Not sure if it's worth a slot but 2 Solidarity of Heroes could let you grab a victory 1 turn earlier.
May 6, 2014 10:22 p.m.
also, swapping in Gravecrawler in for Tenacious Dead could be a better swap. with the Slitherhead you have 8 zombies total.
I don't know that the price for a Gravecrawler is these days.
May 6, 2014 10:29 p.m.
why don't people ever read the tag for the deck showing what format it is played in? lol. good budget deck man, love it.
May 7, 2014 12:28 p.m.
May 7, 2014 5:02 p.m.
Bioshift is an interesting suggestion, but I don't know why you would necessarily want to move the counter mountain from BfC to CjM. It makes me wonder how exactly Corpsejack Menace and Solidarity of Heroes interact, though. My assumption is that it's looking at the number of counters and then adding that many, a la Vorel of the Hull Clade but with different phrasing. In which case, CjM only doubles the amount that's being added and turning it from a 2x multiplier to a (1+2n)x multiplier, where n is the number of CjMs you control.
May 8, 2014 6:43 p.m.
If you Double the counters with Corpsejack Menace on board, it will be triple amount instead. So, with 10 counters you could get another 10 with doubling, and another 10 for Corpsejack, because it doubles only the additional counters. If you control 2 CjM it will be 40 CjM counters, so 10base+10 for doubling +40 for double CjM = 60 Counters total.
This is counted like this, because Gatheres says that:
"If you control two Corpsejack Menaces, the number of +1/+1 counters placed is four times the original number. Three Corpsejack Menaces multiplies the original number by eight, and so on."
May 8, 2014 7:41 p.m.
Oh, my carrot that raised 2 to the nth got lost somewhere along the line, but I meant 2 to the n.
May 8, 2014 8:07 p.m.
@jakonater: Will consider it! :D
@mrfb: Sorry, but on comment number 35 I didn't get a word you said. :P
@J3d4: Thanks for clearing that up! :D
May 8, 2014 10:02 p.m.
Oh, the "carrot" character you get when you hit shift-6 (which looks like a small "/\") slipped between the cracks of tappedout's formatting markdown code. So it changed what was meant to be "2 /\ n" (two multiplied by itself n times) to "2n" (2 multiplied by n).
for n = 0, 1, 2, 3, 4...
2 /\ n is 1, 2, 4, 8, 16...
while 2n is 0, 2, 4, 6, 8...
So, if you use SoH on a creature with a three +1/+1 counters on it while you have four Corpsejacks out, it'll end up with 3 * 17 = 51 counters on it. That is, 3 * (1 + 2 /\ 4).
In a less mathy sense: SoH will try to double the counters by adding an amount equal to however many counters the creature had, and then each CjM in turn will double the amount being added.
May 8, 2014 11:10 p.m.
Just that it'd turn to a 66/66 not a 64/64 and also recommend was spelled wrong not to be that guy just helping :D
May 9, 2014 12:28 p.m.
Why not just run 3 Golgari Charm instead of 2 Golgari Charm and 1 Wrap in Vigor ?
May 9, 2014 12:37 p.m.
May 9, 2014 12:47 p.m.
TheDoodGuy says... #22
I don't know if anyone is aware, I may have missed someone mentioning it, but regeneration does not work on sacrificed creatures. Therefore Golgari Charm and Mending Touch would have little use.
May 10, 2014 1:25 p.m.
It can protect Bloodflow Connoisseur or Corpsejack Menace as well, but I think regeneration is not the best mechanic for protection, so you could add Ranger's Guile , Sheltering Word or Mortal's Resolve to side, against hard removal matchups.
May 10, 2014 2:46 p.m.
@TheDoodGuy & J3d4: I am aware that regeneration doesn't work with sacrifice, but it does protect my BC and my CM.
Scorprix says... #1
@mrfb: Nice Call! :D
@AlphaRue: Those don't help the deck as a whole, and are to expensive. :P
May 6, 2014 2:52 p.m.