That Duru of dem Doors

I loooooove feedback and anything you have to say I will appreciate! =D

So this deck is about making tokens and counters and manipulating them to manipulate the board. I don't like the if one of my creatures die, everyone sacrifices something because that wouldn't be fun for anyone. I normally play against two decks that do that and the board is always empty and no one is having fun. I'll just list all the silly things I love to do below:

Aura Shards- With Enchantments and Artifacts playing a huge role in EDH, I feel it is paramount to have some control over what they have. Me making creature tokens not only helps me fill up my field, but also destroying other things? Two for ones is what this is all about. Using one mechanic for two effects.

Cathar's Crusade- Once again, make dem tokens work for you by buffing everything. And I mean, everything.

Coat of Arms- Once again, populating the board with Saprolings and having them feed off each other. Also, with the exceptions of Vish Kal, Requiem Angel, Acidic Slime, Teneb the Harvester, and Spike Feeder, all my creatures share at least one type with two or three other creatures for that little boost.

Condemn- Cause no one likes their commander on the bottom of their deck.

Death's Presence- As I'm sacrificing creatures, why not buff everything else?

Doubling Season- I cannot express how important this card can be. Doubling EVERYTHING this deck wants to do is silly. Double Fading counters on Saproling burst makes 2 13/13 Saps by removing one counter. So silly. Double the 1/1 counters on my Hydras so I only have to pay half their cost so I can other things on my turn instead of pumping one big creature, or if I need one big creature, why not double big?! All the silly things...

Fecundity- Sac my things to draw cards. Two. For. One. As if two cards off Skullclamp wasn't OP enough.

Garruk, Primal Hunter- I loooove this version of Garruk. +1 for a beast token, -2 to draw lots of cards, and ult to get sooooo many 6/6 Wurms, and if Doubling Season and Parallel Lives are doing their work, how about 30+ of them Wurms? I think so.

Increasing Ambition- I have put a fair amount of grave love in this deck, and flashing this back for 8 to get two cards is just wonderful.

Jar of Eyeballs- Sac, +4 counters, sac, +4 counters, sac +4 counters, tap 3, tap Jar, look at top twelve of deck, put them back any way I want and draw one. And if I get board wiped with maybe 5 or six creatures out? Look at deck, put it back how I want, GG. And you don't even sacrifice it. I can keep on doing it.

Jarad- This is one of the win cards in this deck. If everything is going right, I can sacrifice a pumped creature and do massive damage to every player. And later in the game he comes in for 4, effect for 3. I can have seven usable mana turn 3. It is extremely effective.

Juniper Order Ranger- Another silly card. Gets sac'd to Jarad a lot, and this is how. Lets say Order Ranger and Jarad are already out. I play Saproling Burst, use all 7 counters to make him a 9/11 and sac for 9 damage. Not too bad, but lets say I have a booster like Death Presence out. Make 7 counters that then all die, to give him another +7 to a 16/18. Now that's a healthy chunk of damage to all opponents, not to mention 16 counters on another creature to sacrifice. Now lets say Doubling Season was also out. First 14 counters on Saproling Burst, so making 28 tokens means making Order Ranger a 58/60! Then when all of those die, he's a 170/172! 170 damage to all opponents is silly, but then another creature is getting 340 +1 counters on it thanks, again, to Death's Presence. I think you guys get it.

Mycoloth- Look above for all the silly this thing can do as well.

Saproling Burst- Makes this deck go round because of all them Saps.

Tempt with Discovery- Who wouldn't say yes to a free land of their choice coming in untapped? And why would I want them to say no? Plus its great for diplomacy because then I can say I give people free lands and no one should hate on me! Then next turn I go off and end everything. I know, I'm mean.

Vish Kal- Taking care of Indestructible creatures since 2011. Also is a great sac outlet.

Cycle Lands- I have had some people in my group say I'm wrong for running them, but I feel later in a game when I really just need to look for one more card and I have ample supplies of land, I don't mind trading them for something more useful.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 0 Rares

25 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.83
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Cat 2/2 W, Morph 2/2 C, Plant 0/1 G, Saproling 1/1 G, Saproling */* G, Spirit 1/1 W, Wurm 6/6 G
Folders EDH
Votes
Ignored suggestions
Shared with
Views