A casual deck. Win a multiplayer game by not necessarily attacking. Once things are setup to your liking, either wage war or summon Azor's Elocutors to win the game in five turns. Early game it doesn't seem like much of a threat. Honestly, it seems like more trouble than it's worth to bother with at first. Zethi, Arcane Blademaster as the commander enables you to copy instants (so long as you pay the kicker cost) from the graveyard and utilize them to control the battlefield while populating the board with soldiers. Cards like Propaganda, Aurification, Teferi's Moat, Dissipation Field and Firemane Commando ought to persuade your opponents to attack someone else. It is very difficult for token armies to overwhelm you when they need to pay 2+ mana per creature once you've set up these, but setup these once you've acquired Counterspell or Meddle.

Plenty of cards to setup one's pillow castle with buffed (via Captain of the Watch, Archangel of Thune, Benalish Marshal) 1/1 soldier tokens with Darien, King of Kjeldor, Elspeth, Knight-Errant and Increasing Devotion. Tutors like Enlightened Tutor and Mystical Tutor enable you to search for the Counterspell and Cloudshift. Use the Counterspell to control and dissuade use of board wipes, while using the Cloudshift to allow your commander to 'update' her instant list by taking her out of the battlefield and back in so she can repay the kicker cost and acquire more instants. The most ideal time to summon your commander is once you've found a tutor and cast it into your graveyard and cast Cloudshift. Then you should summon your commander. Kick it. Attack with her. Recast tutors. Acquire more copies of instants. Cloudshift. Pay the kicker. Acquire more instants. Attack.

Rogue's Passage, Counterspell, Meddle or a Holy Day will keep your commander alive (and she must attack once per turn until you've got enough instants to comfortably coast). Use your time in the game to convince the other players that someone else is the big bad. Holy Day will enable you to acquire more spells but not damage your enemy. You're just there to sit and enjoy the game after all. Increase the amount of copies of kicked instants. Gwafa Hazid, Profiteer, and Pacifism will make player's creatures useless. Grand Abolisher will keep your turns enemy instant free. Boromir, Warden of the Tower will protect against creature abilities. Peacekeeper will stop all armies dead in their tracks so long as you can keep him alive by using a card like Elgaud Shieldmate, though honestly she's best reserved for Azor's Elocutors. Cast expensive cards with High Tide, but most of these cards aren't particularly expensive. However, High Tide stacks and may enable you to cast a whole hand of enchantments at once. If you set this up right, you will have an impenetrable fortress with 100+ life from Congregate and obscene +X/+X army with Archangel of Thune— You could Ray of Command your opponent voltron commander into oblivion or Swords to Plowshares enemy commanders back into the command zone.

The downsides are that you will keep mana in reserve for instants. At least 6 at a time late game. Only counterspell what is absolutely necessary. You don't want to attract aggro. Gaslight. Give your friends a round of beers. Use Swords to Plowshares as a on your 1/1 soldier as a "friendlier" alternative. Build up your Swords to Plowshares like you're amassing tomahawk missles. Use Devastation Tide like a WMD, but only when you've acquired a 'You have no maximum hand size' from Tamiyo, the Moon Sage.

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96% Casual

Competitive

Date added 1 week
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 0 Rares

17 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Emblem Elspeth, Knight-Errant, Emblem Tamiyo, the Moon Sage, Human 1/1 W, Soldier 1/1 W, The Ring, The Ring Tempts You
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