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"Not everything on Innistrad is visible. The soil does not encourage the dead to rest." - Wrenn

Night is falling on Innistrad and humanity will not die without a fight...nor let death keep them from fighting. This is a spirit-themed deck build around the new Disturb mechanic from Midnight Hunt. Tis still a prototype - hence I would welcome suggestions - but I will say that one will never be without creatures as many that die during combat can be brought back as either a geist or enchantment during your second main phase, and any of those deaths will give the Bereaved Survivor   reason to transform her life. While lacking the speed of a pure aggro deck, this spectral assault is not easily beaten back as you can chump block with one or many creatures, killing your opponent's larger one if possible by having them block together and, again and regardless, able to resurrect with Disturb before the end of that same turn or in the beginning of your next one. Dungeon Geists and Candletrap add a prison feature as well - whoever heard of ghosts without chains? - while the flip side of Chaplain of Alms   will protect your geists from suffering the vengeance of others.

Overall performance? If your ghost host does not soar above your foes and drain the life from them, you will at the very least give them a long and challenging game since board-wipes, milling, and counter-spells mean less thanks to Disturb. Hence you will also annoy your opponents seeing as typical tactics are less effective. I am not saying this deck cannot lose, as it absolutely can; rather, I am simply saying that I have never seen this deck lose quickly save to aggro-swarm decks.

(If you like my themed decks then you may also enjoy Sun Empire's Assault, Prismari Ascension, Host of Sunrise, and Swords of the North.)

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary." - Thalia

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98% Casual

Competitive