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Declare Blockers? LOLJK

Unknown

DemonDonkey


So I have been tossing this idea around in my head for awhile. I wanted a deck that plays towards having your creatures becoming unblockable. I went with spells that tap opponents at instant speed and hold them down for another turn, and then some unblockable spells incase they have something untapped still on the field. The only problem was that I just didnt know what trick to abuse once my creatures got through. So I went the route of damage ramp over time with +1/+1's and card drawing proc's. Splashing with red made for some fun times with Falkenrath Exterminator for some removal of annoying creatures that are a problem for just existing (usually those have 1 -2 toughness). Then you have Heirs of Stromkirk and Falkenrath Marauders for killing the opponent along with Inquisitor's Flail. the other blue low drop creatures keep cards in your hands, while Cephalid Constable and Cyclonic Rift keep large problems off the field. Tandem Lookout will have your red creatures drawing you cards as well!

I have play tested this and it was quite fun.

Let me know what you think and please give some helpful hints! I would like to keep the theme of unblockable's and +1/+1's.

:)

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Date added 11 years
Last updated 11 years
Legality

This deck is Unknown legal.

Rarity (main - side)

9 - 0 Rares

9 - 0 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 2.47
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