Probably too many lands and also lacks card draw OR evasion to keep the face beating at max levels. With a CMC max of two I'm tempted to try 18 lands in here. Definitely 20 and add treasure cruise or ponder or both.
This seems fun for game 1 but game 2 should likely switch everything out for something made to last a bit longer.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.
dustybrush says... #1
Probably too many lands and also lacks card draw OR evasion to keep the face beating at max levels. With a CMC max of two I'm tempted to try 18 lands in here. Definitely 20 and add treasure cruise or ponder or both.
This seems fun for game 1 but game 2 should likely switch everything out for something made to last a bit longer.
January 26, 2016 1:24 p.m.