Dimirritation

Standard Vindemiatrixx

SCORE: 64 | 142 COMMENTS | 11513 VIEWS | IN 32 FOLDERS


Vindemiatrixx says... #1

UPDATE: Currently thinking about swapping in for a Far / Away currently the deck is doing okay 3-0 according to kitchen table magic last night so that's a start! I tried running less creatures and the bad side to that is I have no chump blockers until I get a Wall of Frost so I need to keep a decent amount of creatures in the deck as of now

September 25, 2013 11:42 p.m.

Vindemiatrixx says... #2

UPDATE: Keep swapping instants for more Wall of Frost and vise versa, I like the idea of getting a wall out by at least turn 4 not sure what I want to do, the best turn 4 ive had was 2 Duskmantle Guildmage and a Wall of Frost but it doesn't happen that well fast enough, I think I need something to speed the deck up but i'm not sure what would speed the deck up other than Quicken for more draw power, but then I can't decide what to replace in the deck for it. I need some help!

September 26, 2013 12:06 p.m.

Vindemiatrixx says... #3

Went 4-0 tonight at my kitchen table magic :D its doing excellent, players don't want to play anything too massive because they are scared it will be countered and that's even if I don't have a counter in my hand ha. Tonight I won more so by damage than by mill so thats also an interesting factor, Psychic Strike is too good! Still would love some recommendations!

September 27, 2013 12:16 a.m.

Vindemiatrixx says... #4

Removed 2x Negate for 2x Pilfered Plans the draw power and mill from it proved to be way good in testing. and most of my counter spells are used for creatures instead of spells but can also be saved for anything I may fear so a Sorcery/Instant counter seemed less useful in my testing. Still would love some feedback or suggestions! And +1's are always nice

September 28, 2013 2:49 a.m.

Quadsimotto says... #5

Looks really good on the control side. I like Pilfered Plans but i took some advice from others and removed it to make room for Cyclonic Rift I sure like the win cons in this mill or kill looks like what will be taking to FNM. Consume This as much as i really like Mirko Vosk, Mind Drinker I removed him from my deck to make room for some chump blocking scrye.Helped to cycle through to a Jace. I really do like this set up mana curve looks nice. I guess the only advice i have would be to change out two Wall of Frost for two Hover Barrier same CMC only need one island and has huge toughness against fliers. Plus one from me and good luck running your mill.

September 28, 2013 4:35 a.m.

Vindemiatrixx says... #6

Wow I never knew of Hover Barrier that thing is amazing! making the switch ASAP swapping 2 for 2 of course, the only downside is no tap but the plus is flying creatures will also be stopped thanks for the epic recommendation! Super helpful.ill be taking a look into your deck as well if you play aggro or boros maybe you could help out on my deck Mulligan? PSH! i love how its working at the moment but maybe some helpful outsider insight will make a change for the better. Also appreciate the +1 thanks!

September 28, 2013 4:42 a.m.

Quadsimotto says... #7

I have only just recently returned to MTG and my first FNm got me getting my ass kicked because i was trying to use a mono blue mill.. Tons of walls with Sage's Row Denizen , Doorkeeper .Chronic Flooding and Tome Scour plenty of counters to keep them in check. Was i surprised to see the changes in the game and quickly i was killed by a "control" deck. Much less a BW weenie. amazingly enough i did fairly well against a GR aggro. Your other deck looks really solid. I will play test it some this evening when i get off of work to see if there are any cards i would add. Thanks for the plus one.

September 28, 2013 5:30 a.m.

Bluemagictime says... #8

Might find room for two more Pilfered Plans to make sure you don't stall out in a top deck mode. Also might go to a second Jace, Memory Adept if you are relying on mill for the win. You could go to 1 Mind Grind for the slot.

September 28, 2013 10:28 a.m.

MusicOfTheGods says... #9

You can probably take out the walls for Omenspeaker two drop, 1/3, scry 2. Excellent blocker as well as the scry. Also, run at least one more Jace, Memory Adept . If he hits the field and isn't responded to, he dominates the game in a few turns. Also, Far / Away is insanely great removal. I love seeing it here but maybe try one or two more? +1!

September 28, 2013 12:13 p.m.

Vindemiatrixx says... #10

Thanks for all the recommendations guys! @ Bluemagictime, I am currently working on adding a secondary jace in the deck. I can add him on this but in real life I still need to get a second copy haha. As far as Pilfered Plans I would like more of them but its hard deciding a slot! Any suggestions? Also @ Draco-Genius I would like more Far / Away but again its a problem getting the space. I feel like the deck is almost where it should be so taking cards out is being a difficult task. Got a suggestion for a swap?

September 28, 2013 12:57 p.m.

Kre says... #11

After looking, I think you can take Breaking / Entering out. Two for Far / Away and two for Liliana of the Dark Realms . Lili here can not only thin our your deck, she can fetch the lands, PLUS she makes Mind Grind a terribly nasty thing. I also think Omenspeaker still, would be a much better replacement to the walls. Oh, and if you are looking to put in Pilfered Plans into it, then put in one Far / Away and one Pilfered Plans

September 28, 2013 1:11 p.m.

Vindemiatrixx says... #12

Took some advice from you guys and removed 2x Tome Scour and added 1x Pilfered Plans and an extra Jace, Memory Adept I don't really want to add Liliana of the Dark Realms to the deck since it would take me 3 turns to try to save her before I can drop her swamp bomb for a mind grind win, im still debating on this but it just doesn't feel like the right move. Also thinking about Omenspeaker simply for the scry. I may remove 1 Wall of Frost and 1 Hover Barrier to add 2x Omenspeaker but then my toughness on 2 creatures dramatically decreases. However the scry could lead me to much better draws... Tsk tsk soo many options. Tis why I love this game

September 28, 2013 8:47 p.m.

Quadsimotto says... #13

i love Omenspeaker scry is a great way to get what you need when you need it and with this strat that is super helpful. It is all about how the deck feels to you though. If you like the walls, leave them. I know for me it took everything i had to let go of Mirko out of my deck. A four land grind every time he stirkes just felt too good to let go of. In the long run his CMC was just too high.

September 28, 2013 10:19 p.m.

Vindemiatrixx says... #14

I feel the same way about Mirko, his ability is super amazing, but yeah he is a 5 CMC and the deck already has 4 other 5 CMC cards... but I don't exactly think a single Omenspeaker would really change the tides of battle if you know what I mean. To me mirko serves great as a flying defense to further protect jace from flyers as well as having a nice added mill ability, however im sure there could be something interesting to toss in the pot and removing Mirko. But I can't decide what. The reason I run 2 of each wall is so by turn 3-5 I can get atleast some form of wall out, of course this doesn't happen everytime but the second I cut a wall out the less chance I have to get one out in a good time period... which leaves me open basically, im open to more ideas to further improve the build because as it stands this currently is my real deck and it will be seeing FNM action this weekend, so I have 6 days to make my final changes!

September 28, 2013 11:40 p.m.

Quadsimotto says... #15

i like the walls they buy time. time is what you need in this style of play.

September 29, 2013 6:58 a.m.

i have a deck like this, mindlessness, i haven't tested it in fnm yet, but i does do pretty well in cockatrice, you can use that if you need help

September 29, 2013 7:32 a.m.

Vindemiatrixx says... #17

mindlessness looks like it would work for you, but to me its lacking creatures, as Quadsimotto said, walls buy a good amount of time, and the more time I have the more the opponent will be sending cards to the grave, I just like the more creature heavy side of it to chump block and slow down an aggro deck slightly, I have tried more spells and less creatures but it never worked out for me.

September 29, 2013 2:33 p.m.

either way, you should definetly look at Grisly Spectacle , it can kill pesky tramplers and can mill your opponent at the same time

September 29, 2013 5:07 p.m.

Vindemiatrixx says... #19

The problem I have is 4 CMC, at 4 CMC I can toss a Essence Scatter as well as a Breaking / Entering or Murder plus at a high CMC thats less time I can play on opponents turn vs. tapping out

September 29, 2013 5:20 p.m.

Vindemiatrixx says... #20

I also forgot to mention that if Consuming Aberration is in play thats 2 spells vs. 1 so his ability would trigger twice for the same amount of CMC instead of just once. Alot to consider in my opinion

September 29, 2013 5:21 p.m.

thejet238 says... #21

I like it!!! I was thinking about going mill for my dimir deck but didn't have the Jace's. Good luck with your deck this standard season!!! +1 from me

September 29, 2013 8:48 p.m.

Vindemiatrixx says... #22

Much love thejet238 we both rock the best guild _ thanks for the +1 if you come across any help for a sideboard for me it would be much appreciated. Im taking it to FNM this upcoming weekend and literally have no sideboard figured out lol

September 29, 2013 9:19 p.m.

AJohnson9x says... #23

Lets compare two cards. Traumatize and Mind Grind . Five mana you can typically remove 20-24 of the opponents cards with Traumatize . The same mana cost will only mill up to reaching 3 lands with Mind Grind . A player typically has 20-25 lands in their deck...Mind Grind is an late game card if things get drawn out, nothing more. I'm surprised there's no Breaking / Entering or Grisly Spectacle , must have in my opinion.

September 30, 2013 5:31 a.m.

Quadsimotto says... #24

He has Breaking / Entering in his main board. For my mill I wanted to keep the Traumatize but play testing proved to me the usefulness of Mind Grind if I am going to use a five cmc I want it to be an aberration followed next turn by a grind.Triggering his ability and putting it on the stack first to get that land out of the way. by turns five and six I have found this combo to be as effective if not more so than Traumatize .. However both work nicely.

September 30, 2013 6:20 a.m.

Vindemiatrixx says... #25

Yeah Mind Grind is typically my finisher, my problem with traumatize is it doesn't really get the job done. Yeah its cool to mill half the deck on T5 but I never had any luck using it, therefore I completely removed it, and it sure doesn't deserve more than 1 slot in my opinion to draw it, thats just crazy. Basically the main difference is Traumatize you HAVE to use it by atleast T5-6 to be worth it, anything past that and its a dud for me considering I can typically mill about 30 cards by that time. I don't run Grisly Spectacle for the sake of CMC id much rather use Doom Blade yeah it has the added effect of milling as well, which can be big but it can also be small, the extra 2 mana could better suit an Essence Scatter or a Breaking / Entering since I doubt the majority of the time you would be killing an 8/8 monster with it. Ill probably find a spot for it in the sideboard though if I run into pesky black creatures. Thanks for the +1

September 30, 2013 12:35 p.m.

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