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Oh, I'm Sorry....Did I break your concentration?

Commander / EDH* Combo Competitive Control Discard Infinite Combo Multiplayer

Lilbrudder


Oh you were finished...WELL THEN ALLOW ME TO RETORT!!

My favorite movie quote/scene of all time. It seems to fit with the experience of playing against this deck...

Leovold, Emissary of Trest is the stuff of nightmares. This deck is devoted to maximizing his potential by combining him with Windfall and Timetwister to strip opponents of their hands and/or lock them out of the game with Teferi's Puzzle Box. This can happen as early as turn two. From there winning with Doomsday is mostly a formality. Here is my no mana needed DD pile:

Gush; Gitaxian Probe; Lion's Eye Diamond; Yawgmoth's Will; Laboratory Maniac

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Below is a compact primer to help people understand my card choices and the overall theme:

This deck is strictly designed for competitive multiplayer EDH: Using this style of deck at a commander night is not recommended. I made this deck for two reasons:

1) I enjoy making degenerate decks that push the limits of my commander to unprecidented levels of power.

2) I sincerely want to help casual players know how decks like these work so they can properly respond to this level of unchecked aggression. I love both casual and competitive EDH and I want you to have the tools you need to combat the spike in your playgroup (AKA the turd in your punch bowl).

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This deck is a merger between several archetypes:

1) Ad Nauseam Doomsday : The purpose of this archetype is to cast Ad Nauseam by turn 2 or 3, draw 15-20 or so cards on my opponenta end step and win via Doomsday the following turn. Leovold is an ideal commander for this style of deck due to the proactive and retroactive protection he provides to labman victories.

2) Storm: Utilizes a number of wheels Time Spiral, cheap cantrips Ponder, mana rituals High Tide, and recursion spells Yawgmoth's Will, to cast enough spells to kill one or several opponents with Aetherflux Reservoir or Doomsday . This aspect of the deck make my wheels much better in games where I can't get Leo to stick and provides a path to victory if labman gets exiled.

3) Hard Control: This archetype aims to control the flow of the game with countermagic, board wipes and spot removal. Of the dominant archetypes within the cEDH scene, control is extremely difficult to pull off since every counterspell or spot removal you use is card disadvantage in relation to the table as a whole.

The primary strength of Leovold, Emissary of Trest is that he can tip the card advantage scale in my favor. He does this by consistently combining with Timetwister, Windfall, or Teferi's Puzzle Box on turn 3 to strip opponents hands away while refilling my own. If you have plenty of disruption in hand it is best to play reactively until you can cast both halves of the combo in a single turn with counterspell backup.

This degree of ruthlessness is absolutely necessary to survive in a world filled with degenerate combo decks capable of winning on turns two through five 90% of the time if unchecked. Here is an example of such a deck:


A Banquet Fit For A Tyrant: Food Chain SBT Primer

Commander / EDH* Lilbrudder

SCORE: 17 | 22 COMMENTS | 4820 VIEWS | IN 11 FOLDERS


Now that I have engaged in some shameless self promotion lets get down to business. Here are the essential ingredients to this deck:

1) This deck utilizes an ideal mana base and plenty of acceleration to lock the board before combo decks can go off. None of my lands come into play tapped and I utilize an ideal 9-3-3 split between fetchlands-original duals-shock duals. This ensures I have right mana for each situation. I also run the best possible mix of land based Nature's Lore, creature based Birds of Paradise, spell based Dark Ritual, and artifact based ramp Mana Crypt to lock down the game early and often.

2) I also utilize the best possible tutor spells. Tutors give any deck a tremendous amount of flexibility and resilience at the cost of tempo (hence the aggressive acceleration package). While some of these tutors are no brainer autoincludes (ex. Vampiric Tutor), others are simply well suited to this particular deck.

3) The control package is designed to be as mana friendly as possible. I run every playable "free" and one mana counterspell available. My board wipes and spot removal are also the cheapest at what they do. While this miserly approach can backfire in a long drawn out game this deck only really plays control for a few turns before it locks oppoments out of thier hands and aggressively seeks a win condition.

4) My primary win condition involves nuking my library with Doomsday then drawing the final five cards in a turn or two with Laboratory Maniac in play. Unless I somehow manage to turn one Doomsday and have free counterspells in hand I almost always go for this win condition after Leo has negotiated the hell out of my opponents hands. Leo's second ability is particularly useful with labman. If an opponent tries to remove him as I draw a card I no longer have in my library to make me lose the game Leo's ability triggers before the spell can resolve and I win. Between these two abilities Leo provides an unprecidented level of resilience to one of the best combos in cEDH.

5) Recursion and card advantage: As you can probably tell I play only the most broken and mana efficient recursion and draw spells. In most games of magic, the winner is determined long before the game ends. In other words, the one who wins the resource battle often is the victor. If plan A goes to shit and/or I get off to a slow start these cards keep me in the game until I can say to my opponents

Alright that's a wrap. I hope you find this description helpful and please remember you can't ban your problems away. You either adapt or you die regardless of what commander is legal.

Suggestions

Updates Add

Future sight-->Candelabra of Tawnos

Helm of awakening-->Baral, Chief of Compliance

Insidious dreams--->capsize

I am shifting away from fast combo a bit, upgrading the card quality, and lowering my curve to more acceptable levels. With the capsize combo I still leave my options open.

Comments View Archive

Revision 31 See all

(6 years ago)

Top Ranked
  • Achieved #1 position overall 8 years ago
Date added 8 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

49 - 0 Rares

13 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 1.94
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy
Folders good EDH decks, commander decks, EDH, EDH, BUG, EDH, Neato, Awesome Edh, Commander deck, EDH
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