Dark Alley w/ Mr. Rakdos and His Eldrazi

Commander / EDH EventuallyClassy

SCORE: 84 | 59 COMMENTS | 11571 VIEWS | IN 35 FOLDERS


A little fine tuning —Nov. 6, 2017

-Yawgmoth's Will out

+Pilgrim's Eye in

(The problem with Yawgmoth's Will, is that some of the Eldrazi Titans shuffle your graveyard into your library. I found that it happens more often than not, when I want to use the Will. And, I might as well add a little more land-fetch with Pilgrim's Eye, it’s a creature you can cast, for free, at the time you cast Mr. Rakdos.)

-Thoughtseize out

+Exsanguinate in

(Thoughtseize is a great card, but it’s definitely more powerful in a 60 card deck rather than a Commander deck. Exsanguinate seems to add another layer of damage, and when it combos with Neheb, the Eternal, it can be lethal.)

-Diabolic Tutor out

+Dire Fleet Ravager in

(Oddly enough, Diabolic Tutor kinda slowed the deck down. I’d rather have the damage to give, at that point. So, I added Dire Fleet Ravager for obvious reasons, in this deck.)

-Ugin, the Spirit Dragon out

+Sorin Markov in

(Ugin, the Spirit Dragon is really only in here for his removal, but lately I find myself wanting another card in my hand, I’ve been holding back, using the 8 mana for other things. So, for now, he will be replaced with Sorin Markov. Sorin’s second ability syncs pretty well with Rakdos, Lord of Riots, and it helps with the life-gain schenanigans that go with the new vampire commanders.)

-Conqueror's Flail out

+Kaervek the Merciless in

(Conqueror's Flail is another good card that just kept getting dealt with by my opponents. Now with Kaervek the Merciless back in the deck, it’ll hurt your opponents to counter / bounce / play anything.....they can suck it.)

-1 Mountain out

+1 Swamp in

(Just to balance out the mana ration)

Meat_Shieldxx1 says... #1

Not a fan of Shelderod or or Pathrazor. Curious to see how knollspine works out. Like Kolaghan's Command. Why Dreadbore ? Signet needs to go. Fan of Mass Hysteria in this deck, Fervor could pot need to be cast same turn you are casting Rakdos (if you have a good turn 1 (IE sol ring or crypt). Just don't drop it until you need it. How have the "pryoblasts" been doing ? I have not played harry much lately and those were a new addition.

August 28, 2017 3:42 p.m.

Thanks, again, Meat_Shieldxx1. I always appreciate your insight.

The 'pyroblasts' have worked out perfectly. Caught a Cyclonic Rift and a Consecrated Sphinx, the two times that I had them in my hand. Another game, I played a Demonic Tutor right before another rift, and had actually thought about grabbing the pyroblast, but passed for mana ramp. Rough. I think they'll be pretty solid in many situations.

August 29, 2017 3:24 a.m.

F3A5t says... #3

plus 1 for the Pre quote

August 31, 2017 10:21 p.m.

Xydroth says... #10

Really cool deck, you have my upvote! Havent thought of putting Eldrazies in there. Nice plan. But there is one thing you really need to keep in mind. "Damage" doesnt cause lifeloss although it seems like its the same it isnt. So when a card says "lose(s) life". Then you activate Rakdos his ability. But if it says "deal damage" then it wont. So sadly things like nettle drone, thermo-alchemist and the like wont work... If im correc the same implies for cards that prevent damage. You can still make them lose life since it doesnt do damage. Just pointing it out because you could run into annoying situations when opponents know this ruling as well.

October 30, 2017 1:32 p.m.

Xydroth says... #11

October 30, 2017 1:37 p.m.

Thanks for the upvote, Xydroth. So, I think you might be a little backwards about the damage thing.

Damage is loss of life, but loss of life isnt necessarily damage. Anytime your life total goes down, its considered loss of life, this even includes switching life totals with another player (and if your life goes up, its considered gain of gain of life). So when damage resolves, it results in loss of life. Mr. Rakdos, Lord of Riots just checks the difference between what your life-total was, at the start of the turn, and where your life-total is currently, at the time of you casting the creature spell. He doesnt care how it got there.

I love Exsanguinate, and it usually has a huge presence whenever its played. But, the weird little problem for it in this deck, is that it takes a lot of mana away from the synergy of getting big fatty fats out. It is a great card, but unfortunately, several things have to fall into place for me to get enough viable mana, to make it truly worth it. But, who knows, maybe playing it for 3-4 mana could still have its perks, I might play around with it.

Thanks for the suggestion.

October 30, 2017 2:12 p.m.

Xydroth says... #13

You probably are right. Well Exsanguinate for 3 will already (with 4 players) cause 9 health lost. So already pretty good. The cards is so unexpectingly good tbh. First i thought it wasnt too great. But damn it made me win so many games.

October 30, 2017 4:57 p.m.