Welcome to my modern RUG Delver Deck!
Introduction
In the current modern meta the delver deck is not THE top-tier deck, but it scores in a lot of tournaments anyway. Before the banning of Treasure Cruise it was almost everywhere.
A lot of people dropped from their Delver lists, but delver was good before Treasure Cruise and I will show you that it is still excellent!
What is ist all about?
I guess most of you already know that the name delver of this deck relays to Delver of Secrets
.
This is a very efficient onedrop creature within a Deck with tons of instants and sorceries. Here we go, this is the general plan to construct a delver deck:
- efficient & low mana costs
- a lot of spells
- just a few creatures which benefit from spells
- aggro & control
The aggro & control part is necessarry to set our openent under pressure and follow the aggro line without blowing off our earlygame creatures. (We won't find a new creature fast enough, so we got to protect them some more)
Lets go into Detail!!!
Now we are at it! The explanation for my card choices.
<---First of all the creaturebase--->
The creatures are: Delver of Secrets
, Monastery Swiftspear, Young Pyromancer & Snapcaster Mage. Every one of them benefits on spells with a different ability.
Each of them is really really strong in this deck, but if you have the choice you want to play some of them early on and some in the mid-/lategame.
You want Delver of Secrets
at the very beginning of the game, to maximize the chance to flip him early.
Monastery Swiftspear should to hit the table early on, too, because she can start hitting instantly and every spell you will cast in the future hurts even more with her.
The Young Pyromancer is more lategame in turn 3-4 when you are able to protect him and still cast some spells. Now he will create a little army for you! (Gitaxian Probe
+
Young Pyromancer
can be a earlygame combo to go off with .)
The Snapcaster Mage is your last one, because he needs spells in your grave (and more mana to use them), but your openents will fear crazy instant blowoffs, such as Lightning Bolt + Snapcaster Mage
.
In fact all of our creatures are between and ! Another value creature could be Tarmogoyf since we have fetchlands & instants & sorceries & everything we shot down, but his price is everything but budget... $$$
<---The spells--->
In the spells section most delver decks vary from each other, the only general line up is playing a mix of aggro & control cards with a low converted-mana-cost -. I added for my spells while my creaturebase is just and .
Want more Datails? Here we go:
Lightning Bolt &
Forked Bolt
are pretty much the best alrounder in the burn section.
Pillar of Flame
would be a good option, but since Birthing Pod is banned it is not a must have anymore. Anyways I prefer playing more versatile and instant spells are always better than sorceries in that case.
Vapor Snag & Spell Pierce are common in tons of delver decks, too. They set back your openent a few turns you might need to win with your aggro components. Vapor Snag can also be used to "rescue" your Snapcaster Mage ... for 1 life and though.
Serum Visions & Gitaxian Probe are carddraw with low cost and additionally benefits. Serum Visions can build up your next turns and Delver of Secrets
+
Serum Visions
make a nice synergy - Gitaxian Probe can be paid for 2 life () and it might go off with Young Pyromancer. Anyways gathering information what you are up against is really good! You can decide games with the information you get!
Why did I choose Remand over Mana Leak? Well if you counter with Remand the dangerous spell of your openent is still up, but you can draw a card and fill up your gas and drain mana from your openent or set him back a whole turn if you play wisely. This is a must have becouse it combines counter-aggro in one shot!
Now let me explain why I added Atarka's Command &
Become Immense
: Well
Become Immense
is worse than Treasure Cruise but it's delve effect is so huge in spellbased decks so you can play it for and you can add an additional 6 damage on any unblocked creature. - The choice of Atarka's Command was pretty easy when i saw it on release; It has 4 abilities to chose 2 from with a manacost of as an instant. Most times you will go with 3 damage & pump your creatures or 3 damage & openents can't gain life. It is immense if you have Monastery Swiftspear or Atarka's Command
+
Young Pyromancer
-tokens. Another argument for Atarka's Command is that the damage is dealt to each openent, so it doesn't target! This means it's burn ability dodges Leyline of Sanctity!
<--Now the landbase--->
The combo of fetchlands with shocklands is well known in almost every multicolored modern deck. (Like fetching a source with a fetchland: Wooded Foothills -> Steam Vents.)
The 2 basic lands , and the 2 Sulfur Falls don't hurt our life total and you should always keep at least 2 basics as long as Path to Exile is not banned and i can't see that coming soon.
I must admit that Flooded Strand & Polluted Delta are not as good as Scalding Tarn & Misty Rainforest but they are a little cheaper, since the printrun in the Tarkir block... $$$
<---artifacts & planeswalker--->
Just kidding :)
The modern environment
~This chapter is not up to date~
~I try to add some information soon~
~Read & use the comment section too~