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Here's my take on a Derevi Token Deck.

Im playing in a casual enviroment, where we don't allow infinite combos, so I will not include cards like (Intruder Alarm) and also not unfun cards like Winter Orb and Hokori, Dust Drinker.

My Deck tries to abuse Derevi's untap ability to generate a giant mass of tokens, draw lots of cards and abuse unfair effects like Lux Cannon, Grindclock etc.,to tap its way to victory!
The best token producers in this deck are cards that generate token's by taping them: Squirrel Nest, Spawning Grounds, Myr Turbine, Acorn Catapult, Thraben Doomsayer, Leafdrake Roost etc.

But also goodstuff token producers like Myr Battlesphere, Avenger of Zendikar, Increasing Devotion, Chasm Skulker, Nomads' Assembly, Elspeth, Sun's Champion, Flurry of Wings and many more are included. As this is a token deck I also play Parallel Lives and Anointed Procession.

There are lot's of cards that can be abused with Derevi's abilty. I settled on a steal subtheme and lots of card draw.Noticeable cards are Arcanis the Omnipotent, Azami, Lady of Scrolls,Djinn of Infinite Deceits, Beguiler of Wills, Murkfiend Liege (which also helps greatly with my token army), Lux Cannon, Grimoire of the Dead, Grindclock, Oracle's Vault, Arbiter of the Ideal, Howling Mine (more effects would be appreciated)
Derevi's ability only triggers on dealing combat damage to a player, so the deck has to ensure that my creature's get through the defensive lines : Champion of Lambholt, Aven Wind Guide, Wonder, card: Archtype of Imagination, Bow of Nylea ,Glare of Subdual, Reconnaissance.

As we are already slinging combat-damage triggers left and right why not profit from them?: Bident of Thassa, Edric, Spymaster of Trest, Druids' Repository

(more cards in this category would be great! Is there something like a Sharding Sphinx for every creature?).

Win conditions are the typical token pumpers : Craterhoof Behemoth, Beastmaster Ascension ,Murkfiend Liege, Mirror Entity, True Conviction (which also doubles my Derevi triggers!) etc. and Grindclock also is a win condition.
This deck sometimes feels a bit to inconsistent (sometimes it does nothing for many rounds) and can easily be disrupted by removing my token producers. It's not lacking in power when it starts going (it can be really explosive) but getting it going is not a thing I can guarantee with the current build.Anyone has any ideas on what to cut, what to add (Token Producers, Good tap effects...) and how to make the deck more consistent (maybe the deck balance is off?) ? Help would be appreciated (budget is not so important as off now)Thanks in advance :)

Suggestions

Updates Add

Cut: Psychosis Crawler (dunno what I was thinking), Cold-Eyed Selkie, Dauntless Escort, Requiem Angel (the deck somehow manages fine without all this protection), Darksteel Mutation and Leafdrake Roost.

Add: Archetype of Imagination, Thraben Doomsayer, Conqueror's Pledge (this leans heavily into white.... But maybe it's worth it)

Comments

Date added 7 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

32 - 0 Rares

24 - 0 Uncommons

19 - 0 Commons

Cards 101
Avg. CMC 3.92
Tokens Aven Wind Guide 2/3 W, Beast 3/3 G, Beast 5/5 G, Bird 1/1 W, Bird Soldier 1/1 W, Drake 2/2 GU, Elephant 3-3 G, Elf Warrior 1/1 G, Emblem Elspeth, Sun's Champion, Faerie Rogue 1/1 B, Human 1/1 W, Kor Soldier 1/1 W, Merfolk Wizard 1/1 U, Myr 1/1 C, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 W, Squid 1/1 U, Squirrel 1/1 G
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