Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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Ohthenoises says... #1

As long as you can feed her she MAY turn out to be, dare I say it, better than PT here as she doesn't need to attack. She just lacks the body to swing.

In my Omnath, Locus of Mana deck: Rollover Minutes I ended up replacing him with card:Descendants' Path (It's elfball with Eldrazi). It's not a fair trade but it still hits 99% of the time.

September 22, 2012 7:59 p.m.

Epochalyptik says... #2

The problem is that Primeval Titan fetches nonbasic lands and puts them into play. Azusa, Lost but Seeking only works with what you have in hand (and sometimes in the graveyard), but PT finds what you need. Usually, just the two lands from the ETB trigger are enough to win the game. One attack seals the deal. Anything after that is just extra. There's a lot to be said for finding any two nonbasics, especially when they can be Boseiju, Who Shelters All and Deserted Temple or Cabal Coffers and Urborg, Tomb of Yawgmoth .

September 22, 2012 8:09 p.m.

Ohthenoises says... #3

Oh yes I agree, though what I mean is IF you can feed her she will be able to pump out the same land advantage (minus the tutoring) without having to attack and risk losing your engine.

September 22, 2012 8:12 p.m.

Epochalyptik says... #4

I suppose that's a fair analysis in some sense. It's part of the reason I'm testing her. The player I've been working on this deck with was in the game where I Life from the Loam ed fetches every turn since the beginning of the game and concluded that this potential was worth looking into.

September 22, 2012 8:21 p.m.

Ohthenoises says... #5

If you were able to play an Oracle of Mul Daya as well it could get worse.

September 22, 2012 8:22 p.m.

Epochalyptik says... #6

The funny thing is if you blink either Oracle of Mul Daya or Azusa, Lost but Seeking , their effects reset and you can play more lands.

September 22, 2012 8:28 p.m.

Ohthenoises says... #7

I've never had that many lands in hand to even THINK about doing that. That's just mean though....

September 22, 2012 8:31 p.m.

Epochalyptik says... #8

You have never experienced the wrath of BUG draw power. Landing Consecrated Sphinx and protecting it in a 4-player game (which is how most events are run) basically drowns all other players with your card advantage.

September 22, 2012 8:41 p.m.

Ohthenoises says... #9

No but I have some massive draw in Team Blade and deck:bruiser-light-of-voltron so I know how it can be.

September 22, 2012 9:05 p.m.

Johnngrimm says... #10

It might just be that I am incorrect about the rules but if you count your commander then you have 101 cards. I thought the limit was 100 cards with the commander?

September 23, 2012 9:07 p.m.

It is. Apparently Cabal Coffers never got deleted from the decklist. Thanks for the catch.

September 23, 2012 9:17 p.m.

Johnngrimm says... #12

This may have been asked before. How well does your deck function if Deadeye Navigator gets exiled? It just seems that a lot of your combos use him.

September 26, 2012 3:22 p.m.

Ohthenoises says... #13

How are you liking Necropotence ? Every time it hits for me I love it.

September 26, 2012 3:32 p.m.

Deadeye Navigator makes winning easier, but it isn't essential to winning. I can replace it with Phantasmal Image to keep the infinite mana combo going or use Capsize with Eternal Witness for recursive wins.

Necropotence will likely remain in the deck, but I have only played it once since I made the change. It seems to do well.

September 26, 2012 3:45 p.m.

Ohthenoises says... #15

Doesn't that always happen? You make 1-2 changes then you go to play it and those cards never show their faces. Hate that. I'm getting that with my testing of card:Descendants' Path

September 26, 2012 3:57 p.m.

alexsmith21 says... #16

What do you think about Tamiyo, the Moon Sage as a planeswalker in EDH? Not suggesting you add it, but just wondering your opinion

September 27, 2012 7:17 p.m.

I'm underwhelmed by it. At the level of play I participate in, it's not really relevant and it's difficult to defend it until the ultimate. I could see it being viable in a more casual environment where combat-based strategies are the norm and there isn't a heavy control presence.

September 27, 2012 7:21 p.m.

Johnngrimm says... #18

Just thought of some thing you might like Walk the Aeons + Crucible of Worlds + Azusa, Lost but Seeking is infinite turns for less mana.

September 29, 2012 11:25 a.m.

rckclimber777 says... #19

Just thinking out loud here, but have you considered Omniscience ? That and Palinchron gives you infinite mana as well. I realize its a little cost prohibitive and thus may not be worth it, just wondering. Is it simply too casual? Also I'm surprised not to see Diabolic Revelation here. I find that whenever I cast it, that I win the next turn.

September 29, 2012 11:27 a.m.

Walk the Aeons is an expensive and underwhelming card. It is only playable with Crucible of Worlds and Azusa, Lost but Seeking both out, and even then it isn't great.

Omniscience is pretty underwhelming as well. It doesn't do as much as you think; card:Blue Sun's Zenith is an X spell and I don't chain draws like I need to in order to take full advantage of it.

Diabolic Revelation is underpowered because of its mana cost and speed. I don't ever want to tap down to find a few cards at sorcery speed and the only way you really get value out of the card is to tap down.

September 29, 2012 9:10 p.m.

ameuser says... #21

@rckclimber777: Omniscience is underwhelming in some decks and works very well in others. There are a bunch of cool infinite combos with Omniscience , but it works better when you're able to play it by turn four at the latest, and if you have high-costing cards to play.

October 1, 2012 3:05 p.m.

I'm thinking about dropping Krosan Grip for card:Nature's Claim. Although the former is very good and kills cards like card:Sensei's Divining Top and Necropotence , it's kind of costly when I need to hold countermagic up.

October 7, 2012 2:01 a.m.

kyoukitenshi says... #23

Makes sense, if most of the meta isn't going to attempt to stop you blowing a card:Sensei's Divining Top or a Necropotence .

October 7, 2012 2:30 a.m.

Crivaro says... #24

Probably Underworld Connections over Phyrexian Arena ? With the Muse and a few other things this might be better. Also you would have control over your lifeloss. (Trying again to help, crossing fingers) :D

October 8, 2012 3:58 a.m.

Crivaro says... #25

Deserted Temple has another use then, too =)

October 8, 2012 5:07 a.m.

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