Sideboard


Maybeboard


Good ol' Phyrexian Dreadnought +Stifle combo with counters to hold the game and frustrate your opponent...

This deck can be kinda tricky to play because you depend on your combo as win condition and solely on your counters (mainly because of the fact this deck doesn't really have any removals), so play wisely and make good use of all your counters.A good tip is to sometimes wait and play a Trickbind instead of a Stifle for the Split Second ability, allowing you to play more safely, knowing that whatever it is that you choose to counter with it, you are sure it is going to be countered, be it your own large creatures or even if you want to disrupt your opponent's activated ability..If you manage to play Torpor Orb, you can use Stifle and Trickbind against your opponent intead of using on your creatures.Anyway, it's a very fast deck to play and the card distribution seem to flow well, I am just not sure about adding a playset of Wastelands on it or not, but I think it won't hurt.. I'll test it out and see about the removals as well. :)

Suggestions

Updates Add

This time with better performance and getting a lot of good feedback on my deck! This week I had fun at Magic House! :D

Now for the updates/changes:

-Now running with 62 cards

2x Tombstalker

2x Spell Pierce

1x Disrupt

2x Wasteland

2x Drowned Catacomb

Some budget options made me go for Drowned Catacomb instead of Darkslick Shores, because it also seems to be better for turn 3-forwards,,, But still, I have to note that this card is easier to be found and also cheaper, :) Also, I'm wondering about a full playset of wastelands or keeping just two.. Well, they were necessary, Disrupt doesn't interrupt creatures (same goes for Spell Pierce), but creatures aren't a big problem in this deck, because let's face it, Dreadnought & Cia. are HUGE! A big problem though, is that Disrupt doesn't counter Planeswalkers. Still, I feel like testing this card.. I might end up replacing it for another Brainstorm. Spell Pierce, on the other hand, seems to be useful all throughout the game. Tombstalkers are really what I want to test here, I felt that I need more answers to fliers, and I hope Tombstalker gives me that by filling the gaps when I can't really deal with my graveyard and don't feel safe to play my main combo. Hope it works, next week will be fun! :D I appreciate any feedback :)

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Legacy legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 6 Rares

2 - 4 Uncommons

11 - 5 Commons

Cards 62
Avg. CMC 2.14
Tokens Centaur 3/3 G w/ Pro Black
Votes
Ignored suggestions
Shared with
Views