Different take on aura control

Modern ggomes2

SCORE: 3 | 63 COMMENTS | 2329 VIEWS


Thebadbishop says... #1

Instead of Arcane Sanctum use Glacial Fortress . you are running white and no Path to Exile or Oblivion Ring ?

June 4, 2010 12:55 p.m.

Vorxis says... #2

Definitely 4x Oblivion Ring in this deck. Note that you will not be able to enchant Sphinx of Jwar Isle with your cards, as it has shroud. Wall of Denial is a great blue/white wall staller, Which is a pig for opponents to get rid of, for exactly the same reason as the sphinx.

June 4, 2010 6:01 p.m.

ggomes2 says... #3

Thanks for the feedback, the reason i didnt put in glacial fortress is simply because of the cost. I am trying to make this on a budget. I was even thinking about replacing Celestial Colonnade for Evolving Wilds until I can get the money...as for Oblivion Ring or Path to Exile, what should I take out in their place? When putting this deck together I completely forgot Sphinx of Jwar Isle has shroud. I really like Wall of Denial, but I am looking for another creature I can enchant. Thanks for all the help guys.

June 4, 2010 7:50 p.m.

Rustria says... #4

Use the Refuges if you are worried about cost, like senjiri-refuge or Graypelt Refuge . The Evolving Wilds is fairly necessary though.

I personally love Sigil of the Empty Throne . I am sad to say that it doesn't work in this deck. By the time you can drop the Sigil of the Empty Throne , your opponent will have already set up his or her board and then you have to cast more enchantments to utilize Sigil of the Empty Throne . You will do better if you add another Aura Gnarlid and another Canopy Cover . The Aura Gnarlid will end most of the games for you since it can become a huge, unblockable beast. The Canopy Cover will protect your huge Aura Gnarlid or your card-drawing enchantresses, Kor Spiritdancer and Mesa Enchantress .

My version of this deck: EnchantressGUW

June 8, 2010 2:06 a.m.

ggomes2 says... #5

I think I'm ok on lands right now. I need to spend that cash for the colonnades and like you said I need evolving wilds other then that I don't really want any more lands coming in tapped. As for sigil, I have 6 counters, 4 o-rings and 4 spreading seas, I see no reason why I can't stall them long enough to drop one in...at least that's the idea, I haven't played this yet. I am thinking about dropping 1 enchantress for 1 gnarlid. Also thinking about dropping the 2 luminous wake for 2 convincing mirage. Also I wanna fit another canopy cover in there. Thoughts? Thanks for all the feedback.

June 9, 2010 7:20 p.m.

ggomes2 says... #6

I do not know why more people arent using eel umbra in these types of decks. The flash ability makes that card extremely dangerous. In basically every game that I playtested this, my opponent was confident attacking with a creature that was 1 or 2 bigger than mine, I put eel umbra on gnarlid which automatically gives him +2/+2 (already had hyena in there giving him first strike) and that was it, his creatured died, it was a great feeling.

June 15, 2010 11:15 p.m.

cardcoin says... #7

Eel Umbra is ok, but the lack of blue as a colour in most decks would be a factor as to why it isn't used...

Too few creatures in your deck to get this working well enough.

Don't get me wrong, but in the early game, you want to hit hard with Kor Spiritdancer but protection for her is the name of the game. No protection = No way she can stay alive against a regular player.

Otherwise your going to be relying too much on topdecking a creature.

My suggestion? Look into fitting more creautures, or look into ways you can protect creatures pronto.

You could try using Aura Finesse ... Yes it doesn't do as well, but it's 1 mana less, and it's a draw card for it's effect. (Remember: You don't need to move the Aura. just play this and draw your card!) So you don't lose out on it. I'd be more inclined to be playing that. But that's just my thought on it though.

June 16, 2010 1:21 a.m.

italosul says... #8

i will play 4 Ardent Plea so with the cascade i will play 2 enchantments for only 3 mana

July 10, 2010 5:13 a.m.

squire1 says... #9

Sterling Grove multitasking greatness in decks like these

July 17, 2010 1:29 p.m.

squire1 says... #10

unless you are trying to keep it standard

July 17, 2010 1:30 p.m.

Vorxis says... #11

...which is a shame, because Replenish would be an absolute beast in here! A friend of mine used it with his deck. killed me with the biggest Birds of Paradise you will ever see.

July 17, 2010 1:58 p.m.

voiceofwind says... #12

you can still use Open the Vaults for a while longer in standard for the same effect.

July 29, 2010 11:18 a.m.

Mpz5 says... #13

The idea of control is to stall them long enough to have mana to cast threats and be able to back them up with counters. To do that you need creature removal and counterspells. 7 is a decent number but I would trade out the negates with Stoic Rebuttal or Cancel Just so that you can give them a definitive NO to anything if you need to.

As far as creature destruction goes, I would add in some Arrest 's as it shuts down a lot of strategies and run Pacifism because both of them are auras where Journey to Nowhere is not and thus gives you no aura effects. Another nasty removal that you might not have thought of is Mind control or Volition Reins which while not strictly removal, is basically removal and a threat tied into one. Although it's most likely not what you had in mind a [Day of Judgment] or two would not go amiss in this deck... Think about it. they drop a Sphinx of Jwar Isle ... now what do you do? If you judgment your creatures will stay alive at the cost of a few of your auras and the threat is gone even though it had shroud.

I would also add a few more lands since control needs about 25 or so to run smoothly, especilly if you add some higher CC cards.

Just some things to chew on. I like the idea of the deck though. +1

Please take a look at this deck for me and give me your thoughts.

walkerless-permission-control-comments-please

Hope I helped.

November 8, 2010 6:34 p.m.

ggomes2 says... #14

This deck is surprisingly fast. If i get a spiritdancer out, i draw like crazy with 18 auras, 4 mana leaks have been the perfect amount. I also added the trinket mage package the get 5 life along with all of my auras and creatures in the graveyard back. As for land I am fine with what i am at, i rarely have mana problems. Thats also why i have just 2 and 3 drops mostly, keep my mana curve low. I had arrest in, but took them out for pacifism, just because i find it more useful more often for just 2 mana.

volition reins i agree thats why i have them on the side. Thanks lot for the advice, if you see anything else just let me know. Ill take a look at your deck.

November 8, 2010 8:04 p.m.

Mpz5 says... #15

I like the trinket mage package with the day of judgments, makes for some funniness getting your umbras and spot removal back just to draw again.

Another thing I considered is Spider Umbra which would give you reach against something like Spinx and it only costs 1 G. I would also add Eel back at 4 since it's essentially a counter for removal or an instant speed pump.

I changed mine a bit as well if you want to look.

November 9, 2010 5:34 p.m.

ggomes2 says... #16

I really considered spider umbra but i could not decide anything to take out. Eel umbra is great but keeping it at 2 allows me room for other more important spells. But i am considering taking out one day of judgement, then i could put in another eel umbra or any other for that matter lol. About trinket mage i also think that would be great after a day of judgement, and akso against quijer decks where ill need more lifegain. Thanks for the help, ill go take a look at your deck.

November 9, 2010 6:17 p.m.

ggomes2 says... #17

Also added tajuru preserve and asceticism for consuming vapors, or any other heavy removal. Canopy cover also gets sideboarded in against removal

November 9, 2010 6:20 p.m.

Mpz5 says... #18

Chimeric Mass has won me more games than I care to remember after a judgment and you can tutor him with trinket mage. Might want to make some room for him since you are running the trinket.

The deck has a much more controlling feel IMO with the judgments but I still prefer some hard anything counters myself. Perhaps some Unified Will 's in place of negate? That is if you just choose negate over stoic rebuttal because of the double U cost which is what I'm assuming.

You should always have field presence after a judgment with the umbra's so it should be active most of the time and you will want to be able to counter a creature bomb if you are not holding a judgment and negate just doesn't do that for you.

I'm adding you as a friend.

November 9, 2010 6:46 p.m.

ggomes2 says... #19

lol thanks, your my first friend on here. Chimeric mass is a good idea, im gonna think about it for a little bit and if i decide to put it in, itll probably for a day of judgment. As for counters I believe i am fine. I have 4 mana leaks, three pacifism and 3 days of judgment for creature control. Ive played this deck against creature heavy decks and they just dont bother me that much. They might be able to ping me for a while but once I get my creatures and auras in theres nothing they can do. As for big creatures, my creatures are usually bigger. Ideal hand can give me Kor Spirit dancer with a hyena umbra turn making her a 3/5 first strike turn three...So I am ok, never had any problems. Unified will was tempting but if you think about it, i am running more control so i will most always have fewer creatures running just 12. The only benefit would be after a day of judgment where Ide have my little creatures after the auras are gone, but that is too situational. What i need to do is protect the few creatures I have in. Doom blades, or any other creature removal will kill my creatures if i havent dropped any auras on them yet, so negate is essential. Thanks a lot for the advice, definitely gonna think about the chimeric mass.

November 9, 2010 9:01 p.m.

Tbshaw says... #20

Since your running blue to have some control, You might look at Turn Aside . Its somewhat control and it would help against burn spells,condemns, into the roils, etc. And its not a bad card for 1 mana.

November 12, 2010 4:43 p.m.

ggomes2 says... #21

i do like that card but what would i take out for it? My deck is very stacked right now, every card has a specific purpose, so I have no idea what i would take out. I obviously cant take out the mana leaks, i also cant take out any umbras because they fuel my cards. I cant take out the trinket mage package because that helps me get all my umbras back after a day of judgment along with 5 life. So it is a good idea, just dont know where they would go. Any other ideas?

November 12, 2010 5:51 p.m.

ggomes2 says... #22

I rarely have mana problems, but when i do get them its usually needing one i dont have. I feel like i need more land because its a control deck, any ideas?

November 14, 2010 10:28 p.m.

Tbshaw says... #23

The only thing i see with your lands is that too many come in tapped. I would look at removing one or two razorverge thickets and maybe adding sunpetal groves. Maybe look at misty rainforest also.

Another suggestion...I know that your deck is stacked and you dont know which cards to replace with which but look at trying to run some Leyline of Anticipation . Then all your cards would be instants and you dont need to play anything on your turn. You can save your mana for your control spells and then if you didnt need them then spend your mana to play stuff at the end of your opponents turn.

November 16, 2010 9:23 a.m.

Tbshaw says... #24

Another idea is to replace some auras with the Bear Umbra , then you can play spells your turn (of course you'll have to attack with the creature) and have mana for your opponents turn to cancel stuff.

November 16, 2010 12:43 p.m.

ggomes2 says... #25

The only reason i have razorverge thicket in instead of sunpetal grove is because i already have two, so i just need to order two more instead of getting 4 sunpetal groves. Also because of money...which is why i dont have fetch lands. For leyline of anticipation i really like that card and would love to play it. However i only see it as a benefit if i have it in my opening hand, otherwise i have to wait 4 turns to play, by then i should already have a couple of creatures out with a couple of auras, and need to leave mana open for counters. As for bear umbra, i ordered 2 when i first started building this deck, they were like 1.50 each, and guess what they sent me...BOAR UMBRA, which is like .25 cents and I already had like 8 of. I was so pissed I just gave up on bear umbra, lol. I would of gotten them but I havent been able to find them anywhere and I am not ordering them again...haha. Other wise how do you think the deck looks? Sometimes it's to slow in the beginning and I end up losing because of that, but I cant find a way around that, any ideas to speed it up just a little? Thanks.

November 16, 2010 8:01 p.m.

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