Did Someone Say Shenanigans?

Pioneer* t3hSn0wm4n

SCORE: 35 | 133 COMMENTS | 13357 VIEWS | IN 14 FOLDERS


marsil says... #1

missing Twincast

April 30, 2013 7:22 a.m.

marsil says... #2

srry wanted to say Think Twice :D

April 30, 2013 7:23 a.m.

Excellent deck, man. Izzet has recently become my new favorite guild. I have to further the statement of taking out Goblin Electromancer . I'll admit, one of my favorites and it's a sweet card, but so prone to removal/burn that it really just takes up space for better cards. Unfortunate :/. What I really like about this deck is the 4x playset of almost every card, I do that a lot with my decks: pick a theme and stick to it :). If you're looking for some early drops, I suggest Delver of Secrets  Flip , but I'm sure you already know about that card lol. With how fast blocks are being rotated out of Standard these days, it's tough to keep a legal, level deck. Bravo, sir. Definitely stick with Rewind , I missed that card since it was first released in Urza's. Also, the Reverberate /Redirect cards that they seem to reprint every core set can prove useful, but not every game. I would sideboard those at best. Speaking of sideboard, I would definitely splice in some Izzet Staticaster , such a fun card to play, really got me liking Izzet (can't remember if this card was mentioned already?). One more thing, I was about to rip on you for running a Maze's End playset, but I saw you mentioned it provides library shuffling and ofc a land search. I like that, never thought to use it like that. GG+1

April 30, 2013 9:41 a.m.

donpianta says... #4

Can I make another suggestion? I think Melek, Izzet Paragon is pretty weak. I would say 2 Charmbreaker Devils works much better here as a finisher considering you can also return instants and sorceries to your hand at random. As a 6 drop Charmbreakers are much better.

April 30, 2013 11:28 a.m.

donpianta says... #5

Sorry also one more thing why are there no Pillar of Flame in here? 1 mana 2 damage buffs Nivix Cyclops and triggers Guttersnipe .

April 30, 2013 11:31 a.m.

donpianta says... #6

One final thing haha if you use maze's end to shuffle why not put like 2 Izzet Guildgate in? Not 4.

April 30, 2013 1:09 p.m.

t3hSn0wm4n says... #7

@eslaton7751Thanks for the encouragement man. I appreciate it. :D As a new player coming to the game it is nice to see other people are not all complete assholes like they are at some of the FNM events i have attended... lol.

Izzet is definitely my favorite guild though. I have been working on this deck for a while now. Originally it was built around Slumbering Dragon (my favorite card to this point) and Guttersnipe . It was also primarily burn before. Then I discovered counter spells and fell madly in love with the idea of a control deck. Thus this modification started happening.

As far as Pillar of Flame is concerned. I took it out to make room for dissipate. I simply do not need it with this deck. I do appreciate the suggestions though. :D All ideas will be welcomed. :D

May 5, 2013 5:41 p.m.

t3hSn0wm4n says... #8

Izzet Guildgate is in there not only for the support of the Maze's End but also because it is in fact a dual land. I know that a lot of people frown on using guildgates in general since they come in tapped but the fact of the matter is that with this deck speed is not exactly my primary objective. I can usually afford the extra turn it takes to deploy the gate.

Combine that with the fact that this deck has no 1 drop cards for turn one anyway and it ceases to be an issue. :D

May 5, 2013 5:45 p.m.

Ral Zarek is just better than Melek, Izzet Paragon . He's cheaper, he does stuff as soon as he hits the board, he dies to much less removal, and part of your description is that the deck wants to abuse Ral. If so, he is a much better choice than Melek.

May 5, 2013 6:06 p.m.

CleoCola says... #10

I understand the logic behind it... but Maze's End is just too slow to have a slot at 4, you'll be crushed by aggro. If you ARE going to play it, at least cut it down to one or two, the mana base isn't so greedy that you need to search up guildgates at a three-cost ability. As long as you have a playset of all the red/blue duals, Maze's End shouldn't be necessary.

I agree with the guildgates though, mana fixing is good.

May 6, 2013 8:53 a.m.

dbrannon says... #11

Why is Counterflux not in here?

May 6, 2013 5:49 p.m.

t3hSn0wm4n says... #12

@dbrannonhonestly because i dont know how the card works

May 6, 2013 7:12 p.m.

dbrannon says... #13

Its simple. Opponents cast a spell.

Tap 2 blue and 1 red mana.

Cast the card.

The opponents spell doesn't resolve.

note if there is more than one spell on the stack you don't want to resolve use its overload ability.

May 6, 2013 7:16 p.m.

Fierce says... #14

Delver of Secrets  Flip and Vexing Devil would work well.Delver would help with your Quick Creator problem (Which could turn into a 3/2 flyer), and Vexing can help as Creator or a quick Burn if they take the 4, it's a quick 1 drop Burn, Win/Win.

May 7, 2013 12:56 a.m.

t3hSn0wm4n says... #15

nah. i am trying to avoid adding in any more creatures to the deck. the point of the deck is not necessarily to have a lot of creatures but to control the board till i can lay a hurting on my opponent.

May 7, 2013 4:25 p.m.

shinobigarth says... #16

what in the world are the Maze's End s there for?

May 8, 2013 6:55 a.m.

seevers35 says... #17

The deck looks awesome! +1.

Running cheaper spells will allow you to more quickly use Guttersnipe and Nivix Cyclop's abililties. Cards like Thought Scour and Pillar of Flame deserve some consideration. Even Unsummon may need to be in the mainboard.

Have fun playing.

May 8, 2013 7:10 a.m.

donpianta says... #18

Just noticed 65 cards is a huge nono, get it down to 60 bro. You never ever ever want more than 60 cards in your deck.

May 8, 2013 12:07 p.m.

Zahny says... #19

I am a friend of Snowman IRL. His reasoning behind Mazes end is for shuffle effects, but I see that as if he needs a shuffle effect in his deck to instead maybe pull out 2 of those and add in Elixir of Immortality

May 8, 2013 1:45 p.m.

t3hSn0wm4n says... #20

Maze's End is there for a couple of reasons.

1st. It is a colorless land.

2nd. It allows me to pull a dual colored land to the field.

3rd. It gives my deck a shuffle effect that it has desperately needed.

4th. I have a playset of the shiny one and I love the card.... :P

May 8, 2013 2:36 p.m.

donpianta I disagree. I have plenty of decks with more than 60 cards. Actually I tend to keep all my decks at 62-64 cards. The extra 2-4 doesn't hurt you if you have playsets of everything in the deck, or close to everything anyway.

May 8, 2013 2:50 p.m.

t3hSn0wm4n says... #22

not to mention that there are many control decks that run 60+ cards. simply BC in a control deck it is absolutely vital to have the ability to have a strong mana base on the field at all times. This means running more lands than in say an aggro deck that can usually win with 4-5 lands on the field. by the end of most of my games I have enough mana on the field to at least cast 2 counters or more and still be able to spear you or whatnot.

in short. the 60 card level was simply not achievable for me without sacrificing things that the deck HAS to have to win.

May 8, 2013 2:57 p.m.

shinobigarth says... #23

Elixir of Immortality is a much better shuffle effect. spending 4 total mana just to find an Izzet Guildgate is a bad idea as you could cast almost everything in the deck for that. you'd be better off with a couple more Islands and Mountains

May 8, 2013 5:05 p.m.

You have to switch out Cancel for Dissipate . It does the same thing for the same cost but exiles the spell so they can't flashback it or bring their creatures back. It screws undying and Snapcatser effects.

May 9, 2013 10:17 p.m.

Never mind, apparently I am blind and can't see all the cards in your list.

May 9, 2013 10:18 p.m.

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