UmbrotheUmbreon says... #2
Okay and what do you suggest I remove for two of the Training Grounds ?
January 5, 2012 5:57 p.m.
Epochalyptik says... #3
Gilder Bairn says hi.
You might opt for some ramp spells instead of Cancel to help field your larger creatures sooner. You don't really have a powerful early-game defense...
You could go Bant and include Gavony Township , but it's a stretch if you can't find anything useful in white.
January 8, 2012 6:37 p.m.
UmbrotheUmbreon says... #4
That does sound like a good card, but I'd have to find a way to tap Gilder Bairn without swinging with it, which I have no means of doing with this deck (with the exception of regenerating it).
The Cancel help keep my opponent at bay while I pump up my creatures with Proliferate and Graft. Turn 2 I play Aquastrand Spider . Turn 3 I play Thrummingbird and place a +1/+1 counter on it from Aquastrand Spider . Turn 4 swing in the air for 2 then proliferate them up. I continue doing that while playing other graft cards, plus instant proliferate cards, and I won't have to worry about defense.
Cancel is also good against those who like to directly destroy creatures with cards like Doom Blade and Go for the Throat
January 8, 2012 7:47 p.m.
Epochalyptik says... #5
You could go with Asceticism or Privileged Position if you're worried about losing things. However, you'll definitely benefit from ramp spells with the mana curve you have...
January 8, 2012 7:49 p.m.
UmbrotheUmbreon says... #6
Both sound like good cards, though they cost more and don't necessarily stop things like Wrath of God or Damnation .
For Asceticism , it'd take a little longer to get out, but would help replace the Plaxcaster Frogling and Sporeback Troll . However, then I'd be short of two creatures who both have graft, and with both who cost cheaper. The only benefit I see from that card is I don't have to pay massive mana to use the abilities.
Sorry if I seem to be a pain with this x3
January 8, 2012 7:55 p.m.
UmbrotheUmbreon says... #8
What should I replace for it? I love the card and wanna run it, but no clue what to replace.
January 19, 2012 2:08 p.m.
The downfall of kraj is its CMC, but i would try to add a combo of Gilder Bairn and Experiment Kraj. What to take out is a different story. i would take out 2 Helium Squirters for the bairn and a thrummingbird for the kraj. but, i would definately test it before the decision is made
January 19, 2012 5:27 p.m.
UmbrotheUmbreon says... #10
The problem with taking out a Thrummingbird is that it's a good combo with Aquastrand Spider for the start of the game. Plus it's a flyer, so it isn't always easily dealt with in combat.
That isn't a bad combo, but I pretty much can do that combo already, but with ALL permanents that have +1/+1 counters on them by proliferating.
January 19, 2012 6 p.m.
IAmKingTony says... #11
February 20, 2012 4:06 p.m.
Contagion Engine or Contagion Clasp for some board control as well proliferate?
March 4, 2012 6:50 p.m.
UmbrotheUmbreon says... #14
I did think about that, but test playing the deck, these creatures can get pretty huge pretty fast, to the point where I really don't care what they play :3
March 4, 2012 6:55 p.m.
Ohthenoises says... #15
It doesn't really fit the theme all the much but in my G/U deck (unposted) I have Artful Dodge and my GOD it's brutal also Giant Fan for lolz. (just in case you need to move a counter so you can activate an ability.)
March 12, 2012 12:31 p.m.
Ohthenoises says... #16
Also, Somberwald Spider instead of the Festerhide Boar (I just like the way it would work better personally)
March 12, 2012 12:33 p.m.
UmbrotheUmbreon says... #17
No need to make it unblockable. These things get so big that with Cytospawn Shambler I can still deal massive damage.
Turn 13: you have a 37/37 on the fieldTurn 14: 37/37 becomes a 74/74 :3
Of course, using Plaxcaster Frogling and Sporeback Troll to keep my creatures alive and stall my opponent, not to mention all the proliferating from Inexorable Tide and other spells. Then use Aquastrand Spider for Flyers, and Cytoplast Root-Kin just in acse a creature is in danger of dying :3
March 12, 2012 12:38 p.m.
To add some Sleeps, i would probably take out a counterspell and one creature...but i'm still not sure. I would playtest to see what works for you.
March 18, 2012 1:03 p.m.
platinum_demon says... #19
You might be able to make use of Oran-Rief, the Vastwood
March 18, 2012 1:30 p.m.
UmbrotheUmbreon says... #20
@Zarum: Hmmm, only problem with removing a creature is that I'm already short ended on them. Most the time when going up against control decks or black decks, my creatures get enchanted or die quickly.
I probably could take out one Dissipate and something else though.
@platinum_demon: Llanowar Reborn is a lot better, because I can drop it turn one and turn two play Aquastrand Spider or Thrummingbird and move the counter to the creature. Also, a big combo for early game is Aquastrand Spider then Thrummingbird to pump up the bird as it flies over the opponent, proliferating both bird and spider. Can't use Oran-Rief, the Vastwood on Thrummingbird, so it would only hinder the deck early game.
March 18, 2012 1:37 p.m.
Ohthenoises says... #21
every time i look at the graft rules text i cant help but think of wash from firefly: "we will rule over all this land, and we will call it..... this land!"
March 18, 2012 1:43 p.m.
UmbrotheUmbreon says... #22
@Ohthenoises: XD Any suggestions on making room for a couple Sleeps
March 18, 2012 1:57 p.m.
I like this one, but have you tried Contagion Clasp or Contagion Engine? These may be a bit high on cast cost, but they are nice for the extra proliferate. :) Definite +1.
March 27, 2012 9:36 p.m.
UmbrotheUmbreon says... #24
Between the Tezzeret's Gambits, the Thrummingbirds, the Inexorable Tides, and the Steady Progresses, Fuel for the Causes and Evolution Vat's ability, I think there is enough counter production in the deck.
I have thought about it, and people have suggested it, but the deck runs pretty good without them.
March 28, 2012 12:09 a.m.
Cool deck. I'm gonna playtest it against my white tokens deck.
platinum_demon says... #1
I would run Training Grounds . That would help cut the cost of your abilities.
January 5, 2012 5:09 p.m.