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Demigod of Worms (Budget Dredge)

Modern

2npii


Sideboard


Maybeboard


My previous Demigod of Revenge list (Budget Demigod (Sideboard Help Needed!)) was having some commitment issues; some stuff wanted to be in the graveyard, some didn't, which led to some awkward decisions about whether to dredge, or hope to draw something (especially post-sideboard). This list avoids those kinds of decision by almost exclusively running cards that want to be in the yard and providing an extra win-con in Worm Harvest. It's the most committed budget dredge list I can come up with; any suggestions would be greatly appreciated!

Looting

Faithless Looting - This is the most important card in the deck; any hand that can play a turn 1 Faithless Looting is a keeper.

Tormenting Voice - Copies 5 - 8 of FL... Almost. The lack of graveyard synergy (bar the discard and the possibility of dredging twice) is a shame, but games with a looting effect in the opening hand tend to go a lot better than those without, so it makes the cut.

Dredge

Stinkweed Imp - Dredges for days and an amazing blocker. You can keep recurring these every turn to stall the game while filling you graveyard. One of the most useful cards in here.

Darkblast - Useful against elves and goblins and an end up in the yard cheaply without the need to any discard effects.

Golgari Thug - I had 4 of these because I thought it would be a good turn 2 play, but if you've got no creatures in the yard then he just recurs himself whenever he dies which can be really problematic if you're low on lands. However he can be useful in the late game if you need to return a demigod to your hand and he dredges pretty well.

Dakmor Salvage - So long as one of these is in the yard you can always guarantee your next land drop. Also has some retrace shenanigans (see below).

Utility

Raven's Crime - The discard can be useful and the retrace is great, especially when used in conjunction with Dakmor Salvage. You can target yourself if you really need something put into the yard.

Rotting Rats - Discard to everyone! Puts stuff in the yard while making the opponent discard AND can be used form the graveyard.

Lingering Souls - Only a 3 of because drawing to many can be a problem since they can't be cast from the hand, but once they're in the yard they help buy a lot of time by chumping and in large numbers can become a threat against certain decks.

Soul of Innistrad - This tends to be used to return a Demigod from the yard when there are already several in the yard. Can also mitigate the damage caused by graveyard hate by return a couple of dredgers to the hand in response to a Tormods Crypt or something.

Win-Cons

Demigod of Revenge - If all goes well you can put 3 of these in the yard on turns 1 - 4, then cast the 4th on turn 5 and swing for 20. This was the only real win-con in the previous edition but it wasn't consistent enough...

Worm Harvest - ... So in came the worms! If you can't find a Demigod to cast on turn 5 then you should be able to cast one of these, either from the hand or from the yard with retrace. So long as you hit your first 5 land drops you can dredge with reckless abandon, then make the most of all the land in your yard by producing huge numbers of worms. If you have 5 land on the field and this and a Dakmor Salvage in the yard then you can dredge the Dakmor, cast the Harvest by discarding it, then repeat every turn for an enormous army of worms!

Sideboard

Ancient Grudge - For artifact decks and to deal with graveyard hate.

Ray of Revelation - Deals with enchantments; usually swapped out for lingering souls to reduce the number white spells.

Memory's Journey - Protection against graveyard hate; not completely sold on this yet.

Forest - To make sure I can cast the previous three!

Conflagrate - Almost worthy of a main deck slot; the flashback cost is really handy.

Dread - Against mill and graveyard hate.

Spider Spawning - An extra copy of Worm Harvest; could do with something better really.

I also have the remaining copies of Raven's Crime and Worm Harvest an an extra Soul of Innistrad.

Any thoughts or suggestions?

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Revision 6 See all

(8 years ago)

+2 Abrupt Decay side
+1 Ancient Grudge side
+2 Blood Cryptfoil main
+4 Bloodstained Mire main
+2 Conflagrate side
+4 Copperline Gorge main
-3 Dakmor Salvage main
-4 Dragonskull Summit main
+3 Ghost Quarter main
+3 Golgari Brownscale main
-1 Golgari Thug main
+4 Life from the Loam main
+1 Lingering Souls side
-2 Memory's Journey side
-5 Mountain main
+3 Overgrown Tombfoil main
-2 Ray of Revelation side
-4 Rootbound Crag main
-3 Rotting Rats main
+1 Sacred Foundryfoil main
and 27 other change(s)
Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

29 - 3 Rares

9 - 10 Uncommons

17 - 2 Commons

Cards 60
Avg. CMC 2.65
Tokens Spirit 1/1 W, Worm 1/1 BG
Folders Cool decks
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