Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1278 | 2951 COMMENTS | 351277 VIEWS | IN 573 FOLDERS
Epochalyptik says... #2
Casualties come with war, my friend.
I don't think Void Stalker is good enough to really warrant inclusion. I'd sooner add Spell Crumple for its increased versatility and lower vulnerability.
November 22, 2012 12:37 a.m.
MTG_Player says... #3
Maybe Batterskull or Go for the Throat for kill and a good artifact creature.
or Vraska the Unseen any of the lilianas or even Recycle or to protect your creatures Asceticism
November 22, 2012 1:18 a.m.
Epochalyptik says... #4
Technically, Batterskull makes a black creature, not an artifact one.
Batterskull is alright in Standard and some casual EDH decks, but this list is meant to be all combo-control. I don't usually even acknowledge that the combat phase exists. Since it doesn't have any practical applications outside of combat, I can't include it.
Go for the Throat and similar kill spells, while good, are limited by their targeting restrictions. If they were like Terminate or Dreadbore (at instant speed), I would consider them. As it stands, I'm willing to pay a little more and get the Beast Within to solve my problems.
Vraska the Unseen isn't really that flexible in this deck. Creatures don't play a big role outside of combos. Vraska's +1 ability has little utility to me. Her -3 is likely the only ability I'd get to use if I resolved her. That basically makes her an expensive Maelstrom Pulse .
I used to run Liliana Vess , but I decided that she was a tad too slow for my purposes. Her other incarnations don't really do much for me; Liliana of the Veil isn't really relevant in combo EDH and Liliana of the Dark Realms is a slow ramp engine. I don't think the latter would survive long enough to get the ult off.
Recycle would be more useful if I weren't going for a control approach. I like to have a full hand at all times, and I want to be holding counterspells and a mix of other cards rather than waiting to draw them or having them to the exclusion of said other cards.
Asceticism is good, but unnecessary. I don't typically play my combo creatures until the turn I win, and they don't need such expensive protection when I have countermagic and lockouts like Teferi, Mage of Zhalfir and Mana Web . I can afford to lose the few utility creatures I play during my buildup turns if the losses are necessary to continue on.
November 22, 2012 1:28 a.m.
Why Maelstrom Pulse in a singleton format? Just wondering haha.
November 22, 2012 11:35 a.m.
deathbygiraffe says... #6
Probably because it's a Vindicate within BUG and occasionally it kills a bunch of tokens if it has to.
Try finding better removal for only 1BG.
November 22, 2012 11:41 a.m.
Ohthenoises says... #7
Putrefy is 1BG but it is not as good lol. (Except v.s. regenerators)
November 22, 2012 12:10 p.m.
Epochalyptik says... #9
Maelstrom Pulse is very good card. It vindicates any nonland permanent for 3 and can ruin token decks. On top of that, it's effective in situations where multiple opponents are relying on the same card. I've flashcasted Maelstrom Pulse against a pair of Consecrated Sphinx es before the game got out of hand.
November 22, 2012 1:56 p.m.
Epochalyptik says... #10
Sided out Deserted Temple for Cavern of Souls (Wizards). Thoughts?
November 25, 2012 4:48 p.m.
I saw the discussion with Black Diamond on MTGS, I think Cavern would be great.
Gifts Ungiven over Intuition ? One more mana: could have the exact same function, or possibly could net you one more card.
November 25, 2012 5:19 p.m.
Epochalyptik says... #14
@fireteam: If, as deathbygiraffe mentioned, Gifts Ungiven wasn't banned in EDH, it would certainly be in this deck. I think I would replace Fact or Fiction for it, though. You almost never find all four cards, though. You find two and then you get to keep both no matter what. That's actually the reason it's banned - it's an instant tutor x2 in blue for 4.
November 25, 2012 5:29 p.m.
lol Should have known. I thought: "Hey, it's legal in modern. It's probably legal everywhere.."
November 25, 2012 5:32 p.m.
"You find two and then you get to keep both no matter what."
By keep, you mean put in the GY?
November 25, 2012 5:33 p.m.
miracleHat says... #17
in my opinion, this deck can't really use the cavern. you have so many different types of creatures, that it just isn't worth it and if they do counter something like Snapcaster Mage , it is just their loss, because then you can combo off without having to worry about their counterspells.
November 25, 2012 5:35 p.m.
Epochalyptik says... #18
@fireteam: I may have been thinking of a different card. Strange. I can still find Eternal Witness , card:Volrath's Stronghold, and any two other cards and my opponent loses to that choice.
@m12fox: Four of the creatures and my general are all wizards, so I don't think Cavern of Souls is a bad choice. It lets me evade counterspells and land my general or Teferi, Mage of Zhalfir (my opponents lose to Teferi resolving at EoT). I don't really think it's any worse than Deserted Temple in this deck. What would you recommend?
November 25, 2012 5:42 p.m.
miracleHat says... #19
fudgecrackers, your land base is so good. i would suggest Maze of Ith but you don't want it for your deck, so i would suggest you consider Gemstone Caverns or Gemstone Mine but otherwise i don't know.
November 25, 2012 5:50 p.m.
I run a deck (only casual) very similar in concept that uses Memnarch as commander for the main control element. I realize this is far weaker because if he is countered etc the deck, too, becomes much weaker. But with all the mana you generate, you could make good use of him.
November 26, 2012 5:41 p.m.
Epochalyptik says... #21
The problem with Memnarch is its slowness. At 7 mana to cast, it puts me in a difficult position; if I'm investing that much mana in a single spell, I need that spell to win me the game. I can't afford to tap out or even dedicate most of my resources to a card that can't instantly win or guarantee me the win. The activation costs of his abilities are also expensive. Often, high-level games rarely see permanents that are worth stealing for that much mana until the final turn or two. At that point, if I haven't dedicated all of my spare resources to assembling my own victory, I will lose the game. In a casual environment, I would consider it. As a strategy at the level of competitive play this deck finds itself in, it leaves much to be desired.
November 26, 2012 6:13 p.m.
Cyclonic Rift ? Or does not being able to remove lands make it not worth it?
November 26, 2012 8:24 p.m.
miracleHat says... #24
have you though of Guard Gomazoa /Fog Bank , it gives a good defense it doesn't die easily, and if not them, Gomazoa ?
November 26, 2012 8:40 p.m.
Epochalyptik says... #25
Cyclonic Rift is a good card in general, and I find that it's very strong even though it doesn't hit lands. Being able to sweep mana rocks and everything else at EOT is extremely powerful when you're down to the wire and need an extra edge. Its function as a 2-drop targeted bounce spell also makes it flexible.
Ohthenoises says... #1
You may want to consider it. Tuck is really pretty valuable and it can also be used on your own creatures to save Seedborn Muse from Damnation . (As you have very little recursion aside from Eternal Witness and card:Yawgmoth's Will.)
November 22, 2012 12:30 a.m.