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Enchantment (2)

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A blue/white control deck that is based on making things difficult for your opponent's early game play with detain, while using enchantments to carry late game along with planeswalkers, and cards like Geist of Saint Traft. Still in the Works, just first attempt.

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Date added 8 years
Last updated 3 years
Exclude colors BRG
Legality

This deck is Legacy legal.

Rarity (main - side)

8 - 2 Mythic Rares

14 - 2 Rares

19 - 0 Uncommons

14 - 3 Commons

Cards 72
Avg. CMC 2.85
Tokens Angel 4/4 W, Emblem Elspeth, Sun's Champion, Emblem Narset Transcendent, Emblem Venser, the Sojourner, Soldier 1/1 W
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