Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1278 | 2951 COMMENTS | 351277 VIEWS | IN 573 FOLDERS
Epochalyptik says... #2
I can play around Palinchron being exiled by using a recursion loop with Eternal Witness . Since I normally don't play Palinchron without countermagic up, it's usually not a problem.
February 9, 2013 5:32 p.m.
ThinkingAroundBoxes says... #3
card:Praetor's Grasp on turn two would say otherwise. =P But fair enough, the recursion loop from E-Witness does bring a lot of my games to a win as well.
February 9, 2013 5:54 p.m.
Epochalyptik says... #4
Strangely, I never face any card:Praetor's Grasps, Sadistic Sacrament s, or other from-library exile effects.
February 9, 2013 5:56 p.m.
ThinkingAroundBoxes says... #5
You should try going up against my deck sometime then, might see something you'd perhaps use in your deck. Any deck that runs 3 or 5 colors should run card:Praetor's Grasp imo, even if you cant cast what you steal you can put a big dent in a deck's combo engine.
February 9, 2013 6 p.m.
alexsmith21 says... #6
Personally, I'd swap Cryptic Command for Dismiss if all you want is the draw. Remand and Delay are also really good soft counters that I've found help a lot when trying to combo off.
Wood Elves wouldn't be bad to include either if you wanted another land fetch. You could probably swap it in for the leyline easily
February 9, 2013 6 p.m.
Epochalyptik says... #7
I don't always choose to draw with Cryptic Command . I occasionally bounce a permanent with it, which is part of how it works in combos.
February 9, 2013 6:09 p.m.
ThinkingAroundBoxes says... #8
Forbid , I know you don't like it, but with a C-sphinx of Damia out, it'll lock down your opponents.
February 10, 2013 12:20 p.m.
Epochalyptik says... #9
Although I understand the concept behind Forbid in this kind of deck, the sheer card disadvantage is something I can't accept. I don't have enough graveyard interactions to make it worthwhile.
February 10, 2013 1:48 p.m.
ThinkingAroundBoxes says... #10
Fair enough, I do feel like that's more for my deck than your own. Have you considered running Sylvan Primordial to make up for losing Primetime?
February 10, 2013 2:29 p.m.
Epochalyptik says... #11
I foresee two problems with Sylvan Primordial :
1) A prohibitive mana cost makes it a dead draw. Even on the turns I have that much mana, I'd rather be comboing.
2) The effect isn't good enough in competitive EDH. I'll have probably exhausted my fetch options by the time I could cast Sylvan Primordial , and there isn't a guarantee I'll be able to knock my opponents out with the first part of its ability.
February 11, 2013 5:21 p.m.
miracleHat says... #12
i personally thought that your choice of azusa, instead of titan was excellent, you mentioned that you might drop Fact or Fiction for something, would you consider dropping it?
February 11, 2013 5:24 p.m.
Epochalyptik says... #13
Fact or Fiction is a good card, and I've had some insane rips with it, but I feel like the CMC-4 price tag is kind of prohibitive when mana is tight. I'd like to add more draw power in its place, but I can't think of any viable alternatives. I may add another ramp or control spell instead. Any suggestions?
It annoys me that Three Visits is $20+ because it's a P3K card, even though it's an exact reprint of card:Nature's Lore. The ramp is worth it, though. I just wish BUG had an equivalent of Murmuring Bosk .
February 11, 2013 5:29 p.m.
I'm very curious as to how much more drawing you could do at 4cmc that FoF can't get you. The card is insane, especially for the opportunity it has to punish the opponent should they pile incorrectly.
Not to say cards are better against bad players, but I've seen great players really sweat on a clutch FaF.
February 12, 2013 1:27 a.m.
Waiiiiit somebody suggested switching Crypt for Dismiss? lol What the shit?
The people on this site, man.
Also, 20~ dollars for a P3K card, while a bit outrageous for it's cost, seems like peanuts compared to everything else in here. Just saying. ;3
February 12, 2013 1:29 a.m.
Epochalyptik says... #16
Dropped Mana Web for Three Visits . Now I need to find one.
February 13, 2013 9:07 p.m.
ThinkingAroundBoxes says... #17
Good luck on finding one, I've been doing that for a month.
February 13, 2013 9:32 p.m.
i like the deck very much,+1 from me.can u tell me how i can build a similar deck with not expensive cards?i dont have that money
February 15, 2013 1:23 p.m.
Epochalyptik says... #19
It depends on your budget, really. The best thing about an unlimited budget is the access to cards like ABUR duals, shocks, and fetches. Those cards are what make the deck so consistent. Without those, you'll need to work a bit harder to get consistency from your lands, and your deck will likely be slower as a result.
February 15, 2013 5:58 p.m.
Epoch, I really want to play you 1v1 with my Vendilion Clique EDH deck. Looking through your deck really excites me, as I love pairing green and blue. Bant is probably my favorite color combination. I like mono blue more cause I don't need to own any fancy duals. :P
Send me a message sometime and I'll hit you up on Cockatrice or Lackey.
-BuLLZ3Y3
February 16, 2013 7:17 a.m.
sry what i wanted to say is that i like the lots of combos ;)how can i make as similiar combos as yours without expensive cards? xD
February 18, 2013 12:25 p.m.
the lands are not very important. With my friends we play without that lands ;)
February 18, 2013 12:27 p.m.
Epochalyptik says... #23
@BuLLZ3Y3: I don't really use Cockatrice, and I'm unfamiliar with Lackey. However, I'd be up for a few games when I have more time on my hands. Keep in mind this deck is made for multiplayer, so you may have more favorable odds if yours is geared specifically for 1v1.
@danielxy: The lands are central to the stability of the deck, but you could experiment with some other options. Think about some of the following:
- Pain lands (Yavimaya Coast , Llanowar Wastes , Underground River )
- Bounce lands (Simic Growth Chamber , Golgari Rot Farm , Dimir Aqueduct )
- Core/Innistrad duals (Hinterland Harbor , Woodland Cemetery , Drowned Catacomb )
- Peregrine Drake as a substitute for Palinchron , but try to keep Palinchron
- Less expensive tutors. Many of the tutor spells in the deck are relatively inexpensive or have inexpensive alternatives, but your deck won't be as fast without the 1- and 2-drop tutors.
- More basic lands and ramp spells
February 19, 2013 6:02 a.m.
ChiefWannaHacka says... #24
Hey I've tried multiple times to playtest my Mayael the Chubby Chaser against this deck 1v1 and in multiplayer, but alas I don't know how to properly pilot it. So instead of futilely continuing to try that, I figured I'd just ask. What are the weaknesses, if any, that you face?
February 19, 2013 12:48 p.m.
Epochalyptik says... #25
The deck isn't particularly strong against control-heavy 1v1 builds, primarily because this list is meant for multiplayer scenarios. I also haven't tested it against aggro/Tron generals like Zur the Enchanter .
Combo-control is difficult to pilot properly, and it's often very hard for anyone other than the deck's designer to know the nuances and "right" plays for given situations and game states.
ThinkingAroundBoxes says... #1
Cut the Leyline, it's almost a deaddrop if you don't get it in your opener. I honestly find that alchemist's refuge with enough ramp does the job and is easier to tutor for in your colors. That is how I've felt my deck operates though, and we both know our decks work differently.
Also, what happens if someone exiles your Palinchron , that is your deck's main wincon after all.
February 9, 2013 5:08 p.m.