+1 Emissary.
Deck statistics so far:Olive means Multicolor
October 31, 2013 6:37 p.m.
Absinthman says... #3
Nice work VRonin. That's quite neat.
I think the pick is clear enough, sending to Caley.
October 31, 2013 6:53 p.m.
Geez, so much green.
For me it's between Flamespeaker Adept, Ray of Dissolution, or Titan's Strength.
Titan's Strength is the one I'm the most iffy about as it's the card I think would most likely get cut when it comes to deck building time.
We don't have a lot of scry, but a 2/3 body for 3 is pretty standard, and would probably make the final deck as a curve filler (unless we get a lot of other awsome 2-3 drops from here in Red or White).
We probably won't maindeck 2x Rays, but if we encounter an enchantment heavy deck we'll be glad that we have 2 in the side.
The Fish Horse isn't bad, but from the way things are looking Blue will only be a late game splash at best.
November 1, 2013 5:59 a.m.
err, I didn't even see Vaporkin.
That's certainly a card worth considering too. The mana base would be wierd, but it might be possible to do W/U early game, and then add the red mid to late game.
November 1, 2013 6:15 a.m.
RussischerZar says... #8
Well, it would turn out like something I said in the first pick of the 2nd pack: White main with blue second and a splash of red.
November 1, 2013 6:17 a.m.
Only issue is a good portion of our red requires double red in their cost. It's hard to make red just a splash when we need double red by turn 4 or 5.
You have a mana base in mind that could work? Maybe 5U 6W 7R? (if necessary I could crunch some numbers)
November 1, 2013 6:34 a.m.
RussischerZar says... #10
Well, if we only splash red, we wouldn't go the double red cards anyway. The minotaur would certainly not go in there with a splash and maybe not even the giant.
Then the manabase could look like this: 8W 6U 3R and 1-2 Unicorns
November 1, 2013 6:51 a.m.
Not worth it if it involves cutting the Minotaur and the Giant. At least not just so we can run a vaporkin. With just the Triton and the SGR there's no need for blue to be anything other then a late game splash (SGR is 6 and are you planning a T1 Triton?)
Crunching some numbers if we want double red by turn 4 we will probably need at least 8 mountains for a 65% chance.
From there if we have 5 Plains and 5 Islands that would give us a 69% chance to have the color we need by turn 2 (If we are running Vaporkin for example).
On the other hand if we aren't running vapor kin we can cut our islands down to 4 to have a 77% chance of having our island by T6 for SGR.
This would let us run one more mountain up to 9 which would give us a 73% chance to have double red by turn 4.
Vaporkin is good, but I just don't see the mana base working, and after pack 1 we should know better then to put our hopes into blue since pack 3 likely going to be pretty dry.
November 1, 2013 7:48 a.m.
Absinthman says... #13
I agree with the above. I'm in favor of taking the adept. It's a resonable filler with a potential to 2-for-1 our opponent if combined with Gods Willing, Battlewise Valor or Titan's Strength. We have none of those now, true, but we will have a chance to pick something along those lines later. And it's not like we need to scry every turn to make that dude count.
November 1, 2013 8:11 a.m.
That's an interesting point. Even if our deck has 0 scry cards, that doesn't mean that the opponent knows that. Having to worry about scry spells in addition to pump spells only works in its favor.
I mean would you want to block that thing (or afford to let it through) when dropping Titan's Strength on it gives it +5 power?
November 1, 2013 8:16 a.m.
Absinthman says... #16
Yeah, the first strike is actually the scariest part of it, I think.
November 1, 2013 8:49 a.m.
RussischerZar says... #17
Boros aggro with a splash of blue for lategame power seems legit as well.
Btw if I don't vote it either means I didn't get the time to or I was undecided.
+1 Flamespeaker Adept
November 1, 2013 8:50 a.m.
NobodyPicksBulbasaur says... #18
I'm leaning towards the Flamespeaker at the moment, but I haven't discounted Ray of Dissolution yet, either. In this format it's instant-speed creature removal. It can straight-up remove a body from the field, or it can remove a Bestowed enchantment and allow us to profitably block a problem creature.
Only difference for me is that Flamespeaker is an uncommon, which means we should probably take it first.
November 1, 2013 9:33 a.m.
Absinthman says... #19
@NobodyPicksBulbasaur: I agree that Ray of Dissolution is a strong card, but we already have one and I think that's the maximum we wish to mainboard. Second Ray in the sideboard would be nice of course, but the Flamespeaker has almost 100% chance to make the main.
November 1, 2013 9:42 a.m.
GoldGhost012 says... #20
The only problem with the Flamespeaker is that we don't have enough scry for it to be great. Thankfully, that's fairly fixable.
November 1, 2013 9:44 a.m.
Absinthman says... #21
Yes, we still have room to draft some scry spells. And those we have now actually interacti with the Adept on a game-ending level. Portent something get +2 for the final few points of damage we need. Same goes for SGR.
November 1, 2013 9:55 a.m.
NobodyPicksBulbasaur says... #22
Even if we don't scry all the time, it's still more-or-less on curve. We did pick 2x Fellhide Minotaur, after all.
November 1, 2013 11:07 a.m.
I agree with the above statements. He's on curve, and he's a good card that can be nasty good at 2-for-1'ing, and potentially finish the game for us.
+1 Flameman Absinthspeaker
November 1, 2013 11:20 a.m.
+1 Adeptflame Speaker
Would have been nice if we could have grabbed the other one but...Dauntless Assault :/
GoldGhost012 says... #1
+1 Emmisary
We're coming along.
October 31, 2013 2:22 p.m.