Delving into Blood

Modern Asher18

SCORE: 4 | 20 COMMENTS | 1161 VIEWS | IN 2 FOLDERS


dan8080 says... #1

My friend runs a delver deck and what he does is he actually runs I wanna say either 18 or 16 lands since between everything being a 1 or 2 drop you also will be cantripping so much that you'll eventually hit the lands you need. Try working in some Forked Bolt and maybe an Electrolyze

January 10, 2015 11:47 a.m.

nayrash5 says... #2

You are going to want a set of Scalding Tarn asap, because Fetches are stupid good. Electrolyze is pretty good in UR, because a 2 for 1 is built into the card, and you could even get a 3 for 1, 'Kill 2 1 toughness guys, and draw a card.'

January 10, 2015 11:48 a.m.

dan8080 says... #3

Fetch lands help too even just polluted deltas or something to thin the deck out a bit.

January 10, 2015 11:48 a.m.

TheAnnihilator says... #4

dan8080 Deck thinning is a joke. You run fetches for color fixing, not deck "thinning". You never even get a full cards worth of advantage from multiple fetches being cracked, much less just a few (like just running a playset of one fetch). A high number of fetches are generally used alongside Brainstorm and Delver of Secrets  Flip in Legacy for the shuffling interaction, but not as commonly in Modern. Though I do agree that either Polluted Delta or Wooded Foothills/Bloodstained Mire could be in here for the purpose of getting Steam Vents. (these fetches are the cheapest to use, like $8-$15 each)

January 10, 2015 11:57 a.m.

TheAnnihilator says... #5

Oh, and while I'm here, I should probably contribute xD.

@Asher18
I suggest -1x Vapor Snag, +1x Treasure Cruise. Oh, and as previously mentioned, Electrolyze is a fantastic magic card, and you should be using it. I don't love Runechanter's Pike, but it isn't bad by any stretch. Oh, and you could get away with 19 land if you wanted. Overall, looks very good though.

January 10, 2015 12:02 p.m.

Slayne says... #6

Delver is deck that requires fetches. It needs them to have the correct colors on every turn of the game. Fetches allow you to run the playset of Treasure Cruise, which is never a bad thing. I recommend 9-10 fetches with 6-7 blue fetches and 2-4 red fetches.

Your Delver deck is a little too reactive as it stands. That means awkward prowess triggers and less cards being drawn from Cruise.

-2 Spell Pierce -2 Vapor Snag -2 Spell Snare -2 Runechanter's Pike

+1 Young Pyromancer +1 Monastery Swiftspear +2 Treasure Cruise +2 Forked Bolt +2 Thought Scour

Thought Scour is basically a Dark Ritual for Treasure Cruise

January 10, 2015 12:04 p.m.

Asher18 says... #7

I know i'm gunna get a lot of rage from this but... i'm not getting fetches for the deck. They're just too expensive, and flat out uneccesary (Iwas considering Blood Moon at one point, but...) electrolyze and forked bolt can definitely fit, and I will try to find space for thought scour. thanks for all of your help!!!!

January 10, 2015 12:19 p.m.

SoggyGecko says... #8

Get rid of the Runechanter's Pike. You'll want to complete your playsets of Young Pyromancer and Monastery Swiftspear. Also, you'll want a full playset of Treasure Cruise, because that's what makes this deck broken. Cut on the Mana Leak and the Vapor Snag. You can go down to 18-19 lands, but you'll need fetches. The deck can't run properly without them.

January 10, 2015 12:29 p.m.

Slayne says... #9

Fetches are necessary. Very necessary, especially in this deck. Delver does not run the way it is supposed to without playing fetches. Also, they aren't expensive. Polluted Delta is $17, Flooded Strand is $20, and Bloodstained Mire is $11.30. These are some of the lowest price these cards are ever going to see. I can understand your reasoning for not wanting to buy, but sometimes it's a necessary evil. If you're worried about value from them they will only be going up so it's safe to buy. I'm not trying to be rude or condescending, but saying fetches are unnecessary is just wrong. Nearly every deck is better with fetches, and this is one of them.

Another thing, never play less than 4 Lightning Bolt in Delver. It's one of the best cards in the deck.

January 10, 2015 7:47 p.m.

Slayne says... #10

And one more thing, 4 Serum Visions is a must have. It's also one of the best cards in the deck.

January 10, 2015 7:49 p.m.

Asher18 says... #11

fixed, thanks. If anyonw has any of the cards ( I.e. a large amt.) I have a Sorin, Solemn Visitor for $35 of the cards. takers?

January 10, 2015 7:55 p.m.

PrimeEpoch says... #12

I'd play Counterflux for against storm in side. Shadow of Doubt does work against scapeshift ect, and Spellskite does major work against twin, boggles ect ect.

January 21, 2015 12:03 p.m.

tclaw12 says... #13

Make Lightning Bolt a 4-of. I'm not sure how great Thought Scour is with Treasure Cruise gone. I'd probably cut them for another Spell Snare and Electrolyze.

Spell Pierce might be a nice SB option

February 4, 2015 4:10 p.m.

EpicBrownie says... #14

I definitely agree that Lightning Bolt should be a 4-of in the main deck. There's so few decks that it's bad against right now. Also, consider 1-2 Mutagenic Growth. They synergize well with your creatures, and can take the opponent by surprise. I would consider running a second Blood Moon in the side if you're able to fit it in, since you have the perfect deck for it (it completely hoses Tron and slows down/cripples so many decks). Rather than the fourth Mana Leak, consider Negate, Swan Song, or Izzet Charm. The first 2 are harder for the opponent to play around, and the charm is really versatile. Lastly, I know they're cost-prohibitive, but if you happen to pull any fetches (except for Heaths) from Khans packs, I would try to jam in at least 4. You only have 6 sources of available on turn-1, and Bloodstained Mire or Wooded Foothills could go a long way. Obviously, if budget isn't a concern, then 4x Scalding Tarns. I like the deck!

February 4, 2015 9:44 p.m.

EpicBrownie says... #15

A couple of edits: 1) I just went back and read the comments that were hidden in the cleanup. I have to agree that the fetches would do a TON for this deck. Yes, they're expensive, but they'll never lose value (both deck value and monetary value). 2) The Mutagenic Growths would be used defensively (with the option of offensively). They would allow a Swiftspear to win a fight with most creatures, or more importantly, for your creatures to survive a bolt.

February 4, 2015 10 p.m.

lodestar says... #16

You should probably take out the Thought Scours since I agree with previous comments on the absence of Treasure Cruise. Why not replace Think Twice and Thought Scour with 3 Compulsive Research I know its sorcery speed but if you're running 20 land and you have a bunch of 1cc spells, there would be a time that you would just get flooded. I think its just best to cast it mid-late game for that refuel.

Also, a UR player so the loss of Cruise weighs heavy on my soul.

February 6, 2015 7:29 a.m.

lemmingllama says... #17

Your sideboard should normally be full of cards that improve your deck against certain matchups. Cards like Gitaxian Probe, Think Twice, and Thought Scour don't really improve any matchups that I can think of. More Spellskites will help against Twin and Burn decks that don't fold to Blood Moon, and another Counterflux will help the Storm and Jeskai Control matchups.

Also just as a heads up, you have 4 Lightning Bolts in the main and one in the side. You are only allowed 4 copies, not 5.

April 19, 2015 10:11 p.m.

ChiefBell says... #18

The lack of Remand disturbs me greatly, especially in a tempo deck.

3-4 Mana Leak and 3-4 Remand is a necessity. Backed up by 4 Lightning Bolt. That's pretty much the grade A standard for a tempo deck at the moment, and it makes sense too because it really lets you dominate the early game.

Spellskite is a good include in the sideboard. Spreading Seas might also be.

April 20, 2015 1:05 p.m.

Asher18 says... #19

ChiefBell thanks for the help. Is it weird that I kinda hate Remand? I just feel like it delays stuff rather then ridding it for good (like mana leak). Possible solutions?

April 20, 2015 8:03 p.m.

ChiefBell says... #20

Because you play a tempo deck that aims to win before the opponent has a chance to recast that thing. That's where the value lies. Think of it as casting a Time Walk because that's what it is. Most counterspells from turns 2 to 4 are like a time walk

April 20, 2015 8:06 p.m.

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