Dark unraveling FEAT. Planeswalker Jace turn 3

Standard* Minelia5

SCORE: 9 | 21 COMMENTS | 832 VIEWS | IN 2 FOLDERS


Minelia5 says... #6

oooooh. Yes. Thanks a ton papahiggs. That's almost a Day's Undoing, and it still works with Fate Unraveler.

July 11, 2015 12:21 p.m.

WARPOPE says... #7

I think a Tormod's Crypt effect prior to Day's Undoing could be fun allowing you to concentrate on a 2 win cons mill and Fate Unraveler damage. Sphinx's Tutelage could work if you move towards the mill possibility but poorly timed Day's Undoing could wreck that game plan. my stream of thought is...

tutelage and crypt on field Dark Deal they discard you pop crypt after they mill from tutelage cast Day's Undoing each shuffle then draw seven for further mill.

July 11, 2015 1:41 p.m.

WKM says... #8

I haven't had time to playtest the deck since your changes but as a whole I like what I see. I do have some thoughts but since I haven't playtested the deck yet take them with a grain of salt.

1.) Are there budget reasons your not including any dual lands outside of Polluted Delta? Just looking at your 3 drops I'm seeing Drown in Sorrow, Dictate of Kruphix, Dissolve, Hero's Downfall and Master of the Feast all of which I would like to be able to fairly consistently play on turn 3 but all require double mana of different colors so adding some dual lands like Temple of Deceit, Dismal Backwater, and a singleton of Urborg, Tomb of Yawgmoth would be nice. Also while talking about lands a singleton of Mage-Ring Network may be something to consider allowing you to store some of your extra mana you where holding to play or threaten a counter and then allowing you to throw it into a Damnable Pact or the like.

2.) I like Master of the Feast as a 4of. Its a evasive beater that's cheap whose "draw back" this deck is specifically designed to turn into even more damage. Master can be very versatile in this deck. Unlike most decks it can be used defensively since it can still be used as a damage engine with Fate Unraveler and as an evasive threat if it is able to connect even just once dropping your opponent to 15 life can make a big difference on weather you win or lose, it can serve as a lightning rod for removal meaning they'll have less to kill your Fate Unraveler.

3.) Where do you get the space for two more Master of the Feast? My thoughts are by replacing Talent of the Telepath. It's a type of card I love playing with and is super fun but the Spike in me wins out because this card risks wasting 4 mana for no or negligible return to often in this deck. If this deck was looking to win by milling I would keep it as milling 7 for 4 isn't bad and anything I get to play off it is just gravy. Related I know hateindigital talked about having a 2nd win con of milling if you go this route this card may be ok. But my gut reaction is that while having an alternate win con can often do good idea there are time when its best to double down on your strategy I think this is one of those times. My opinion is that any attempt to make milling a viable alternate win con is just going to make this deck weaker in the long run. The Tormod's Crypt interaction is nice (which is why I'd put Bojuka Bog in if it was standard legal) if I could just get it to magically appear in my hand but as is it would have to replace cards I'd much rather see I think it's better left out.

4.) A side boarding idea that I don't know if it will work (you'd have to playtest to see) is using a bit of a transformative sideboard. During sideboarding I think your opponents would likely side some (perhaps not all he may want some for your Fate Unraveler's) of his removal. You could take advantage of this by siding in more creatures then he is prepared to deal with. So the idea would be to side out Drown in Sorrow, Dictate of Kruphix, and Dissolve for cheap beaters like Tasigur, the Golden Fang maybe some other delve creatures or what ever you think best. Maybe go up the 4 Dark Deal to fuel delve and maybe add a Whip of Erebos works well with Fate Unraveler and can bring back any creatures you dealed away. Anyway the idea is to use these creatures along with Master of the Feast to play an aggressive game while Fate Unraveler and your other combo pieces will act as reach if they are able to stall your attack. This also keeps several other side board spaces open for other options. Any way just a thought don't know if it will work but may be worth a look.

July 13, 2015 11:06 a.m.

WKM says... #9

Like your dropping Damnable Pact to 3 enough that you are likely to draw it but are not likely to get too many stuck in your hand.

July 13, 2015 11:12 a.m.

ab11306 says... #10

gonna age out way too soon to invest in

July 13, 2015 5:11 p.m.

Minelia5 says... #11

ab11306 yeah but it's a cool idea....right? Anyways I'd still appreciate a +1. Also, it's fine to invest in this because you'll have some good stuff to change into a discard or control deck after rotation. It's no big deal

July 13, 2015 5:25 p.m.

Minelia5 says... #12

actually I just checked what's rotating and nothing is above 5 bucks. It shouldn't be horrible when this set rotates.

July 13, 2015 5:27 p.m.

ab11306 says... #13

ya after i looked a little closer the temple can be changed and hero's downfall possible for like reave soul or unholy hunger but no kill planeswalker but you could add a silumgars command in side if you need the planes removal the only real hole i see is in the creatures when theros rotates out you will only have Jace and he is pretty much a just a planeswalker but i think it's a good idea and i upvoted it and sorry for my bad spelling and grammar i need sleep XD

July 13, 2015 8:24 p.m.

Minelia5 says... #14

haha I do to :D

as long as I understand you, I don't care about the spelling or grammar :D. Anyways, thanks for th +1! I'll have to figure out a deck people could morph this into after rotation.

July 13, 2015 10:32 p.m.

thenba2kgod says... #15

So Day's Undoing does not trigger Fate Unraveler It does not trigger any abilities. Once you play Day's Undoing your turn is over.

July 14, 2015 3:26 p.m.

Minelia5 says... #16

UUUGGG DAMN You're right fuck.

July 14, 2015 3:27 p.m.

Minelia5 says... #17

I don't know what to do about this hateindigital.

July 14, 2015 3:28 p.m.

thenba2kgod says... #18

Yeah man i was super sad when i found this out. I had made a sick mill deck with Sphinx's Tutelage and a ton of draw cards.

July 14, 2015 3:29 p.m.

WARPOPE says... #19

dark deal up to 4. dictate up to 3. 2 Ashiok, Nightmare Weaver?

July 14, 2015 3:33 p.m.

Minelia5 says... #20

yeah ok.

July 14, 2015 3:36 p.m.

Minelia5 says... #21

thenba2kgod same here. ;__;

thankfully this has been reasonably remedied.

July 14, 2015 3:43 p.m.

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