Green Devotion/Elves Combo (Infinite)

Modern* CurdBrosBrewingCo

SCORE: 151 | 134 COMMENTS | 44388 VIEWS | IN 77 FOLDERS


Ha! Thanks CrovaxTheCursed. Of course...build away! That's a huge portion of the reason to post on TO (so others can play and build their own versions)...I'm the same way. I normally don't get too crazy about decks; but this one has just worked out so well...I'd love to say I came up with every interaction (I.e. knew I could loop abundant growths, etc.) but it really started with me taking what I considered to be the most powerful cards in devotion and elf combo and putting them together! I've been so surprised not only at how fast it is, but more importantly how resilient it is.

Please do brew your own list. And make sure to post a link on here so we can see it a d discuss :)

January 15, 2015 3:57 p.m.

I absolutely will. Thanks for the inspiration :). Link to my own build to come...

January 15, 2015 4:06 p.m.

CrazyCrackCarl says... #3

Staff of Domination is a suggestion, but idk if its viable in your deck, since your key is Nettle Sentinel and Heritage Druid

January 15, 2015 5:29 p.m.

staff is a really good idea CrazyCrackCarl. I Don't know what I would take out for it; but it's always useful in an infinite mana combo deck, actually has its own combo with Elvish Archdruid (if you have an Archdruid and four other elves in play); and it can be used to Untap everyone before hitting Craterhoof or to attack with Ezuri-pumped elves (that aren't summoning sick). That, and allowing you to draw a card it something useful in grindy match ups. It's certaimly a card I should be testing.

January 16, 2015 12:56 a.m.

Hey man, I was noticing that your only Blue card is Coiling Oracle. I understand what a great card it is, but is it essential enough in this build to splash Blue for it? You have so many more ways to draw and ramp that it just seems unnecessary to me. In playtesting, the hardest thing was finding all the combo pieces quickly enough. Is there merit to rounding out the playsets of Nettle Sentinel and Cloudstone Curio, as opposed to the two Coiling Oracle?

January 16, 2015 10:21 a.m.

CrovaxTheCursed...let's find out! I'll test it today and update the deck if it works out!

January 16, 2015 2:39 p.m.

schnic says... #8

i really love the deck!! +1 from mebut a question: in the mana combo can you tap the elves that just entered the battlefield? they dont have haste..?

January 17, 2015 2:58 a.m.

Hey schnic! Thakns for the +1 !

An no worries on the question. It's a good one. You can only tap the elves if you have a Heritage Druid on board. It's part of what makes Heritage Druid such a powerful card. Because it is an ability that does not require Heritage Druid to tap (i.e. doesn't have the little black arrow in the grey circle); it can actually be activated the turn it enters the battlefield. And while technically the other elves are "tapping"; it is just part of the cost of the ability. For this reason, it can be done at instant speed. There aren't many creatures like this in the game (which is why it seems odd); but it makes for very powerful effects!

It's a great question because typically you would have to wait (or have haste) for creatures to tap for an activated ability. In this case, however, because of the way the ability is worded (not requiring the "tap symbol") it can be activated at instant speed. I'm sure there is a better way to explain this, but I hope this helped a little :)

January 17, 2015 3:27 a.m.

It is going to take me a TON of testing to determine whether or not I should be running Coiling Oracle or not...I've changed the deck to simply reflect 4-of's of all of the combo pieces for now. It is extremely important, however, that the deck be able to win WITHOUT hitting the combo. Devotion allows for the deck to build an army quickly and play Ezuri, Renegade Leader or Craterhoof Behemoth for the win.

Card draw is HUGE for devotion decks, which is what made Coiling Oracle so powerful (as it could draw, ramp, and was another "elf" to help with Heritage Druid, Elvish Archdruid, Ezuri, Renegade Leader, and Craterhoof Behemoth's ability....it is a lot to splash a whole color just for him; however between Cavern of Souls, Abundant Growth, Utopia Sprawl, and fetch lands/shocks; I rarely found it difficult to fix mana....If I do end up removing Coilig Oracle; I may then add white to the sideboard (as I have no difficulty fixing three colors) so that I can potentially play sideboard cards like Worship and Mark of Asylum....ugh...decisions, decisions.

Having said all of this, it may not be worth it as a 2-of (i.e. I may be better off just playing another Cloudstone Curio and Nettle Sentinel....I've tested it quite a bit this evening both ways and I'm still undecided :)

The only other question I have is whether I should play a 1-of Summoner's Pact...it is a great way to get a missing combo piece and/or tutor for a Craterhoof Behemoth...the only issue is that ever non-permanent card in the deck weakens both the devotion element and "overrunning" element of the deck (as I could simply play Coiling Oracle in it's place and draw into more cards every game instead of potentially waiting to find the right card....Devotion decks REALLY want to be proactive; so choices like this (even as a one of) can't be taken lightly. As always, I'd love everyone's input on this or any other thoughts you may have on the deck!

January 17, 2015 3:39 a.m.

You may think I'm crazy; but I've actually been testing the deck with four of each combo piece and two Coiling Oracle...but have removed the Elvish Archdruid's...because this build is more of an "overwhelming" build...the 2-of "lord" is not as important as it is in other elf decks. Also, the deck generates TONS of mana (so Archdruid is not entirely needed on that front). Having said this, Elvish Archdruid is a spectacular card...so it will take more testing than the few dozen games I've played this far...but I can say that the deck is faster and more explosive this way (as a 2-drop vs. 3-drop is a big deal in terms of sequencing). I'll test more and update again this evening!

January 17, 2015 5:21 p.m.

DeepShadow says... #12

This is a really nice build. Cloudstone Curio is crazy powerful. +1

January 17, 2015 6:09 p.m.

Thanks DeepShadow! I appreciate the +1 ...and you are right...Cloudstone Curio is bonkers in devotion decks (

January 17, 2015 7:50 p.m.

seanobiwan928 says... #14

Maybe add 1 more craterhooth behomoth

January 18, 2015 2:48 p.m.

seanobiwan928...I thought about that (and also thought about playing a 1-of Summoner's Pact (to effectively have a second copy most games with a little flexibility).

My only issues were

(a) the only time you want to hit a Craterhoof off a wave was is the wave is for X=8 or more.

(b) the earliest we play a Craterhoof is turn 3; although most times you won't play him until turn 4 or 5. Because we draw 2-3 cards per turn on average (along with casting waves of 4-5 early)...we dig through the deck so quickly that finding Craterhoof when you need him is reasonable.

(c) in games where the opponent has tons of removal; it's really important we have no dead cards (as we have to keep the 2-for-1's coming until they run out of answers...

Having said this; Craterhoof is a GREAT win-con and 8-mana is not hard for this deck. It may be worth it just to steal more games! I will certainly test it out. Great idea!

January 18, 2015 4:47 p.m.

Peacecam says... #16

I suggest that you take out 1x Garruk Wildspeaker for a Tangleroot

January 18, 2015 7:40 p.m.

Peacecam...that is an interesting idea! Garruk Wildspeaker is the best green devotion card in Modern (in my opinion); but a 4-CMC with the way this deck draws; 3 copies may be enough...although off a wave you can't beat him...but Tangleroot can certainly make for some amazing turns as well. I will try this out tonight and see what happens! Thanks for the great idea and the +1!

January 18, 2015 8:40 p.m.

Just as an aside...you only get mana when you cast a creature from Tangleroot (so you do not receive any mana from creatures off of Genesis Wave)...this is not a huge deal; but worth noting. It gets absolutely nutty with creature "loops" and Cloudstone (you start being able to draw cards for 1-mana total).

January 18, 2015 8:46 p.m.

smccl says... #19

While they aren't elves I feel compelled to mention Khalni Hydra and Primalcrux for their insane devotion synergy. Perhaps as alt win-cons?

January 18, 2015 9:09 p.m.

smccl...Khalni Hydra is amazing in elf builds. I have a non-infinite elf devotion build that runs them with elves and it's amazing. a heritage Druid and two other elves counts as 6 mana for his casting cost! It's certainly a card I will continue to use and is a great idea! Makes for some crazy large Waves :). Thanks for the post and the +1!

January 19, 2015 3:10 a.m.

smccl says... #21

You're welcome :) Think you could give my decks Behold Now, Behemoth! and Cold-Blooded Killers a look? I'm dying to make them some of my main decks.

January 19, 2015 3:18 a.m.

DeepShadow says... #22

The one weakness I found that Garruk Wildspeaker has is against delver decks with lots of disruption, especially BUG delver. I think there can be a danger where a lot of times he'll end up being a dead card, especially if you're being run over with something like Tarmogoyf. Is this something you've run into a lot?

January 19, 2015 1:04 p.m.

Hey DeepShadow! That is a great observation. You are absolutely right that Garruk Wildspeaker is the single most "counterable" card in the deck. Especially against Delver and things with early and often disruption he can often sit in my hand (if Remanded, etc.).

While the current Delver "boogyman" has been axed by WOTC; I for one don't think Delver is "dead" (the still have Swiftspear and a lot of great tools) and blue disruption isn't going away....

I'm going to try out three copies of Garruk Wildspeaker for the time being. It is an absolute all-star in devotion builds (it's just so broken to be able to untap a Nykthos with it) and his "ovverun" ability is great in an elf deck....but given the card draw in the deck I often found myself with multiple copies in my hand; and in the match ups I didn't want it I really didn't want it.

It worries me to get rid of such a pillar of green devotion...but three copies of a planeswalker that is a 4-drop is probably actually beneficial to a deck that draws out its cards so quickly. For the time being I've replaced it with a copy of Outpost Siege....I've already discussed my preference for Outpost Siege in this build as a non-path-able win-con that can win the turn you get the "infinite combo" as long as you have a "draw a card" option. It can be used as defense for removal, to dig for the combo pieces, etc. I really hope it works out as a 1-of!

I have a good amount of work to do on the board. A recent poster to the forums got me really excited about trying out Root Maze (as it just destroys decks that run multiple copies of fetch lands) given the fact that while I'm a three-color deck I have a LOT of non-fetch fixing (Abundant Growth, Utopia Sprawl, Cavern of Souls, etc.)....so I am certainly going to try this out. Also, with the rise of Twin inevitably; I'm going to have to focus some attention on it as well. I love when things get shaken up! I actually think the new meta puts this deck in a better position in the meta.

January 19, 2015 11:08 p.m.

Thus far I've actually really liked Root Maze...I had to take out my own fetches, but that is not a big deal at all with four Abundant Growth, four Utopia Sprawl and Cavern of Souls for effectively my only blue splash...it absolutely grinds any deck with multiple fetches to a halt...really great sideboard tech for any combo deck...

January 20, 2015 12:03 a.m.

Dave says... #25

Another great elf list, as always. I like how you use Chalice of the Void in your sideboard. I think I need to work that into my list as well. Dropping it in with 2 counters seems like a pretty mean thing to do.

+1!

January 20, 2015 12:45 a.m.

Please login to comment