Only one opponent? Want to really mess with them?
Cast
Hive Mind
, letting it resolve then cast
Channel the Suns
to add one mana of each color to your mana pool as well as your opponent's. Shuffle it back in with the
Elixir of Immortality
and draw it with
Staff of Domination
, casting it repeatedly until both players have an arbitrarily large amount of mana of each color in their mana pools. I personally would add extra mana from Composite Golem + Nim Deathmantle
to my own mana pool and only bother with giving them 4 mana of each color. Hopefully they will be so dumbfounded by now that they will not respond to any of the following now that they have mana.
Now you will need to cast
Vedalken Orrery
,
Mirror of Fate
,
Cast Through Time
, and
Door to Nothingness
.
Use
Staff of Domination
to put its card-draw ability on the stack seven times. Then sacrifice
Mirror of Fate
, putting its ability on the stack as well.
Mirror of Fate
doesn't target, so you can worry about what you'll be choosing later.
Now cast
Paradigm Shift
.
Hive Mind
will give your opponent a copy of the spell.
Cast Through Time
will give it rebound, so that the card will be exiled when it resolves instead of being put in the graveyard. You won't be choosing to cast it again on your next upkeep, so you don't need to worry about remembering that bit. Sacrifice
Sylvok Replica
, targeting
Hive Mind
, letting just that ability resolve. Cast
Worldfire
(originally
Decree of Annihilation
), which will also be given rebound for the sole purpose of exiling it.
With all of these things still on the stack, cast an
Oblivion Ring
and let it resolve, exiling
Door to Nothingness
. Cast the second
Oblivion Ring
and exile
Vedalken Orrery
. Now it's time to let the stack resolve. It should look something like this:
Stack setup
1)
Worldfire
2)
Paradigm Shift
(opponent's copy)
3)
Paradigm Shift
(original)
4)
Mirror of Fate
's ability
5) Seven instances of "Draw a card" ala
Staff of Domination
Worldfire
resolves, exiling all cards from all graveyards, hands and all permanents. Thanks to rebound it will be exiled, so your graveyard will still be empty afterward.
Vedalken Orrery
and
Door to Nothingness
return to the battlefield from their
Oblivion Ring
-induced exile. Now
Paradigm Shift
resolves for each player, exiling both libraries and leaving no cards in any zone other than exile.
Now
Mirror of Fate
's ability resolves. In order to continue, get back these seven cards:
1)
Upwelling
2)
Shared Fate
(originally
Omen Machine
)
3)
Lich's Mirror
4)
Donate
5)
Twiddle
6)
Oblivion Ring
7)
Oblivion Ring
The last thing on the stack is the seven copies of
Staff of Domination
's "draw a card" ability. Let those resolve, putting the seven cards you just retrieved into your hand.
Cast each permanent but save the two
Oblivion Ring
s. Use
Donate
to give your opponent
Door to Nothingness
, and
Twiddle
to untap it.
Remember that both players still have an arbitrarily large amount of mana of each color from
Channel the Suns
, since you haven't changed phases yet.
You opponent now has three choices: activate
Door to Nothingness
targeting himself or herself, activate
Door to Nothingness
targeting you, or do nothing. Getting your opponent to effectively concede using the
Door to Nothingness
is your goal, but it won't always be so easy.
If your opponent targets you with the
Door to Nothingness
, cast the two
Oblivion Ring
s with the ability on the stack, exiling
Shared Fate
and
Vedalken Orrery
. Once the
Door to Nothingness
' ability resolves,
Lich's Mirror
will shuffle everything into your library, then the draw seven cards bit will put it all back in your hand.
Shared Fate
and
Vedalken Orrery
will then return to the battlefield. Thanks to
Vedalken Orrery
, you can cast everything at instant speed, essentially resetting the board and giving your opponent the opportunity to make the correct decision.
If your opponent does nothing, you'll eventually need to force the win. Use
Oblivion Ring
to exile
Shared Fate
during his or her upkeep. Even if your opponent tries to kill you with the
Door to Nothingness
in response,
Lich's Mirror
will prevent you from dying as well as getting rid of
Shared Fate
itself, clearing the way for your opponent to draw a card and lose the game.