The final card moves into focus and we achieve planetary alignment.
•Enter
Eldritch Evolution
and all the unholy potential it offers. Using this spell we intend to sacrifice
Hand of Emrakul
to pull another creature from the void. The restriction is that whatever we search our library for must be a creature with cmc 11 or less; that’s
Hand of Emrakul
’s 9 plus an additional 2 as dictated by the sorcery.
Examining the roster of eligible creatures in the ‘11 cmc or less’ category yields horrifying results. This is also the aspect of the deck with arguably the most room for customization to suit one’s meta or personal tastes. I myself decided to keep the Eldritch Horror theme and stick with Eldrazi, but in paper I keep a few specific creatures in the Maybeboard for that feeling of ultimate power.
Griselbrand
,
Iona, Shield of Emeria
, or
Jin-Gitaxias, Core Augur
are all fine options.
For those looking for a more technically proficient deck, I recommend creatures bearing the text “If ... is put into a graveyard from anywhere, it’s owner shuffles his or her graveyard into his or her library.”
Worldspine Wurm
,
Darksteel Colossus
and
Progenitus
all function in this manner. In this way any unlucky early draw can be recycled into our deck and never wasted.
Nevertheless, in keeping with our Lovecraftian theme our Eldritch liaison yields one of the following sanity cracking atrocities:
•
Kozilek, Butcher of Truth
, a 12/12 with Annihilator 4, arrives ready to squash anything and everything your opponent has on their side of the table.
•
Ulamog, the Ceaseless Hunger
lacks the Annihilator trait, but is perhaps more fearsome yet—simply the act of attacking will mill a full third of the cards in our opponent’s deck (in all likelihood the actual percentage will probably be closer to 50% by the time this Eldrazi nightmare enters the battlefield). One could also run
Ulamog, the Infinite Gyre
in this slot. A more nuanced Elder God at a leaner 10/10, it still packs all the gut wrenching fear of Annihilator 4, but with the added benefit of Indestructibility.
•
Void Winnower
certainly unravels the sanity of anyone caught in its path. A potently lethal 11/9, it compounds an already bad situation by enforcing obscene restrictions. Once in play, everything from affinity decks casting cost artifacts, to the Pact cycle of cards, to something as aggressive as cascading into
Living End
is simply no longer an option. Even something as omnipresent as the ability to block is no longer viable for even-mana-costed creatures! Remind your beleaguered opponent it’s not too late to catch the ferry heading for
Geier Reach Sanitarium
.
•
Pathrazer of Ulamog
, flabby and gibbous and squamous, plods ever onward leaving a trail of carnage and destruction in its wake. Annihilator 3 coupled with the fact that it takes a minimum of 3 creatures just to block it will sunder the opponent’s boardstate in record time.
•If
Eldritch Evolution
were to boast “This isn’t even my final form!”, then
Decimator of the Provinces
is potential fully realized. In a pinch we can take advantage of its Emerge trait; should something go awry and our
Hand of Emrakul
find itself in trouble, we can sacrifice it and easily pay the remaining to have a 7/7 Trampler ready to attack, with whatever else we have in play receiving a hefty +2/+2 and Trample as a bonus.
Important to remember is the distinction between casting a card and putting a card into play. Since we’re being sneaky about how these behemoths are finding their way onto the battlefield, none of their “When you cast...” triggers will occur.