Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

SCORE: 1278 | 2951 COMMENTS | 351268 VIEWS | IN 573 FOLDERS


maiden77 says... #1

swap for prime time could be Diabolic Revelation ? I know its expensive but im guessing you use the titan to fetch your land combos for which the revelation could also be used as well as for other bits at the same time should you have extra mana lying about that turn. if you used to Tooth and Nail titan then i see my suggestion being crap though haha if you used to hard cast it it may be viable given Exploration and Oracle of Mul Daya being in the deck just as massive shame that they have nullified the best land fectch creature in any format ever as well as ruining the coffers/urborg combo...i would say keeping the urborg would still be acceptable though? if you find a late game fetch land and you have urborg out you dont need to waste a land drop by getting a tapped land or waste a life, its pretty much free mana fixing for black too, Ancient Tomb won't hurt anymore if you don't need the extra mana etc etc

September 19, 2012 4:45 a.m.

Epochalyptik says... #2

If I don't have Primeval Titan , I definitely can't run Diabolic Revelation . PT was what allowed me to even afford to cast cards like that in the first place. Also, my fetch lands bring everything into play in default state, meaning the fetched lands are usually untapped.

I think I may be testing Azusa, Lost but Seeking as a replacement for PT.

September 19, 2012 1:16 p.m.

Ohthenoises says... #3

That seems like the best choice.

I know that BBB is hard to get a lot of time in Tri-color decks but have you considered Beseech the Queen ? It seems like such a great tutor for you here.

September 19, 2012 1:36 p.m.

Epochalyptik says... #4

I played Beseech the Queen for a while back when I first built this deck, but I found two problems with it:

1) The triple black cost was kind of prohibitive. Having to pay BBB, 2BB, 4B, or 6 for a tutor was kind of steep.

2) The search requirement and reveal clause are not ideal. I can't find anything with a CMC higher than the number of lands I control, which makes it utterly useless for finding things like Time Stretch or Tooth and Nail (which I typically tutor for).

September 19, 2012 1:39 p.m.

Ohthenoises says... #5

Ahhh fair enough good sir.

You had mentioned that you were trying to look for an Imperial Seal correct? So that's out... Hmm...

Are you after finisher fetching or after land fetching more?

September 19, 2012 1:43 p.m.

Epochalyptik says... #6

Not really sure. I like both. I suppose added ramp is preferable because it's necessary to get the deck going and build advantage in the early game.

September 19, 2012 1:44 p.m.

Ohthenoises says... #7

Alright I know these suggestions are bad, and I should feel bad. Expedition Map ?

Mwonvuli Acid-Moss doesn't give you 2 but it does give you 2 over someone else.

September 19, 2012 1:50 p.m.

Ohthenoises says... #8

Also, specifies "Forest" so you can get a dual with it.

September 19, 2012 1:51 p.m.

Ohthenoises says... #9

(Sorry for triple posting)

Someone playing an Omnath deck got me in a lock by using that and Eternal Witness to destroy most/all of my lands.

September 19, 2012 1:52 p.m.

Targeted LD tends to be bad in EDH. I would sooner run Three Visits than Mwonvuli Acid-Moss because it gets the land for less mana and puts it into play in its default state.

September 19, 2012 3:45 p.m.

Ohthenoises says... #11

That's fair. Just trying to rack my brain and see if I can come up with anything as a stand in for PT other that Azusa, Lost but Seeking .

September 19, 2012 3:46 p.m.

ameuser says... #12

If PT wasn't as vital to various decks' win conditions as it is, then nobody would care that it got banned (by win condition I of course mean insane land/mana ramping and fixing not available to any deck except those with green in them). Many people contend that being able to ramp and outpace opponents isn't unfair and/or is great strategy, and that may be true, but everyone understands that doing so will win the game, assuming the deckbuilder isn't boneheaded. I'm not necessarily joyous that PT got banned (I'd rather as few cards get banned as possible), but I can understand why they did it. Green in edh is so much faster than other colors, and that could be dangerous to the balance of the colors. I wish red got better as a whole, as a side note haha. What DISadvantage does banning PT give to this deck? Or is it just negating an advantage? interested in your thoughts.

September 20, 2012 10:24 p.m.

Ohthenoises says... #13

It stops his tutoring for Urborg, Tomb of Yawgmoth and Cabal Coffers for a HUGE ramp bonus. G/B/R is the fastest color combination as far as mana acceleration. (Red had Mana Flare [yes it's grouphuggy but meh], etc.) However, Blue allows for better control and protection than Red by far.

September 20, 2012 10:31 p.m.

It's not really a disadvantage because the deck still ramps. It's more along the lines of negating an advantage. PT wasn't vital to the deck, but it certainly allowed it to be more flexible in finding answers and ramping. It's the best card in the game in terms of land tutoring.

September 20, 2012 10:37 p.m.

kyoukitenshi says... #15

Why not switch PT out for Scapeshift ? I mean yeah you Sac you lands but you can find your land combos and if you have ramped a lot of basic then it doesn't usually create problems, or switch PT out for Veteran Explorer gets you only two basics but it does them by turn 2 or 3 usually and they are untapped (I realize that some times the Explorer can benefit your opponents enough to put you in a worse board position but I figured I'd throw in my two cents.)

September 21, 2012 12:17 a.m.

Scapeshift doesn't actually do any ramping, though. It can find Coffers+Urborg, but that isn't good enough to justify running any of them.

Veteran Explorer gives my opponents advantage. On top of that, I only run three basics to begin with and Veteran Explorer needs to die for its ability to trigger. I can't really see any justification for running it.

September 21, 2012 12:25 a.m.

MonkeyMind says... #17

Do you know of the infinite mana combo Grand Architect + Pili-Pala ?

September 21, 2012 10:59 a.m.

I know of the combo, but it doesn't really have a place in this deck. Neither of those cards are useful outside of their symbiotic interaction and I want to make sure that everything in the deck works with everything else in some way or another.

September 21, 2012 11:36 a.m.

rckclimber777 says... #19

Have you considered Massacre Wurm ? I've found that it has a decent interaction with the navigator which results in an easy board wipe and causes a decent loss of life as well.

September 22, 2012 1:36 p.m.

Massacre Wurm is just too expensive and limited to be applicable. It doesn't do much considering how much you have to pay to cast it, it's sorcery speed, and it needs another expensive card and more resources to turn into a hard board wipe.

Life loss and damage aren't really of great use to me. I kill players in one shot when I combo, so focusing on other wincons diverts resources.

I usually don't even put combo pieces like Deadeye Navigator into play until the turn I combo out.

September 22, 2012 1:39 p.m.

rckclimber777 says... #21

gotcha that makes sense.

September 22, 2012 1:45 p.m.

I've been testing Azusa, Lost but Seeking as a replacement for Primeval Titan . Got her out turn 3 with Life from the Loam picking fetches back up and proceeded to ramp into stupidity.

Azusa needs further testing, but she definitely shows promise.

September 22, 2012 1:51 p.m.

Deck has been updated. Currently testing Azusa, Lost but Seeking as a replacement for Primeval Titan . It shows promise, but it has a lot to live up to given the card that it has to replace.

September 22, 2012 5:06 p.m.

Ohthenoises says... #24

I think, how you described using Life from the Loam with Azusa, Lost but Seeking in conjunction with the fetches was brilliant. I think she will be a great addition as long as you can consistently get enough lands to fully capitalize on her ability.

Do you have a way to pump lands into an area where they can be played from regularly?

September 22, 2012 7:38 p.m.

With Crucible of Worlds or Life from the Loam , I can capitalize on draw effects by discarding land cards at EoT and then playing them in subsequent turns (while keeping spells in my hand).

Crucible of Worlds and Life from the Loam also turn fetch lands into persistent land drops.

With Life from the Loam and Scroll Rack , I can pay 3 and draw 3 without losing advantage. It's pretty stupid.

September 22, 2012 7:48 p.m.

Please login to comment