DDD Theros - Schrödinger's Heroes

Casual* Absinthman

876 COMMENTS | 440 VIEWS


RussischerZar says... #1

Ah, lol. I fail.

December 5, 2013 5:42 a.m.

Absinthman says... #2

It's this Thursday. However it will be Friday morning for us. I tried lowering the settings significanlty, but I could only get to about 20% frame loss. It's all ok until I start MTGO and enter a match. Then the frames start dropping.

December 5, 2013 5:44 a.m.

RussischerZar says... #3

Maybe you should try the old client?

December 5, 2013 5:47 a.m.

Supersun says... #4

How bad of frame loss are we talking about.

I mean it's not like you need to be running MtG at 60 FPS or anything lol.

Even something as low as 24 FPS would probably work.

December 5, 2013 5:51 a.m.

RussischerZar says... #5

The frame loss is on the stream, not on the computer itself. And I also don't think streams really use more than 24 FPS. So frame loss would probably result in us seeing really laggy pictures and/or hearing a distorted or chopped up voice.

December 5, 2013 5:55 a.m.

Absinthman says... #6

I've never used the old client. I can try it, but I'm very unfamiliar with it. The problem isn't the actual losing frames, but the overall responsiveness of my PC being slowed down. I'll try the lower settings and see what we get.

December 5, 2013 5:57 a.m.

Absinthman says... #7

I mean, for you, the problem is obviously the frames, but for me, slowing down the system si kinda bad.

December 5, 2013 5:59 a.m.

RussischerZar says... #8

Yeah, that would seem bad :P

December 5, 2013 6:04 a.m.

Supersun says... #9

If you are running windows 7 or higher try changing your Theme to a non-Aero theme (Control Panel -> Personalization).

Aero makes it so when you hover over an icon in the start bar that it displays a small preview of it. If your system isn't that powerful an Aero theme I imagine might bog your system down.

Other then that try closing as many unnecessary programs as you can.

Might always just be that your system isn't powerful enough in a certain area.

December 5, 2013 6:47 a.m.

Absinthman says... #10

Aero disables automatically when FFsplit launches. I guess the problem is that this is just an i3 laptop. Nothing exactly powerful.

December 5, 2013 7:07 a.m.

Absinthman says... #11

Hi guys, sorry to report a loss against Wodar. We went 1-2, winning first round, and losing the following two rounds. Some things I might have played differently. I kinda think we could have won. Feel free to watch the replay on Caley's stream and give me your feedback.

December 6, 2013 3:33 a.m.

Absinthman says... #12

Damn Garys!!

December 6, 2013 3:34 a.m.

Dallie says... #13

Saw the first game on Caley's stream; didn't think you'd be streaming it. Sorry to hear about the other two, but at least we went down fighting!

December 6, 2013 3:42 a.m.

Absinthman says... #14

Yeah, The last game was ridiciluous dude. He showed me 3 back-to-back Garys. The second game was really close. If he didn't have Gary, he would be dead. It was the other way round though.

December 6, 2013 3:55 a.m.

He had 4 outs game 2. 3 Gary's and a Sip of Hemlock. All of them hit for 2.

Game 3 was over before it started. He had Garys for days in his opener. Nothing you can do against it.

December 6, 2013 4:14 a.m.

Supersun says... #16

Just watched the replay. Never thought that misplaying a LAND would cause someone to go 1-2 instead of 2-0.

In game 2 it was 100% a minor misplay to drop that scry land over the unknown shores. It was just a minor misplay that ended up costing you the game.

Without using hindsight: There's little statistical difference between scrying that turn or on the next turn. You had a play available for the next turn regardless of what you did (monstering the cyclops), and you still had enough of a clock that delaying the scry a turn wouldn't have been a big deal so the only factor in deciding whether to scry - shore or shore - scry was which one game you the better play and dropping both the cyclops and the leonin on that turn with a board state like that was a MUCH better play then only droping the cyclops.

Now using hindsight. How the play worked out using scry - shores. You scry and see minotaur, you kept minotaur (not sure if that was the best choice). You draw island. You draw SGR with 2 life and your opponent drops gary for game.

Now how that would have worked with shores - scry. You draw minotaur. You scry the island to the bottom of your deck. You topdeck SGR with 4 life. Your opponent draws gary and you alpha strike him down with 2 life left.


Also, can I see a copy of the deck you are currently using now? IIRC I saw Phalanx Leader in the sideboard and only 4 islands in the deck. With Phalanx Leader our of the deck you should be able to sub some of those plains out for islands or mountains and I think swap the shores for an island as well.

December 6, 2013 5:32 a.m.

Absinthman says... #17

I've edited the deck so that it reflects the version I was using this morning. I could do a few things differently in game two, true. And the error that Supersun points out certainly wasn't the only one. Nevertheless, that land thing... I never would have thought of that. I'm not and never was great friends with math, so statistics and number-crunching is something I can't really do. That's for what I need guys like you.:-)

December 6, 2013 5:46 a.m.

Supersun says... #18

Without running any numbers running 7/5/5 and cutting the unknown shores might not be a bad idea. I mean there's a reason you were overflooding with mountains in your matches. The only reason I had 7 in my list in the first place was because of Borderland Minotaur. Don't think raising the chance of a T4 borderland drop is nearly worth as much as increasing the chance of getting your island earlier.

December 6, 2013 6:14 a.m.

Absinthman says... #19

That sound pretty reasonable. I'll make appropriate adjustments.

December 6, 2013 6:43 a.m.

RussischerZar says... #20

I'm not sure I would cut the shores. I'd rather cut a plains to go 7 mountains, 5 islands, 4 plains and 1 shores. Neither the snarecasters nor god's willing need to be cast on turn so I think it's much better than removing an island.

December 6, 2013 6:49 a.m.

Absinthman says... #21

By the way, I'm going to Italy for a few days from Dec 12th to 17th. I've informed Caley and proposed two possible courses of action. We'll either wait until I get back to play round 3 (or 4 depending on whether we manage to squeeze another round in there before I leave), or I'll have one of you guys play in my stead during that period. That depends on what Caley thinks will be better.

Also, this is just my presumption, but I expect a break in DDD matches around Christmas. I think that many people, including the spectators, will be busy with family visits and such business. But that's yet to be confirmed.

December 6, 2013 6:49 a.m.

Absinthman says... #22

Well, then, it seems that discussion has arised here. I'll wait with the adjustments until we reach a consensus.

December 6, 2013 6:51 a.m.

Supersun says... #23

The ONLY reason we were really running Unknown Shores in the first place was that it could function as either an island or a second plains.

With Phalanx Leader removed we no longer really need a second plains which means that it's almost better to replace it with an island.

I mean even in your example with 5 plains (including the scry land) the deck already has a 70% chance to have a plains by turn 2.

The only scenario where Shores would benefit us over a basic land is if we need to cast 2 cheap blue or 2 cheap white cards in the same turn.

Everything else a basic land would be better as it means that we will statistically get the land earlier and not be completely screwed out of a color if we need to mulligan.

December 6, 2013 7:47 a.m.

RussischerZar says... #24

What, I said we should remove a plains, not an island.
-> 7 mountains, 5 islands, 4 plains and 1 shores

December 6, 2013 8:32 a.m.

Supersun says... #25

Still think 7/5/5 is better myself.

Sure, our white pump spells and Snarecasters don't need to be cast on the curve, but our Heliod's Emissary would certainly be nice to drop on curve if necessary and that 5th plain jumps our chance of having one by turn 4 from 70% to 78%.

Not to mention that while we don't HAVE to play Leonin Snarecaster on turn 2. If we don't have any other 2 drops it's generally a good idea to drop him then if we can anyway, and adding that extra plains increases our chances of playing him from 60% to 70%

I mean all that running shores over another Plains does is increase the ability to play TT and Griptide while dropping your ability to play 2x Leonin Snarecaster, Dauntless Assault, God's Willing, and Heliod's Emissary.

It's not like Shores really helps SGR since we ideally want to cast that on curve anyway and with 5 Islands we are already running an 85% chance of having one by turn 6.

Something else for discussion. With 5 Islands now we have a 78% chance of having one by turn 4. What do you think of running the Breaching Hippocamp we have in our sideboard instead of the Akroan Crusader. Adding a 6th 4 drop increases our chances of having one by turn 4 from 78% to 84%, but even more importantly it increases our chances of having multiple 4-5 drops by turn 5 from 63% to 72%.

He can also function as a 4th defensive combat trick in our deck since in a race he can untap one of our 4 drops and potentially help us kill 2 creatures the opponent controls.

December 6, 2013 9:46 a.m.

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