Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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Epochalyptik says... #1

Mindbreak Trap rarely gets cast for the alternate cost and it's usually a more expensive Dissipate . I like that it can exile multiple spells, but it's just too conditional in terms of power and too costly to cast. I'd rather have more draw power.

September 6, 2012 2:16 p.m.

ameuser says... #2

Yep that seems better :-). I've made some changes to my deck and if you ever feel like making any more suggestions to my decks, I'm always appreciative. I really appreciate the extra set of eyes from a player who is knowledgable and skilled, such as yourself. I don't want to flood your deck's comment box with my deck tags, so I'll leave it out unless you'd like me to add it.

But about more about the deck: what makes Time Stretch preferable over Time Warp ? If you're already going infinite, wouldn't Time Warp be easier? I'm also not aware of all the interactions do I'm probably missing something :-)

September 7, 2012 2:45 a.m.

Ahriannah says... #3

I suggest Melira, Sylvok Outcast for some added control if you can fit her in With Glen Elendra Archmage them together gives you counters for noncreatures with the infinite mana you have is great.

September 12, 2012 10:39 p.m.

Epochalyptik says... #4

Melira, Sylvok Outcast doesn't have any interactions with the rest of the deck and it isn't relevant by itself. I don't really want to weaken the synergy or power of the deck for the sake of having a single persist combo.

September 12, 2012 11:14 p.m.

Ohthenoises says... #5

Have you ever considered Psychosis Crawler as a passive way to kill the table? You have enough counter magic to protect it and I can just see it going nuts with Damia, Sage of Stone .

Also, Consecrated Sphinx and Psychosis Crawler do fun things together when there's multiplayer going on.

September 15, 2012 5:37 p.m.

Epochalyptik says... #6

Psychosis Crawler is underwhelming in EDH. Maybe it's alright at the casual level, but it just doesn't do anything when you play against higher level decks.

September 15, 2012 5:38 p.m.

Ohthenoises says... #7

Just figure with card:Blue Sun's Zenith/Consecrated Sphinx /Damia, Sage of Stone /etc etc etc that it would do upwards of 6-7 damage a turn every turn to everybody.

September 15, 2012 5:40 p.m.

Epochalyptik says... #8

That isn't nearly enough to justify it. Psychosis Crawler doesn't offer any utility outside of being a slow life sapper. It would also be the only card in the deck that focuses on noninfinite kill methods, making it less effective.

September 15, 2012 6 p.m.

dchamp says... #9

How About Temporal Mastery ? Holding A Mystical Tutor ? .....Then Fetch Temporal Mastery .... Sort Of A Mini Combo. =D

It Was Ok If You Miracle It On Early Game, It Was Just Like FREE Explore (Untaps Lands, Draw A Card And Play Another Land).It Is Still Ok If You Hard Cast It Mid And Late Game.And It Is Awesome! If You Miracle It Mid And Late Game.

And Also I Agree To ameuser:

Time Warp Is Better Than Time Stretch . Me Too Have A Damia Deck For A Very Long Time Now....

I Experience Lot Of Times Casting Time Warp Early Game (Assuming You Have 6 Mana That Turn),

Then Regrowth It In My Extra Turn, Then Cast Time Warp Again (7 Mana)

Then Eternal Witness It Again, And Cast It Again! (8 Mana).

That Would Be 4 Turns In A Row!!!!!

And Add The Fact That I Am Using Restock Too...(May Target Time Warp And Regrowth Or Eternal Witness .....If You Ramped Very Well.... You Will Be Having 6 Turns In A Row!!!

BTW I Am Using Both Temporal Mastery And Time Warp In My Damia Deck And I Don't Use Time Stretch

September 17, 2012 8 a.m.

I don't think Temporal Mastery is that good. I'd rather be using my tutors to find Tooth and Nail . I suppose it would be alright considering the topdeck tutors and card:Sensei's Divining Top, but it's not really something I think is critical to the deck.

I also don't really know how I feel about the 5-drop Walks. Time Stretch has the benefit of granting two extra turns. This makes it easier to recur and cast it in the extra time while still accomplishing other tasks. It's mostly just a preference. I've had a few people tell me they prefer Time Warp and Temporal Manipulation to Time Stretch and I plan on analyzing them and possibly testing them in the next month or so. I just don't get many opportunities to playtest against high level opponents, so I can't say for certain which is better at this time.

September 17, 2012 12:37 p.m.

ameuser says... #11

Two turns is nice, certainly. But going infinite would have a better chance of happening sooner with a Time Warp than with a Time Stretch . And if you wanted to test against high level, you could playtest against my deck (though mine is tailored to multiplayer probably) or another deck on here, or you could just find a netdecked tendrils of agony t1-win deck and see how yours competes with it haha. They're so boring to play with or against. Also you could make a proxy deck for yourself and play against it. Mono-blue Erayo would be annoying but solid too

September 17, 2012 5:13 p.m.

This deck is designed to handle both 1v1 and multiplayer. It handles the latter with more efficiency because decks like Zur aren't as prevalent in those metas. Ideally I'll be playing this deck in side events or tournaments.

September 17, 2012 5:38 p.m.

ameuser says... #13

Yep. Those darn maralen and tendrils decks I feel would be prevalent in tournaments and side events, since they usually win t1, and definitely inside t3. Also, I've played in a tournament a while ago with my pre-somewhat-optimized aggro deck (I'd like to enter into more soon), and the only reason I lost was because a person I knew was in my pod and manipulated the table into killing me (but not before I mortally wounded him by destroying six of his lands, all his creatures, and all his mana rocks by t6 :-) ).

One of the upsides to a strong aggro deck in competitive play, I've found, is that people are hesitant to use their resources to control it, since it usually takes everything they have and leaves them landless, Mana Drain less, Pact of Negation less, and mana-rock-less when trying to battle the rest of the table's combos and such.

The point in making is this: if you want to face an incredibly strong deck, play against tendrils and other t1-win edh decks. But those are exceedingly douchey. There are so many other great control decks in talrand, azami, mono-green Azusa, etc.

September 17, 2012 6 p.m.

Nobody in my playgroup has those decks. I might have to proxy them or go on Cockatrice if I feel like putting in the effort.

I did play against a Talrand deck in DC, but the player was not great and it was relatively simple to set up a countercontrol tactic to nullify his impact on the game.

Aggro decks haven't really been a problem for me because they aren't very prevalent in multiplayer pods. One removal spell destroys their strategy and it's impossible for them to kill a table of combo players before someone else wins.

September 17, 2012 6:27 p.m.

Ohthenoises says... #15

I'll argue that Aggro/combo decks with krenko can combo out turn 4-5 regularly and turn 3 with a well placed sol ring.

That is all.

September 17, 2012 6:42 p.m.

alexsmith21 says... #16

My playgroup has a few aggro players and they usually do pretty well, but it all depends on the climate of the table. EDH is just as much about politics as it is about putting your combos into play.

I've always added Propaganda -effect cards to my deck to offset aggro or token based swarm decks. I've found this helps keep me from being overwhelmed early game while I sit back and build my forces. One board wipe usually does the trick

September 17, 2012 6:47 p.m.

ameuser says... #17

I'd like to argue that if the rest of the table also has combo/control decks, the game shouldn't necessarily be over by t7 (due to control/counter spells), which by that point is when a good aggro deck has already nuked at least one player's board. True, a removal spell gets rid of one card or more, but what good is an aggro deck if it's not resilient? Haha. For good aggros, every turn after turn 2-4 should feature one or more must-answer threats or effectively win against one or more players.

Also, that player who decides they want to use their removal and control against a good aggro deck will 90% of the time not be the winner of the game, in my experience. Sure, the aggro player might lose, but one or more people usually have to take a loss for the group if they want their fellow combo players to win. But that's just been my experience playing against combo/control decks...thoughts?

September 17, 2012 6:55 p.m.

alexsmith21 says... #18

Have you ever thought about running Insidious Dreams ? I just stumbled across this card. I may be wrong, but I basically read it as, "Go grab your combo EOT."

September 17, 2012 10:10 p.m.

Insidious Dreams isn't really that great. I thought about it but I could never find a situation in game that I felt would be opportune to cast it.

September 17, 2012 10:24 p.m.

mafteechr says... #20

Time to replace Primeval Titan .

/banned

September 18, 2012 7:17 p.m.

Terrible call by the RC. I guess I'll figure something out; probably Necropotence .

Cabal Coffers and Urborg, Tomb of Yawgmoth will also need to be replaced now.

September 18, 2012 7:40 p.m.

dchamp says... #22

I Agree That It Is Better To Fetch Tooth and Nail Than Temporal Mastery With Mystical Tutor Or Vampiric Tutor "IF" You Already Have "Lots Of Mana" And Able To Cast Tooth and Nail .

But What I Am Saying Is That In Early Game (As Early As Turn 2) In A Situation Where You Are About To Start Your Turn Three With Two Lands In Play And You Are Holding A Mystical Tutor And/Or Vampiric Tutor . Free Extra Turn Is Always Good I Might Say.

BTW About My Experience In My Damia Deck: I Am Playing Against Different Kinds Of Players And Decks, Both Casual And Competitive, Multiplayer Or 1 Vs 1, In RL And Online.

But I Mostly Prefer This 1vs1 Commander Rules:

http://duelcommander.com/tag/1v1/

September 18, 2012 9:04 p.m.

I don't like French rules. Tournaments are typically run in multiplayer pods anyway.

I don't think it's a good idea to waste a valuable tutor to go find a card that will essentially be an Explore 90% of the time and a very conditional Time Walk the rest of the time. It doesn't seem like a wise investment of deck space or resources.

September 18, 2012 9:27 p.m.

no, i hate that Primeval Titan got banned, fuck Wizards... i know its prolly for the best but... still

September 19, 2012 1:21 a.m.

Wizards doesn't even manage the EDH banlist. The Rules Committee that created the format does; WotC's only involvement is formally recognizing it as a legitimate format so they can make product for it.

September 19, 2012 1:34 a.m.

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