Different take on aura control

Modern ggomes2

SCORE: 3 | 63 COMMENTS | 2329 VIEWS


Tbshaw says... #1

I like the idea of your deck and I dont know how the meta game is around where you live, so there is only so much we can try to do to help. Imo, it is just too hard to run three colors in a deck (due to no more tri lands in standard) compared to one or two which seems to be the norm these days. When I look at your deck I see two deck concepts trying to be put into one. I feel that it can be done but I dont think you will be totally satisfied with it. I see too many card variation in the deck. You have one this, two of that, three of these, three of those, etc so i dont think you will ever really get a consistent draw of cards that will make your deck work the way you want consistently. You have 7 to 8 lands that will definitely etbt out of 24 and thats not going to make your deck consistent either. Your control in this deck, what are you trying to control? Your opponents creatures, your creatures, the spells you cast? You can control all this without running blue. Idk, the concept is there, I think you just need to tighten up the card variations to have a more consistent draw and change out some lands to make them more useful for you. I'm gonna copy your deck and see if I can work something out.

November 17, 2010 1 p.m.

ggomes2 says... #2

I have been thinking the same thing for a little bit now and have decided to change it up a little. I was trying to add too much control which is what i normally play, to this deck which didnt completely match. I took out the trinket mage package and journey to nowhere and put in 4 wall of omens and 3 umbras. went down to 22 lands because i have never had too much of a problem with it. I am a little worried that it may take too long to get the titans out but i hopefully wont need them with aura gnarly as my main win con. Put on canopy cover and just let me get bigger. The spiritdancers also get huge all on their own. I really think this build will work well. Thanks

November 18, 2010 12:19 a.m.

The_f6X says... #3

Responce to your comment on my deck:

I like the concept of a Umbra control, but you see I prefer the consistant 9/9 or 6/6 with flying both of which generally have first strike or cannot be blocked if it's a gnarlid the-aura-deck style gives by turn three. I just feel that W/G with mana ramp and a bunch of 1-3 drop auras and 3x [Gigantiform] is the best route, but that's just my opinion.

Ideas:

Have you tried Nimbus Wings for holy strength + flying, or card:Dryad's Favor for sideboardable forestwalk, or Snake Umbra for card draw?

November 30, 2010 8:43 p.m.

ggomes2 says... #4

I am thinking about putting nimbus wings in, just have no idea which aura to take out for it. The only one i would think of would either bee eel umbra or boar umbra. I see eel umbra as almost a conterspell for when they try to kill my creature I can flash that in. Ive been using boar umbra to make them huge and it usually works pretty well, so I am torn whether to take out boar umbra for nimbus wings or not...decisions decisions

November 30, 2010 9:04 p.m.

TimProctor says... #5

Turn Aside over Mana Leak , since you only have a few day-of-judgements and everything else is a permanent. Also Turn Aside only costs 1 instead of 2 and sometimes that makes a big difference.

I would also look at:

Asceticism , as it still allows you to cast aura on your creatures and regenerate them, but keeps your opponent from being able to do so.

Removing Wall of Omens and putting in an equal amount of Fog . That should delay enough for you to start playing Titans. Fog should also prevent flying creatures form pinging you and delivering poison counters.

Primeval Titan and Bear Umbra , Celestial Mantle . For simple beat down cards.

Khalni Heart Expedition and Ondu Giant to speed up your mana generation.

December 4, 2010 4:14 p.m.

ggomes2 says... #6

I thought about turn aside, but after some testing it just didnt really need it. the totem armors and canopy covers make my creatures very hard to kill, especially with the draw I get from the spiritdancer, im always drawing more auras. I mostly want mana leak for early game or very late game when the opponent tries to cast something big. I did have asceticism in the SB but took it out basically for the same reasons as not having turn aside. If i can get one aura on a creature, that creatures will last because next turn I will only play more to keep them there, so regenerating them wouldnt do anything because I would still lose an aura. I would love to put in some primeval titans, but the only reason I didnt is because of price. I cant afford them. Another reason is that my titans arent my win con. my win con is the aura gnarlid being unblockable. The titans are more for backup or late game control. I had ordered bear umbras, but when they came in the mail they gave me BOAR umbras instead, i was pissed considering bear umbra is like $3.00 each while Boar umbras are only .25 each. lol I gave up on trying to find them, and boar umbra works well enough.

December 5, 2010 9:18 a.m.

Savage1988 says... #7

hey, thanks for responding on my deck, i figured i'd give yours a look too.

first of all: do you very definitely NEED blue? do the mana leaks and eel umbras help you that much? the frost titans, in this case, IMO, are worse than the sun titans (i run 4 suns in my aura deck). i would very much recommend dropping blue. you just don't want extra control in this deck, it hurts its focus i think.

-3 eel umbra, -3 mana leak, -2 frost titan

+1/2 sun titan, +1/2 boar umbra (they are pretty much killconditions), +1 day of judgment (for some more control), +2/3/4 Overgrown Battlement . by playing i've noticed that the ramp it provides gives me so much. all the auras i draw i can immediately play, allowing me to draw and play more. also has great synergy with your walls of omens.

then again, all the suggestions i just gave pretty much turn your deck into mine, but just take your pick, you don't have to incorporate everything :) also, eel umbra REALLY isn't that good!

December 5, 2010 5:49 p.m.

ggomes2 says... #8

Hey, thanks for checking mine out.

So, the reason I have blue is because I also used to run spreading seas mainboard until very recently. Now I side them in against valakut or against any deck where I want to disrupt their land. As for eel umbra, when used correctly I believe they are pretty powerful. I can flash them in anytime to pump up my creature to surprise a blocker and draw a card (if spiritdancer is out). BUT I use them mostly as a for of counterspell. I will lay down my spiritdancer or gnarlid and wait for them to doomblade or something to kill my creature. I flash eel umbra in and protect my creature and maybe draw a card with spiritdancer. Then if not I take them out for the second game and put in something more useful. So basically I keep that card for creature protection, to try and get them to waste one of their kill spells.

I would add in more Sun titans but i only have two...One thing to keep in mind is that the titans are not my win conditions, they are my backup win conditions. My main win condition is aura gnarlid or the spiritdancer when they both get rediculous. Also my man-lands have been very good win conditions too.

Thanks a lot for your input, I can see what direction

December 6, 2010 10:16 p.m.

ggomes2 says... #9

I changed my sideboard, I think it should be good now and be able to adjust pretty well to other decks. Going to take out Revoke Existence for Nature's Spiral when I get them.

December 8, 2010 11:22 p.m.

The_f6X says... #10

I swapped my Boar Umbra s for Snake Umbra s for my FNM last week and it's much better for the card advantage you get due to things like Aura Gnarlid or Kor Spiritdancer with a Canopy Cover .

You should probably run Spider Umbra , I say this because I have won games just because I drew one or had one on a creature.

And I prefer to sideboard Day of Judgment for creature heavy decks, just a few ideas after I got a better feel for the Aura-tress style of play.

February 7, 2011 4:54 p.m.

ggomes2 says... #11

Please help me take out 8 cards.

March 21, 2011 10:59 p.m.

The_f6X says... #12

I'm not sure how to help you other then saying that things like Sun Titan, Wall of Omens and Baneslayer Angel, although nice, don't assist and I'd recommend going more aggressive and fast with things like ramp and stuff. I'd link to my aura deck, but I've linked.to it two comments ago.

April 4, 2011 9:34 a.m.

Shadowhand says... #13

I'd take out Baneslayer Angel and Journey to Nowhere ; maybe card:Garruk's Companion. I'd also try to get your land down to 20, and even out your ratio of basic lands. Throw in a couple Gigantiform to fill slots from less land. I'd also recommend +3 Sunpetal Grove and -4 Stirring Wildwood . Check out my deck:aura-dance-1.

April 11, 2011 2:37 p.m.

ajpinto says... #14

Have you considered Armored Ascension . I know you only have 10 Plains but the flying and a +2/+2 boost can swing a game, especally on a Aura Gnarlid or Kor Spiritdancer .

April 12, 2011 9:43 p.m.

ggomes2 says... #15

I really like baneslayer, if he has a canopy cover, it is pretty much game over. I also feel wall of omens is pretty essential as it helps against aggro and helps with draw. Sun titan brings back 31 of my 35 permanents...enough said. For garruks's companion, i was deciding between him and turntimber basilisk, and went with him. I would not mind replacing him however with something more useful. Same with baneslayer, if there is a creature worth replacing him with, I will definitely do it. I am also thinking of putting the 2 day of judgments in the sideboard. Ideally i want to be running 23 land, 18-20 creatures and 17-20 enchantments/auras. Any suggestions on what to put in. Thanks a lot for the feedback I hope my explanation of the cards and why I have them in makes sense.

April 14, 2011 4:52 p.m.

zandl says... #16

Bleh. Journey to Nowhere ? You know it's not an Aura, right? Use Arrest instead.

You need more Auras if you really want to get Aura Gnarlid and Kor Spiritdancer going. Here's my deck, for some inspiration.

http://tappedout.net/mtg-decks/gw-titan-aura-please-comment/

I find that all of the 1-drop Auras work better than the expensive and more-powerful ones, just because Gnarlid and Spiritdancer buff themselves and I can use them a few turns earlier.

If you're going to stay Standard, adding Blue isn't worth it. It'll only slow you down and won't give you any real advantages in today's meta.

Armored Ascension is nice, but it's not a bomb and shouldn't be used in anything but mono-white. Remove the creatures that don't benefit from Auras, like card:Garruk's Companion and Wall of Omens (the latter of which can't even attack), and throw in a bomb Aura card, like Celestial Mantle or Eldrazi Conscription , even.

April 18, 2011 5:42 p.m.

zandl says... #17

On a side-note, I would be running at least 8 Totem Armor cards if you're mainboarding Day of Judgment . Nothing you have protects your creatures from it except Hyena Umbra .

April 18, 2011 5:43 p.m.

ggomes2 says... #18

I know journey to nowhere isnt an aura but sometimes you just need that type of removal. People can get around arrest, even pacifism (think venser, into the roil, revoke existance...) Yes those can also bouncy journey back, but at least it'll go to my hand and I can use it again. Like I said earlier i wouldnt mind parting with Garruk's companion, but not sure what to put in its place. I have been playing with this deck for about a year and I can tell you from first hand experience, too many auras can be a very bad thing. I would rather have creatures out like wall of omens, and garruk to stall long enough to draw auras, than be stuck with a hand full of auras and nothing to put them on. At least with creatures I can attack, or block. I am considering taking out the day of judgments, but I want to put in creatures in their place, any suggestions or ideas?

My idea is something like this...there are really only 8 creatures in standard right now that benfit that MOST from auras, spiritdancer and gnarlid. Currently I have 14 auras, I do want to go up more (wish I had spider umbra, but I dont). So my thought is, make it aggro. Have a whole bunch of creatures out that no matter what will benefit in some way when an aura is attached. If I have a spiritdancer or a gnarlid out, or both, even better. But if not even a garruk's companion with a hyena umbra is no laughing matter, a 4/3 first strike and trample for a total 3cmc is pretty darn good.

Also Im not thinking of adding blue. Not sure where you got that actually, lol. Originally this was bant colors and worked really well with spreading seas and eel umbra, but works better this way.

April 21, 2011 10:56 p.m.

masterpeez says... #19

I used to play aura until I got raped by a red deck that waited to bolt my creatures until I had cast an totem armor aura, thus making it a 2 for 1 kill every time. Such a simple strategy. Completely wrecked. Never playing auras again.

April 21, 2011 11:45 p.m.

That is the saddest of all Magic stories.

The music behind this story is in the key of D-minor.

I saw it on V-H1

April 21, 2011 11:46 p.m.

zandl says... #21

C-sharp-minor is darker.

Anyways, Auras work if you know what you're doing. I've never had a problem with Lightning Bolts like you said and I've been playing Auras at FNM for months now.

April 22, 2011 12:08 p.m.

masterpeez says... #22

yeah it depends more on how good of a player your up against. but if your opponent knows what theyr doing, you get pooped on.

However, auras are so fun. gnarlid is so good.

April 22, 2011 1:44 p.m.

I dont know why i think this, but for some reason i think this deck needs Garruk Wildspeaker .

oh and drop the two Day of Judgment s in your sideboard in favor of Vines of Vastwood .

card:Garruk's Companion...nice call.

drop a Stirring Wildwood and add another Sunpetal Grove .

otherwise, i like this. very much.

April 22, 2011 2:35 p.m.

Shadowhand says... #24

Just a slight correction to your math. Of your 14 auras, only 10 of them are cast on your creatures. Not enough in my opinion, but then you're running an aggro version.

My deck:gnarly-aura-dancer has 16 auras to cast on my 17 creatures, though honestly I only cast them on 10 (spiritdancer, gnarlid, and sun titan), and they are typically stacked onto the 2 or 3 creatures on the battlefield. The point, though, is that I always have one in hand to trigger pump and draw.

April 22, 2011 8:45 p.m.

zandl says... #25

Yeah. Aura Gnarlid should've been at least an uncommon. He's better than a lot of the rares from Rise of the Eldrazi.

With a Canopy Cover, there are only a handful of cards in Standard that can take him out. He can only be blocked by at LEAST a 3/3 with flying or reach, before any other Auras are on the field.

April 23, 2011 12:39 p.m.

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