This Swarmyard deck tries to maximize on Deathtouch. Deadly Allure works as a decent kill spell, especially when you have a Swarmyard out.

This is the second of four Swarmyard brews I have been looking at.

Adding green gives us access to Sylvan Scrying, to get as many Swarmyards out as possible. Green also gets Ranger's Guile, which essentially replaces Undying Evil from the first deck. It helps deal with exile effects, and we don't have ETB effects to abuse like with the first one.

So basically, play lots of small creatures. Scute Mob , Pack Rat, and Vorapede all can serve as wincons.

Other Swarmyard lists:

Swarmyard Ninjas

Junkyard

Swarmyard Infect

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 0 Rares

10 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 1.63
Tokens Copy Clone
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