about the gnomes Cjhobbitbane, I acquired one today via trade and it should be here soon. I haven't been able to get Smokestack out in a real game yet, so the jury is still out on that one. I am a little worried about it being slow, but we'll see.
I don't think I would trade out Anger because it has been amazing for me and enables a lot of shenanigans in the early turns. If I were to swap something out, it might be Lightning Greaves, since I don't really care too much about the protection (though it's nice). I'll consider it, thanks DeepFriedwater.
January 31, 2015 1:24 a.m.
Cyberninja16 says... #3
Nice build my friend +1 ALL DAY!
I just have a couple of questions about it. First, why Expedition Map over Wayfarer's Bauble? Second, ever thought about Steel Overseer? I feel like that plus Arcbound Ravager has the potential to be hilarious.
February 1, 2015 11:47 p.m.
FeralKitten says... #4
Thanks Cyberninja16!
I use Expedition Map over the bauble since it tutors up any land, and there are so many great utility lands in this deck. Wayfarer's Bauble is nice for the ramp, but I'm finding the more stax I put in deck, the less lands I want on the battlefield.
Steel Overseer is good and would work well with the token makers, but I don't think he has much of a place with the low creature count I have. He seems great for a build with more creatures with Daretti or Feldon of the Third Path at the helm.
February 2, 2015 7:46 a.m.
DeepFriedwater says... #5
I have been using Platinum Emperion and Platinum Angel in my build because with Darksteel Forge they are extremely hard to remove and opponents panic trying to remove them. and I too have picked up a win with Comet Storm so thanks for that.
February 2, 2015 6:35 p.m.
FeralKitten says... #6
I'll definitely consider Platinum Emperion and Platinum Angel. I played a few games tonight with the deck and it just wasn't fast enough to close out the game, so maybe those two are good choices to hold out longer. And you are welcome DeepFriedwater on the Comet Storm. I love hearing about the card getting more use, especially when it can shine in a deck like this. It came in handy for me tonight, though not as a win condition.
February 3, 2015 1:18 a.m.
DeepFriedwater says... #7
Also as the mono red player, Ruination can be game breaking to multicolor opponents. I run one in the board of my daretti deck, as most 3, 4, and 5 color decks run almost no basics, I mean if you are playing against 2 other mono color decks, which rarely happens for me, its a bad card. but it can nearly knock a player out of the game, and slow down decks that would otherwise power right past you.
February 3, 2015 8:32 p.m.
FeralKitten says... #8
Ruination would be great if I was running more basics, but as it stands could be a double-edged sword and sometimes a dead draw. There are several mono-colored decks in my meta (I have one of each color myself), so it would be spotty at best. I think I'd rather make sure all the lands die and run Boom/Bust with some mana rocks on the board.
February 5, 2015 12:27 a.m.
Ender666666 says... #9
It just occurred to me, and hit me like a ton of bricks, but why isn't Lotus Bloom in here?
It offers relatively early ramp, combo's amazingly with Goblin Welder and Daretti, Scrap Savant, and is even better if and when we get the Emblem in play.
February 5, 2015 11:30 a.m.
FeralKitten says... #10
I've thought about Lotus Bloom, but I prefer my ramp to either stick around or be sac fodder like Mana Vault and Grim Monolith. Maybe I should give it another look?
February 6, 2015 12:34 a.m.
Ender666666 says... #11
Just a thought, but it will produce coloured mana and is easily reusable, so perhaps... But i do know what you mean about wanting stuff to stick around... I think I may test it out
February 6, 2015 7:51 a.m.
windowlessvan says... #12
Have you considered running Viashino Heretic? It along with Mycosynth Lattice lets you repeatedly destroy anything on the field. Also +1 because your deck is sweet!
February 7, 2015 10:59 a.m.
FeralKitten says... #14
Thanks windowlessvan! Viashino Heretic is decent, but I don't think he makes the cut for this build. If I were to run an effect like that, I would probably run Hoard-Smelter Dragon instead since it's a beater and repeatable.
February 8, 2015 2:24 a.m.
llamaglama01 says... #15
Mindslaver+Daretti's ult lets you control someone for the rest of the game, and its still pretty nice with his -2. Also, imho, Mana Crypt is better then Sol Ring (Although you should play both). The three dmg every other turn is annoying, but because of the ramp you should win faster so that may offset the harm. It $$$ tho, so I can see why its no in there now. Also maybe MindStone. The card seem great with daretti cuz its good at ramping early game, but it can turn into a cantrip later, when the mana is irrelevant. Basically, you deck need more artifacts that start with m. +1
February 8, 2015 2:06 p.m.
FeralKitten says... #16
Mindslaver is in the sideboard as I wasn't using it all that much, but I'm still considering it. I would love to add Mana Crypt, but as you say it's a cash issue. I really like and miss the 2-cost ramp artifacts like Mind Stone and Fellwar Stone, along with the mana dorks like Plague Myr and Iron Myr, but they were pushed out in favor of bigger impact spells. If I find I'm stuggling to get Daretti out by turn 3 I'll reconsider them. Thanks for taking a look llamaglama01!
February 8, 2015 2:23 p.m.
TheRealFeels says... #17
Won a 4-Headed-Giant match against my friends, one of whom has been playing MTG for ages and has TONS invested in his decks.All credit goes to the Hellkite Tyrant + Mycosynth Lattice combo.+1 for sure!
February 9, 2015 7:45 p.m.
Ender666666 says... #18
I'm testing a variation of the list you have currently posted. I figured I'd share what's different any my reasons to foster discussion:
Instead of the 3 fetch lands (Arid Mesa, Bloodstained Mire, and Wooded Foothills) I'm running Thawing Glaciers, Temple of the False God, and a Snow-Covered Mountain. My reasoning is that the ramp from the temple shouldn't be missed, that we're already low on basics, and that Thawing Glaciers while slower, is reusable without another combo piece, and doesn't ping us for life, which is a resource we often need in this deck.
Instead of Mox Diamond, I'm running Mox Opal. My reasoning is I have it, and in a deck that already runs so few lands, I may not be in the position where I have a land to discard, or even want to.
Instead of Defense Grid, I'm using Mana Web because it doesn't effect me, and because it has more overall impact on everything my opponents do. It also combos nicely with Winter Orb.
I find that while cute, the combo of Prototype Portal + Ugin's Nexus is just too situational and have opted to instead run Extraplanar Lens and Mirrorworks for ramp and duplication.
Finally, I cut Lightning Greaves which I love, but doubt in this deck, and replaced them with Mycosynth Golem, because being able to spew artifacts for free is just too good to ignore.
Anyway, that's what I'm testing. Please let me know what you think FeralKitten.
February 15, 2015 11:29 a.m.
Mana Web is pretty bad. They can respond to the trigger by floating their mana, unless your goal is to get them to tap out on their turn.
February 15, 2015 12:29 p.m.
Ender666666 says... #20
kameenook Tapping them out (or the threat of it), is exactly the point. With Winter Orb out, it causes a real problem. Even on its own it forces a control player to choose whether to play a spell on their turn, or hold back in case a threat emerges... It makes their game become all or nothing. Believe me, Mana Web is not ''pretty bad". Try playing against it and see how you feel after :)
February 15, 2015 12:53 p.m.
FeralKitten says... #21
Hey Ender666666, always willing to discuss changes and optimizations!
Regarding fetches vs Thawing Glaciers, I'm building for speed and there have been too many times I've had Glaciers in hand and really just needed 1 more mana right now. I'm going to playtest it and see if I like it, so it still may find a home. Temple of the False God was only out while I was testing some changes, and in my test build it's already back in, along with Extraplanar Lens.
I discovered Mana Web the other day and it interested me, since it's in line with other disruption I'm running. I'm probably going to get one because that's so dirty with Winter Orb.
Prototype Portal and Ugin's Nexus are in because they're both pretty good on their own, but together are amazing. Mirrorworks has been one that I'm interested in slotting back in.
I've been on the fence about Lightning Greaves, because they've been nothing but great for me, but I really need to find slots for other things without compromising the speed I'm looking for.
I'll probably post an update with some of the changes I've been testing. I'm really trying to focus on speed and a steady stream of cards to get us to the disruption and combo pieces. It's getting so hard to make cuts though, which probably means the deck's almost there :)
February 15, 2015 2:09 p.m.
Ender666666 says... #22
I know what you mean FeralKitten, you eventually get to that point where your deck is very stable, and you have 5 more cards you want to add for Reasons, but don't know what to cut. It like that with Two words... I'm Sorry...
That being said, Mana Web was something I made room for in that deck, and in was bonkers, so I really can't recommend it enough.
Any thoughts on Mycosynth Golem for acceleration? Cheat him in with Daretti on turn 3-4 and then go nuts? Seems like of could be a thing.
February 15, 2015 2:24 p.m.
Just offering my two cents since my Daretti deck is by far one of my favorites and is quite similar to yours(minus a lot of the stax, I'm not that mean...yet). Lightning Greaves has been a great asset since it protects the fallback guys like Welder and Feldon in case Daretti gets too costly to cast or tucked. Once they're not needed, can sacrifice them to Welder or Daretti as well.
Cards that I see you've recently taken out(or ones that I remember you had at one point) that I think really tie things together are Silent Arbiter and Helm of Possession. Arbiter is cheap enough to be hard cast, and easier enough to pitch to discard when not needed. He also throws a wrench in almost any creature based deck that isn't voltron. Helm has saved me multiple times, but that's mostly because it really punishes anyone who overextends really well.
As for what you could remove, Kurkesh really hasn't done much for me. He costs 4 mana which means I'll almost never play him if Daretti isn't in play, and he really seems like a win-more kinda guy. Another card I played around with a bit was Slobad, but he rarely become relevant unless they're was a ton of spot removal, so that's more on your meta I guess.
Love the deck though, probably the closest I'll ever get to playing mono-red edh.
February 15, 2015 2:24 p.m.
FeralKitten says... #24
Mycosynth Golem seems solid, I just don't have one yet so I don't know how stupid he gets, which I'm guessing is pretty stupid. I'll playtest and see, but I imagine I'll be asking myself why I haven't acquired one yet.
Silent Arbiter is back in my test build, as I've been knocked out of one too many games by just one or two extras creatures I couldn't fend off. Helm of Possession would have also been nice in a few games, especially against a particularly nasty commander named Karrthus, Tyrant of Jund and a Seize the Day.
Regarding the stax Necrotize, main my goal isn't to make everyone miserable, just to minimize the amount and type of responses people have to my actions, since that really felt like the weak point of the deck before they were added. I would play something, then have to wait for 3-4 other players to see if things would stick, and of course they often didn't. Now a turn 2 or 3 Tangle Wire on the other hand gives me 1-3 turns of rather safe plays, which can be just enough to get to a win condition. The build might be a little heavy on it, but that's something I've trying to feel out in playtesting. When your deck is hated enough for everyone to try to take you out first every game, drastic measures are required :)
February 15, 2015 2:59 p.m.
FeralKitten says... #25
Cjhobbitbane, Smokestack didn't work out too well with the gameplan for this deck. It was good, but a bit too slow. I should mention that I never lived the dream of proliferating it then passing turn, which may have changed my mind.
DeepFriedwater says... #1
why not trade out Anger for Hammer of Purphoros It too gives haste, but if you combo it with Crucible of Worlds you are basically getting a 2/2 Artifact Creature with haste for 3 mana because you can easily get your land back. That combo has worked a lot for me, and I highly Recommend trying it out.
January 30, 2015 4:17 p.m.