Maybeboard


Meant for pod-play. Could use some advice on what cards to include/exclude and why. The reason there are no original duals and things like Mox Opal/Diamond, is because I cannot afford to buy them. I plan on eventually getting them, but for the foreseeable future, they are not possible for me to get. I tried to keep the average CMC pretty low, and so only included the cheaper mana rocks. I'd also like advice on some interactions I may not be aware of (within the deck, and outside the deck with other common commanders). Whether it's something to look out for, or something I can take advantage of, I'd like to know about it.

*** under revision as of 1/19/2024 ***

Mainline Combo

Birthing Pod in hand. Put derevi into play at someone's end-step, untap Mana Vault if it exists and is tapped, otherwise tap someone else's whatever. Pay for Pod. Pay to pod Derevi away and get Felidar Sovereign, blink pod with Felidar's ETB. Pay to pod Felidar away and get Karmic Guide, reanimate Felidar with Guide's ETB, blink Pod with Felidar's ETB. Pay to pod Felidar away and get Deadeye Navigator, pair to Felidar with Deadeye's ETB. Pay to blink Felidar using Deadeye's soulbonded ability, re-pair to Deadeye, blink pod with Felidar's ETB. Pay to pod Felidar to get Peregrine Drake, untap 5 lands (floating the difference) with Drake's ETB, pair to Deadeye. Pay to blink Drake to make infinite mana. From here you can pod into Mulldrifter and infinitely blink it to draw 2 cards until you hit Blue Sun's Zenith repeatedly to deck everyone out.

Total Resources to Infinite: for Derevi's ability then (usually just pay 2 life for each )

Mainline Combo 2

Pod in hand. Play Saffi Eriksdotter, then put Derevi out on someone's end step (again untap my mana vault or tap something problematic). for Pod. to Pod Derevi for Felidar to blink pod. Sac Saffi targeting Felidar, then to Pod Felidar for Guide, Felidar reanimates from Saffi, Guide reanimates Saffi. Sac Saffi targeting Felidar, to Pod Felidar for Drake to untap 5 lands, Felidar reanimates from Saffi to blink pod. to Pod Guide for Deadeye, pair to Felidar, to initiate infinite.

Required Resources to Infinite: for Saffi and for Derevi's ability then (usually just pay the 2 life for each ) and Saffi surviving a turn, which you can (and should) protect with counter spells.

Mainline Combo 3

Derevi on field. Chord of Calling and Intruder Alarm in hand with open. Chord for Prime Speaker Vannifar at end of someone else's turn. Untap for my turn and play Alarm then Vannifar away Derevi for Felidar, blink a tapped mana source, all creatures untap. Vannifar away Felidar for Guide, reanimate Felidar and blink a tapped mana source, all creatures untap twice. Vannifar away Guide for Deadeye, do not pair to anything, all creatures untap, Vannifar away Felidar for Peregrine Drake, untap 5 lands, all creatures untap, pair Drake to Deadeye. Activate Deadeye's ability on Drake to go infinite.

Required Resources to Infinite: ( to put out Derevi at some point; can do whenever really. to Chord for Vannifar then for Alarm and activating Deadeye later in the chain)

Hard-cast Infinite

Peregrine Drake + Eldrazi Displacer = (untap 5 lands with ETB) then for Displacer then to initiate infinite

Required Resources to Infinite:

Other Combos

Infinite Colorless Mana Scorched Ruins + Eldrazi Displacer or Emiel the Blessed + Derevi

Suggestions

Updates Add

More cards on the chopping block. After sorting all the cards by intended function, I noticed a couple areas of bloat and a couple other areas lacking. The intention of this update is to streamline the deck a bit better and there's been a ton of sets released from last time I played in tournaments back in 2014 or 2015 through now. First up - 13 counter spells is a bit on the high end when the intention for them is to protect the mainline and/or stopping someone from ending the game. Dropping the mana leak-esque cards seems to be an easy decision given the fact that cards like Permission Denied and Fierce Guardianship now exist. Memory Lapse also just allows someone to re-cast the card they were trying to, but a turn later; so even if I successfully memory lapse someone's win-con, they'll just try again the next turn. I know that means a lot in a pod of 4 players, but ultimately I'd rather fully counter the spell. There's also just simply too many counter spells I think, so I'm going to bring it down to 11 to see how things go. Turning attention towards removal, there just seems like not enough options, or at least faster options - looking at you Beast Within. In a format dominated by fast mana, the need for equally fast removals and counters is all too real. Krosan Grip will remain for now as the only slower removal spell simply because split second I find to be too good to not abuse if possible, especially for the mid-late game. However, later on down the road I'd be willing to consider swapping it out for an alternative should the need arise. Next, with the addition of Yisan, the Wanderer Bard and Prime Speaker Vannifar, I believe re-adding Green Sun's Zenith is very warranted as a way to get those two onto the field easier than Chord of Calling. And then the newer card Finale of Devastation fits a deck like this like a glove for its tutoring while also filling the role of a win-con after going infinite. I want to experiment with using Messenger Falcons instead of Mulldrifter because it's 1 CMC less, making it easier to pod into using Derevi. And finally, it's a bittersweet realization, but I do believe I've finally come to the bridge where I decide to cut Sakura-Tribe Elder for something. I find myself kind of sad-facing anytime I draw sakura-tribe elder instead of just a land or even a tutor. I'm only ever happy to see it in my opening hand, and even then I'd be happier with a mana rock or dork that I could play right away. And it's a slot I can really experiment with at this time. I can simply add another pod-effect via Neoform/Eldritch Evolution or I could add more protection for my turn with Kutzil, Malamet Exemplar/Tidal Barracuda/Teferi, Mage of Zhalfir/Silence - the creatures being good pod targets and silence being a real cheap "this is my win-turn" card.

Mana Leak -> Permission Denied (net 0 CMC)

Miscalculation -> Natural State (-1 CMC)

Memory Lapse -> Finale of Devastation (net 0 CMC)

Beast Within -> Green Sun's Zenith (-2 CMC)

Sakura-Tribe Elder -> Intruder Alarm (+1 CMC)

Mulldrifter -> Messenger Falcons (-1 CMC)

Comments

Casual

97% Competitive

Date added 7 years
Last updated 9 months
Exclude colors BR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

21 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.30
Tokens Beast 3/3 G, Bird 2/2 U
Folders Competitive EDH
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