I would keep the Spirit of the Labyrinth in, but take both the other two new additions out. Eidolon of Countless Battles just feels like a worse Ethereal Armor and Fabled Hero seems like he can get out of hand more quickly. Favored Hoplite also has that ability, and with these new additions, it just seems like there is too much of a reliability to have that Ethereal Armor asap whereas the previous deck could go pressure for a couple turns.
February 2, 2014 3:31 p.m.
Also, if you haven't checked:
"1/1/2014: A permanent with bestow is either a creature or an Aura, not both (although its an enchantment either way). It will contribute just +1/+1 toward the bonus given by Eidolon of Countless Battles."
Else his ability would be SICK
February 2, 2014 3:32 p.m.
iceteademon says... #4
Did you give Hero of Iroas a good test? I've not managed to yet, but imagine Wingsteed Rider undercosted to turn 2 and additionally reducing the cost of the cards you want to follow up with, helping you curve insanely into T3/T4. Seems fair!
February 2, 2014 7:42 p.m.
firebro915 says... #5
Maybe switch out Chosen by Heliod for Divine Favor Same cost but bigger boost and gain three life
February 2, 2014 9:46 p.m.
Manaki91 I have the same concerns, though even without Ethereal Armor I can still get one creature to be pretty unruly. I think I might drop SotP to bring Favored Hoplite back in because of his speed, and maybe less EoCB for Fabled again. Fabled is a major boss, but I love the fact that EoCB gets buffed for nearly every single card in my deck.
iceteademon I haven't. He's a great bestow enabler, but at this point I have too many awesome cards I'm trying to fit in my deck, I'm not sure I can find a place for him.
firebro915 Chosen is mainly there for the card draw, not the buff.
February 3, 2014 10:25 a.m.
backfire96 probably going in the sideboard. They're wonderful, but Born gave me so many options for super voltron aggro plays with heroic and enchants. SotP isn't aggro enough because he ramps up slow and is immune to one of the best enchants in this deck.
February 7, 2014 10:35 a.m.
Aerokid, i love your idea, so i made my own take on it White Wernee. I liked Gift of Orzhova , but when playtesting, I didnt like my lack of creatures in my hand. So, I switched those out for Eidolon of Countless Battles , and it works pretty well. Also, I felt Spear of Heliod was kinda slow, so I added more Spirit of the Labyrinth to give it a bigger kick. What do you think? Great deck dude!
February 7, 2014 2:47 p.m.
Manaki91 The focus of this deck is getting one enormous creature on the battlefield to smash your opponent down, so I usually don't need too many creatures. Spear is in there for control, and also to buff Ethereal Armor, but I might take it out for EoCB. Gift is one of the best cards in this deck because it gives evasion and lifegain, so it's a great finisher.
February 7, 2014 4:12 p.m.
Have you looked at either Hero of Iroas or Ghostblade Eidolon ?
February 7, 2014 4:23 p.m.
KingSorin absolutely I have. I just don't know how I feel about hero. I'm really big on turn 1 plays, and he doesn't come out until 2. He does enable me to dump a hand with 2 land, but at the same time he sort of sets me back a turn. Ultimately I decided to just add some more bestowers to crank up Ethereal and the Heroic triggers I already have. He's not a definite no, but I'm not sure where I'd throw him right now. What would you do?
Ghostblade just seems like a worse Fabled Hero that I'll likely never have enough mana to bestow.
February 7, 2014 5:37 p.m.
I feel like there are not enough creatures, especially since half of your creatures can be used as enchantments. I would suggest dropping 4x Ordeal of Heliod and adding 3x Eidolon of Countless Battles and 1x Spirit of the Labyrinth (he is really good). That way you gain more versatility with Bestow and more mid-game presence with a large creature/enchantment.
February 7, 2014 7:40 p.m.
Saljen This deck doesn't want a midgame presence, it wants a quick win. The idea is that I only ever have 1 or 2 creatures out at a time, and the rest get turned into buffs for that one creature, who then swings for insane amounts of damage.
February 7, 2014 8:24 p.m.
i really didnt like chosen by heliod for an enchantment. The card draw was ok, but i think Blind Obedience
would play better since you want to slow down your opp as much as possible and keep the enchantment count high. If that is not cool then Pacifism
is great card as semi removal and provides high enchantment count for the same price.
February 11, 2014 7:59 p.m.
something someone said about my deck, Spirit of the Labyrinth will mess up Chosen by Heliod 's card draw. Do you see this as a problem?
February 18, 2014 1:31 a.m.
raca137 Obedience is good for slowing decks down, however it isn't an aura. The second focus of my deck is heroic triggers, which Chosen provides while BO doesn't. As for Pacifism , it's a passive card (har har) that wouldn't fit in an aggressive deck. I try to beat my opponents down with evasion rather than neutralizing their creatures.
Manaki91 Not really. Chosen is there as a heroic trigger and a free card. If I have both in my hand, I'll probably play the Chosen first so I still draw. If I'm playing aggressively, I'll drop the Spirit and go to town on my opponent. It's a decent threat and will likely be removed. If so, I can draw again. If not, I'm beating face every turn. Sure it's frustrating to not be able to draw, but ultimately, it's worth the risk.
February 18, 2014 11 a.m.
thatonecrzyguy says... #18
My homeboy Brimaz, King of Oreskos said he wants in on htis fun deck.
February 21, 2014 10:55 a.m.
I've been checking up on this deck over the past few weeks since I play a similar deck in casual. I'm gonna be doing my first FNM this week in fact so I'd like to pick your brain a little! I'll be testing some of these ideas and I'll let you know how they go if you aren't sure.
Favored Hoplite , Nyxborn Shieldmate , and Hopeful Eidolon can all become that deadly 7/7 turn 2 combo when mixed with 2 Ethereal Armor . Would you say that any of these shine more past turn 4 though? There's relatively cheap bestow on Nyxborn, lifelink on Hopeful, and recur able heroic triggers on Favored. Reason I ask is that I am debating cutting one of these.
Do you find that flying is really useful in this meta? I'm thinking Gift of Orzhova is worth cutting. Three mana investment when a control deck is about to get rolling is a little late to me. You still have Ajani for flying surprises. Also, protection from black means that you lost your enchantment anyways. I'm even debating putting in Suntail Hawk .
I have been debating 4-of's for Spirit of the Labyrinth. In general, a 2 mana 3 power creature is decent in an agro deck. Do you think the extra 2 power is worth one more turn?
Same idea as above. Do you think the extra power on Soldier of the Pantheon is worth its lack of synergy with enchantments? Protection from azorius makes me think that I would take SotP over Nyxborn.
Have you thought about trading Ajani for Holy Mantle ? You still get the surprise effect of swinging-through, but you don't have to worry about flying blockers. You also get your enchantment synergy. I think this could be a nice 2-of in place of Ajani and a real game ender when you put it on a Fabled Hero to do 10 damage. It's a likely turn 4 scenario too given that you have enough turn 3 plays already.
And lastly, I swear :) ; I really think Blind Obedience has a solid spot in this deck. Enchantment synergy (not heroic though). Gives your creatures a high potential for a free swing early in the game. You don't have to worry about losing an enchantment AND a creature from a single kill spell. Most people don't run removal for enchantments (and if they do, I'd rather that be a target than a creature). And of course, playing this card early should allow you to get at least 3 guaranteed uses of extort.
February 24, 2014 2:54 a.m.
NmVision Woah. Wall of text!
Nyxborn wasn't clutch in any of the games I played last FNM, but he was pretty solid and provided a small boost for cheap. The main thing with him is sticking around after removal happens. Hopeful Eidolon is probably one of the cards I will absolutely NOT take out of this deck. Early game with Ethereal Armor is devastating, and late game lifelink can change games.If Favored Hoplite isn't played on turn 1 or 2, he usually doesn't come out unless my opponent has removal. This is offset by the fact that he gets buffed up by nearly every spell I have, but Fabled Hero is much preferred later in the game. If I had to drop one, it might be this one.
Against control, yeah, Gift of Orzhova will probably stay in hand forever. However, slapping it on a Fabled Hero T4 is probably one of my favorite things to do. Ever. Nobody really mainboards major flyers or reachers outside Stormbreath Dragon and Desecration Demon , so the flying makes it much easier to land big surprise hits. It also makes choosing a color for Gods Willing easier if you're protecting in order to swing for a kill.
Spirit of the Labyrinth looks great on paper, but I found that unless he gets buffs, an opponent would easily toss a small creature in front of it to kill it. I always had other creatures to play, so SotL never saw any buffs, so I can't really say how effective it can really be in competition. I imagine if you had less 1 drops, a T2 Spirit and T3 Nyxborn bestowed or Gift would be pretty decent.
Hnnng. Soldier of the Pantheon . I absolutely loved that sucker before Born started throwing all these enchant creatures at me. When facing decks that only have multicolored removal, he's great. However due to the aforementioned lack of enchantment synergy, as well as no heroic to speak of, I only see him being a sideboard card.
I actually never considered Holy Mantle much. I guess I wanted to minimize the impact of being mana screwed when I made this deck, but mantle is actually an incredible card for this deck. I will definitely consider it.
Blind Obedience certainly is a great card, but it's too passive for me. I like to try to blitz my opponents. However, it might make for a good sideboard against control simply for the extort.
Thanks for the thoughts!
February 24, 2014 1:54 p.m.
I made another wall of text for my notes, but I'll summarize what I got out of my first FNM with my similar deck.Placed 10/29. Went 3-2.
Bad against Mono B, but worse against UW control. Good against red and green.
Fiendslayer Paladin and Holy Mantle performed great. Spirit of the Labyrinth does something to UW, but nothing really to Mono B (they discard their card drawing cards in order to buff rats).
I'm taking out Ajani, Caller of the Pride and Heliod, God of the Sun . Heliod is too slow, and on the rare occasion there's enough devotion, I'm probably going to win already. Ajani's -3 ability never came up much for me. And with so few creatures to block for him, he never lasted long enough to be worth the investment.
I want to try Hero of Iroas over Favored Hoplite . Seems like a better choice. Both get nuked just as easily, so I'd rather try and have a better card on the field if I can.
March 1, 2014 11:46 a.m.
iceteademon says... #22
I watched a guy running a list like this go undefeated at a 32-player tournament this week! Meta was mostly G/R monsters and aggro, but also control and mono-black are winnable.
His potency was in an optimised mainboard ability to combo off and win turn 3 - before Supreme Verdict can even fall. Hero of Iroas is awesome, but don't play him over a 1-drop creature that makes your whole game plan better! Don't play Fabled Hero , play Brimaz, King of Oreskos for the high toughness, or Fiendslayer Paladin for the pseudo-hexproof. Don't play non-white lands; increase your land count a little bit so you can afford to mulligan hands that just don't feasibly win. Keep your mana-curve super low - oh, and play two Eidolon of Countless Battles :P The meta is temporarily right for this deck, if you're running the right build - you can slay most decks before they even hit the board, but also dual-threat (as you always did) the Voltron race end-game where you have some stupid strong lifelinker into their creatures and other ineffectual spells. G/R monsters doesn't stand a chance! Once you've learned to play around Devour Flesh , you can feasibly win tournaments with this.
March 3, 2014 6:20 a.m.
sgtmongoose says... #23
You're the inspiration for my current standard deck. Poet, Watch Me Punch This! Agree totally with what iceteademon says. Win before control decks or monoblack can beat you. A few differences on the specifics, but the principle is the same. Absent aggressive creature removal, you will win. Drop a Favored Hoplite or Hopeful Eidolon and dare them to do something about it. Because next turn, it's turning into a 7/7 (or higher) doublestrike, lifelink, flying, protection from X monstrosity.
March 14, 2014 7 p.m.
I would also recommend running Hero of Iroas in your deck, maybe in place of your Spirit of the Labyrinth , maybe side that in against control? Also, no Sphere of Safety ? It shuts down most creature based decks, especially with as many enchantments your running.
March 24, 2014 1:29 p.m.
iceteademon says... #25
fjord's comment on the Hero is probably correct - although Sphere of Safety is quite hard to cast on 21 land and probably unnecessary; you aren't generally losing those matchups. Creatures just don't beat giant lifelinking dudes!
Schwiggity says... #1
I'm running an Azorius version of this. Only played it one FNM so far. Changed a few things up and trying again this Friday. http://tappedout.net/mtg-decks/uw-heroic-enchantments/
January 28, 2014 12:03 a.m.