Maybeboard


Overview

This deck revolves around sacrificing and reanimating creatures. Wins come primarily through life drain combos, but mill and attacking with a mass of tokens are also options. Wins should come by turns 5-7.

This Chainer, Dementia Master build differs slightly from others in that it is more line-of-play focused with substantial redundancy. Whereas other builds tend to incorporate stax elements, toolbox options, and a degree of life gain, I've found more success with a 'the best defence is a good offence' approach (i.e. keep threatening to close out the game and see if other players can answer, rather than try and answer their threats).

A full list of combos appears at the end of the page, however the main winning combos with infinite life drain are:

High mana cost creatures are typically brought into play via the graveyard, and lower cost artifacts etc played from hand.

Card breakdown

Creatures:

Artifacts:

Sacs

Misc.

Combos & WinCons

Suggestions

Updates Add

Comments View Archive

Date added 8 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Bat 1/1 B, Harpy 1/1 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views