DDD Maze Runners Inc

Pre-release* RussischerZar

SCORE: 5 | 684 COMMENTS | 607 VIEWS


vic says... #1

Seems like Rot Farm Skeleton would be the hatedraft choice. A 4/1 that won't stay dead is relevant. And with no RTR, populate isn't much of an engine. I would rather have grabbed Sinister Possession than Wake the Reflections , but we're in good shape, so I'm not too worried.

July 4, 2013 4:22 a.m.

RussischerZar says... #2

Well, worst case a Wake the Reflections can copy a 5/5 trample wurm, although an 3/3 centaur for one white isn't that bad either The skelly can't block and I'm thinking that Golgari isn't really picked much anyway.

July 4, 2013 5:15 a.m.

tigersfan774 says... #3

I vote for the skeleton. I don't think any of these cards are going to be used in our deck and the skeleton is the biggest threat left here.

July 4, 2013 5:19 a.m.

Sinister possession. Wake is junk and the rot farm skeleton is terribad.Anybody playing it will find that out first hand.

July 4, 2013 7:02 a.m.

vic says... #5

Sinister Possession would be my overall choice here.

July 4, 2013 8:34 a.m.

GoldGhost012 says... #6

Possession. It's really nice if it stays in late game.

July 4, 2013 11:20 a.m.

RussischerZar says... #7

I vote for the reflection since we gave up Alive / Well two picks earlier that might have been picked up by someone on color. It's situational and slightly risky, but if it copies a 3/3 centaur (or better) I'd call it a good trade.

Current standings are:

3 votes for possession, 1 for the skeleton, 1 for reflection

July 4, 2013 11:30 a.m.

anewsome says... #8

possession. It's the only card that even comes close to fitting our deck so far, and the others are not worth a hate draft. Not even close.

July 4, 2013 2:14 p.m.

For the record, this is triple DGM. What makes tokens in this format? 5 non-rare. Only one of those is common. If someone uses wake in their deck they either opened advent of the wurm, or just don't have enough good cards. We haven't seen nearly enough token generation to warrant hating that card.

The skeleton is just terrible. It can't block, they have to mill cards to revive it, and it has 1 toughness, allowing us to chump/kill it easily. Also it can only revive itself as a sorcery, so no attacks from it for a whole turn.

We don't want to play possession, ideally, but it is at least in our colours, and we may well bring it in against a W/U fliers deck to effectively neutralise a creature.

July 4, 2013 6:01 p.m.

RussischerZar says... #10

Possession it is then.

July 4, 2013 7:09 p.m.

RussischerZar says... #11

Two picks will be happening today, one by me, and one by Caley. The last pick will be autodraft since only one card is left.

I picked Riot Control for pick 13; Showstopper and Murmuring Phantasm are both crap and Riot Control could actually be decent sideboard, or even filler mainboard material.

July 5, 2013 5:38 a.m.

Seems fair enough.

July 5, 2013 6:36 a.m.

anewsome says... #13

Sounds good. I've seen Riot Control turn limited games around. 4-5 life gain at instant speed plus and upgraded Fog is not bad.

July 5, 2013 9:29 a.m.

RussischerZar says... #14

Calling the crew for pack 2, pick 1: vic, thebeardedshuffler, tigersfan774, VRonin, anewsome, GoldGhost012, xXBantbladesXx

FYI: We have more than one day for this.

July 5, 2013 7:53 p.m.

RussischerZar says... #15

So, this pack seems very off-color. We could do with the black gatekeepers, hatedraft skylasher (although he doesn't really hurt us that much) or get the sphinx and splash blue as a fourth color.

What do you think?

July 5, 2013 7:55 p.m.

This is absolutely terrible. Lasher is a junk rare, especially in limited. Best card here is the Sphinx, but we don't want it.

I suggest we grab the gate-keepers and worry about what'll be left when we come to this pack again. Jumping into a fourth colour needlessly complicates our life. We have a good start on gates, and it blocks a lot of guys, kills quite a few of them too.

July 5, 2013 9:31 p.m.

vic says... #17

I think Ubul Sar Gatekeepers is the clear choice for us.

I'd say we're good with our 3 colors and no more. I'm not worried. It's not a bomby first pick, but the next few may treat us just fine. It's still a solid addition to our build. Hey, we wanted a couple of copies of this card plus some gates anyway, right?

July 6, 2013 6:04 a.m.

anewsome says... #18

I agree with vic. Ubul Sar Gatekeepers will come in really handy as a wall plus removal and adding a fourth color only means dropping consistency. We lucked out on all of the Orzhov Guildgate s so let's abuse that fact.

July 6, 2013 11:19 a.m.

tigersfan774 says... #19

Yeah. I like the gatekeeper too. Not what I was hoping for pick one though.

July 6, 2013 3:32 p.m.

RussischerZar says... #20

Calling the crew for pack 2, pick 2: vic, thebeardedshuffler, tigersfan774, VRonin, anewsome, GoldGhost012, xXBantbladesXx

July 7, 2013 5:27 a.m.

Hmm. Options include:

Hired Torturer : We have one of these guys and they're great. Just a pretty solid card for us. But, defender does limit him a bit.

Punish the Enemy : Removal with upside. I like this card, it kills a lot of things in the format and continues to eat away at life. But we are a bit light on creatures, so I'm tempted to grab dudes instead.

Smelt-Ward Gatekeepers : Well, keepers seems to be strong for us, and this is the kind of dude we wait to cast until it's going to lead to a blow-out. If we pick up a sac outlet, he becomes better, and he can block just about all the mans.

Rubblebelt Maaka : Hill giant with bonus. He's a fine dude, the most offensive option we have. He's not a bomb, but if we want to have an aggressive, threatening posture then this is probably the pick.

I actually don't know this time guys. These are all fine picks. With punish, helish and debt, we'd have a lot of direct life damage. Torturer is also fine, 2 damage per turn adds up fast.

But having some actual dudes who can swing, or block favourably, is important. I'm going for the Gate-keepers, but I could be swayed elsewhere.

July 7, 2013 6:40 a.m.

tigersfan774 says... #22

In my opinion Smelt-Ward is probably the best of the gatekeepers in limited so seeing one here without any huge bomb options I think we should pick him up while we have the chance. Even if we run into a game where we can't find our gates 4 defense makes for a pretty good blocker while we bide time and collect mana for our big spells.

July 7, 2013 10:43 a.m.

GoldGhost012 says... #23

The Gatekeeper is nice, especially since we're low on creatures.

July 7, 2013 11:33 a.m.

anewsome says... #24

My only other thought would be to simi hate-draft the Far / Away and use the away half as removal. But the gatekeepers are good too. Just spitballing ideas.

July 7, 2013 12:18 p.m.

RussischerZar says... #25

So, no one likes Profit / Loss which can potentially be a gamebreaker?

July 7, 2013 12:32 p.m.

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