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The Deck

Daretti and his abilities are the focus of this deck. Drawing and Discarding indiscriminately,because in this deck, it uses the graveyard as a hand and source of card advantage. The Deck is able to very quickly Ramp especially with Clock of Omens and Mana Crypt effects. Sacrificing artifacts is another way we abuse artifacts by recurring them with Goblin Welder effects, Daretti himself is capable of sacrificing artifacts. Sacrificing smaller artifacts, to cheat out game winning artifacts or answers, For Example being able to abuse Duplicant and Spine of Ish Sah multiple times a time is fun.

Albert Borgmann's Philosophy of Technology is a study of Ethics and Morality in today's world affected modern technology on society. The term device paradigm is meant to signify or distinguish between technological devices and "focal things and practices." This Deck has a technological Philosophical thought in its design. Because Artifacts

The Device Paradigm

The term, Device Paradigm, was introduced into the literature of philosophy of technology by Albert Borgmann in his 1984 book, Technology and the Character of Contemporary Life: A Philosophical Inquiry. Borgmann introduced the term to explain the hidden nature and power of technological devices (Artifacts) operating in our world. According to Borgmann postmodern culture is infused with technological devices to such an extent that humans are incapable of perceiving how bad human life has been affected by this hidden model of living. He believes people are unable to live the good life. To rectify this situation Borgmann recommends developing "focal things and practices" as a way to mitigate the harmful effect of this hidden technological paradigm and overcome our reliance on these devices.

The Device

In Borgmann's terminology, a device is an artifact or instrument or tool or gadget or mechanism, which may be physical or conceptual, including hardware and software. According to Borgmann, in the postmodern world that we now inhabit the trend of technology is to develop mechanisms and devices that are increasingly hidden behind service interfaces. As technological devices increase the availability of a commodity or service, they also push these devices into the background where people do not pay attention to their destructive tendencies. To use a metaphor, there is a two-edged sword operating here. Technology increases the availability of goods but the devices that we rely upon to provide us these commodities lie hidden in the background and have a profound adverse effect on people's lives.

The Perils Of Technology explains this, my thoughts of combos is that essentially is what Borgmann is talking about, For Example: the player is playing their deck to play out the combos. So is the player really playing their combos or is there combos playing them and taking away to full potential of having an infinite possibly of ways of winning?

Side Note: Red is the perfect example of a color that is limited in Tutors, (statistic speaking the more tutors the ^^^ win % goes Up. Daretti which forces one to Draw through the deck a lot faster and dumb cards into the GY instead of focusing tutoring the same combo pieces over and over again.

Borgmann does not take issue with the increase in the quality and quantity of goods. As he says, "Goods that are available to us enrich our lives and, if they are technologically available, they do so without imposing burdens on us. Something is available in this sense if it has been rendered instantaneous, ubiquitous, safe, and easy."

Focal Things and Practices are key to this deck which are its fun synergies at its Core. The Devices in my mind are Artifact based Combos in EDH, taking away from victory of crushing your opponents the old fashion way, nice and personal. By focusing on clever Artifact based synergy, it allows us as the pilot to have full control and awareness of our game plan for victory. Practices are fact that I don't use any auto win cons. I would rather use Graveyard recursion, fast pace draw n discard, to cheat out the win cons such as big beaters or devastating their board states.

A more modern view of the building of Daretti's Device Paradigm concept is Technological Convergence.

Technological Convergence: Discrete Technologies merging synergistically in ways that greatly magnify their scope and power to alter lives (The Players) and institutions(The Battlefields), while also amplifying the complexity and unpredictability of technosocial change.

All of the possible artifact combos pieces I own are in my Moldrotha, the Gravetide deck. My Molly deck has an opposite ideology of this deck, so don't get the wrong idea I love to win fast and hard, and combos are super fun which make pod games in EDH go way faster to allow more games. My Daretti is all about The Focal things and Practices of EDH.

+1 is appreciated, I know its your run of the mill Daretti deck but this one has a virtuous ethical approach to artifacts and its super fun to boot.

Props and thanks to Guerte on his influences/ideas from his primer. The influence I draw from his primer the most is his insane abuse of card draw from the Alhammarret's Archive and synergies. I had most of the cards in already so it made sense if I put in the archive, but it never occurred to me how powerful this card is for this deck. I was using the archive in my Oloro deck before seemed like a perfect fit but to be honest this deck is able to abuse it to new heights.

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Revision 7 See all

(6 years ago)

Date added 8 years
Last updated 6 years
Exclude colors R
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 2 Mythic Rares

50 - 8 Rares

18 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Copy Clone, Emblem Daretti, Scrap Savant, Golem 3/3 C, Myr 1/1 C, Phyrexian Germ 0/0 B, Servo 1/1 C, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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