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Enchantment (3)


Maybeboard

Sorcery (1)


Deck mechanism. First of all, some cards like vampire nighthawk will be changed for mirko vosk mind drinker and paranoid delusions or mind sculpt will be changed for the new dimir milling card dual called breaking.ok now lets start.

Turn 1, Tragic Slip if you opponent have a weak creature who can be a pain in the ass in the future, like Avacyn's Pilgrim.you can also play the artifact Glaring Spotlight

Turn 2, use your Dimir Charm on a 2 power creature that your opponent may have and that can be a pain in the ass in the future.You can calso mill for 7 or 8 if breaking card from dragon's maze its in your deck and your opponent its not a threat right now for you.

Turn 3 almost a rule to use Tribute to Hunger because you need space for your Lazav, Dimir Mastermind or Desecration Demon to be on the battlefield with out any direct threat for the next turn, if the demon its alone in the battlefield, you almost win because he will be needing to sacrifice creatures in order to hold the demon. And if you have been losing health within the past turn you can regain it to stand alive. also you can wait to counterspell something that your opponent want to cast, maybe the best option because the opponent may have 3 to 10 card in this graveyard.

Turn 4 A decisive one, you can mill, cast lazav or the demon, remove or even use mutilate to clear the path for turn 6 and 5. not recommended to cast any creature, the best way its to kill something.

Turn 5 Cast a Consuming Aberration or mirko vosk dimir champion for dragon maze. if aberration its on play it may be a a 10/10 or more depending the way that you was milling.

Turn 6 maybe the last, consuming aberration its on the battlefield with a lot of of power, your opponent may have 2 to 3 creatures but if you have [[glaring spotlight on the field or even in your hand you may cast it for 1, use a milling card for 2 and sacrifice the artifact with 3 and guess what, your aberration may be a 15/15 to 25/25 hexproof unblockeable card on the field.

You opponent may need to be using defensive strategies from turn 4 to 6 if you kill his maybe weak creatures since the beginning of the match

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Top Ranked
  • Achieved #88 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

19 - 4 Rares

7 - 3 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 3.50
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