Basic Land (8)

Commander (1)

Commander: Karona, False God

This deck revolves around two basic things, using various ramp techniques to play dragons for little to no cost, and 'global' enchantments. Meaning enchantments that only affect your side of the battlefield. Most of these enchantments provide field/library/graveyard control and enable you to play dragons for free, quite often.

This deck has a fairly decent amount of combos to help you ramp and play the bigass expensive creatures at your disposal. For instance, the deck includes (currently) FIVE planeswalkers, as well as The Chain Veil (which is an ARTIFACT that allows you to activate PW loyalty abilities as though you hadn't) and the Hoarding Dragon (which allows you to exile an artifact from your library and put it into your HAND once HD DIES) which can pull one of the various super-artifacts from the library, depending on what you need. IE, Elixir of Immortality if you're being milled, or Steel Hellkite if you need a bigger creature presence somehow.

There is only ONE 5 colour legendary dragon, which, I do not have yet, however, timing Karona properly works very well to get that last game-winning big swing in. (However, if you can get your hands on that 5 colour legendary, do it.)

Another card I do not yet have in here, but would make an excellent edition, is Kahlia of The Vast Playing dragons for free is always a plus.

There are also some other dragons I would like to add once I pick them up, but for now, this deck has brought me countless wins in a fairly decent turn-count. (tenth-fifteenth, midrange wins)

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

62 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.27
Tokens Beast 3/3 B, Copy Clone, Dragon 2/2 R, Dragon 4/4 R, Dragon 6/6 R, Emblem Garruk, Apex Predator, Morph 2/2 C, Saproling 1/1 G
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