Deep Six Trauma

Mass burial hysteria.

Jarad


Grave Smashing

This deck attempts to focus on Jarad's second ability to win by saccing a great, big fatty. The creatures included all get beefy depending on either my life total, cards in graveyards, player hand size, or even untapped permanents.

HoofCocoMaro
WallLord

Alternate wincons are used in case Jarad isn't available.

HarvRiteFinal


Token Swarm

To abuse cards like Skullclamp and Perilous Forays, token generation is a focus in Jarad. They can be used for chump fodder, trigging gravepact, Ashnod's Altar, or let my important creatures survive a big Death Cloud. One must be careful not to durdle with Perilous, Sahr, and Bloodghast.

SahrZoneBitterZomb


Unconventional Ramp

My favorite synergy between two cards for this deck is Perilous Forays and Bloodghast. It's very efficient. Combined with other cards like Skullclamp and Amulet of Vigor, it can lead to decent abuse. Sac Ghast to Clamp, sac token to Forays. Repeat.

ForaysGhast

Also, Avenging Druid.

Druid


Recursion Engines

A bunch of different ways to get creatures out of the graveyard are included. My favorite is Dawn of the Dead . I don't see anyone else play it and it can be surprising to most over what it does. Listed are the less common methods.

FootThugSouls
!RecDawn


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Date added 12 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 102
Avg. CMC 3.96
Tokens Beast 3/3 G, Copy Clone, Demon X/X B, Eldrazi Spawn 0/1 C, Elephant 3-3 G, Saproling 1/1 G
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