Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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Epochalyptik says... #1

How budget did you want to go? Also, what would your major changes to the rest of the build look like? The problem with estimating off this land base is that it's been balanced as finely as possible between the lands and rest of the cards, so I would need more information to provide you with the most effective suggestions.

If you were to drop the duals, shocks, and fetches, you could add the BUG core duals (Drowned Catacomb , Hinterland Harbor , and Woodland Cemetery ), City of Brass , the Vivid lands (Vivid Grove , Vivid Creek , Vivid Marsh , and the pain lands (Underground River , Yavimaya Coast , Llanowar Wastes ). You could also add the Ravnica bounce lands (Dimir Aqueduct , Simic Growth Chamber , Golgari Rot Farm ). Deserted Temple could replace Ancient Tomb , and you could add Winding Canyons or card:Alchemist's Refuge.

May 29, 2012 10:28 p.m.

well, i dont have a problem spending money on the other cards but id rather not spend money on lands until i have the rest of the cards. so basically i just need like a 20 dollar land base until i can buy them

May 29, 2012 10:42 p.m.

Epochalyptik says... #3

Dropping the fetches, duals, and shocks for the listed cards will be a huge step in getting you to that mark (most of the value in this deck is pent up in the land base). After that it's just a matter of tinkering with the utility land lineup until it's something you think is affordable.

The Urborg, Tomb of Yawgmoth + Cabal Coffers combo costs about $30 or so and Boseiju, Who Shelters All is about $5. They can be cut if necessary but you should consider adding them back in over time.

May 29, 2012 11:06 p.m.

alright, thx man

May 29, 2012 11:55 p.m.

maiden77 says... #5

Spell Crumple >Hinder ? unless you sometimes put the spell on top to set them back a turn? maybe run Proteus Staff its really helpful in a bind also im a massive fan of Arcanis the Omnipotent and card:Tomorrow, Azami's Familiar but they are probs too expensive for you and creatures are a little too vulnerable in a competetive game such as the ones i reckon you will undertake, last attempt to aid you in your journey to world dominance and dream crushing why no Vesuva ? simply because it will enter tapped or that your land base is sick as already and you simply don't need it? lol is ther anything specifically in the deck you are unsure of or are thinking of subbing in? or is it just a last minute double and triple check before the big game happens?

May 30, 2012 6:44 a.m.

Epochalyptik says... #6

Hinder made the cut over Spell Crumple because I have the ability to interact with my graveyard. Snapcaster Mage in particular is nice. If I put Spell Crumple back into my library I will never bother to find it again; it's just going to be one more card in the mass.

Proteus Staff is a gamble. I don't want to use it on my own creatures because it could potentially expose my combo pieces too early and I won't be able to protect them. If I use it on the opponent's creatures, I risk letting them get ETB effects and powerful creatures.

Arcanis the Omnipotent and card:Tomorrow, Azami's Familiar are in an interesting position. They are good creatures, but they aren't worth protecting once they hit the field. I also find it difficult to justify paying so much for them if I feel that way before they even go in the deck.

Vesuva , while good, doesn't seem fantastic here. I don't really think any one land is worth copying with an ETBT land that doesn't have an inherent mana ability.

I'm always working to push this deck to new extremes and prepare it for any kind of threat. Right now I don't think there's anything that screams to be replaced, but I value the opinions of the community and especially players who have more experience with different builds I might face in tourneys.

May 30, 2012 7:20 a.m.

maiden77 says... #7

all well justified haha I just thought I would test the water, the thing i like about the staff if somebody goes to deathspell the creature or worse exile it you can just fizzle it and get something else or get rid of that pesky commander. I understand about the combo piece factor for sure. i think it is good as a deterrent as well but i suppose that is only for multiplayers.

not sure i can be of any more help then haha whilst my decks usually win games literally 95% of the time in my meta its mainly because I can afford the money cards ad especially the land and i spend a crap load of time researching decks and improving constantly with every new set etc and talking to tappedout users, im confident that If if put my control back into my Sen Triplets deck we would have a bloody awesome game lol but my experience whilst with many many edh decks between my decks and my friends theres 20 now 11 are mine haha i'm not sure what else can be done to this beast!!

i could suggest Expedition Map and Sylvan Scrying to fetch combo lands but I think you get on without em lol. I am officially out of ideas keep arcanis open in your mind he gave me such card advantage when i played control sen triplets i made a deck around him, when that was control it was just stupid, o crap i just thought of card with your general why not run Forbid it is awesome in decks like this i took mine out because it was ruining games lol that and capsize once you had doubled mana with something like Caged Sun

May 30, 2012 9:09 a.m.

Epochalyptik says... #8

Just got back from the first EDH event. Players were grouped into four-man pods and each given a booster pack. Regular EDH rules and whenever you kill a player you get their pack(s). I ended up murdering the table (which consisted of a Karn, Silver Golem , Omnath, Locus of Mana , and Grand Arbiter Augustin IV ) in about 30 minutes by way of infinite Exsanguinate . I didn't get a chance to look at the other pods but know that one player was using a Wort, the Raidmother conspire deck that ramps into Comet Storm /other X burn spell.

Overall, I'm pleased with the results.

May 30, 2012 10:16 p.m.

what is the infinite Exsanguinate combo?

May 30, 2012 10:22 p.m.

Produce infinite mana using Palinchron and either Vorinclex, Voice of Hunger or Cabal Coffers + Urborg, Tomb of Yawgmoth . You repeatedly play and bounce Palinchron , untapping lands and netting mana in the process until your land base is entirely untapped and you have an arbitrarily large amount of mana floating in your pool.

This combo can be used to infinite Exsanguinate for direct kills or Capsize all permanents you don't control to force a scoopl (you can substitute Venser, Shaper Savant and Riptide Laboratory for Capsize , depending on hand and board position). Alternatively, you can play Sphinx of Magosi and draw into the win or attack for lethal.

May 30, 2012 10:32 p.m.

ahh, yay. that makes me happy

May 30, 2012 11:04 p.m.

The combos are vital to this deck; I rarely try to win via combat damage.

May 30, 2012 11:10 p.m.

what are they, could you explain all of tehm?

May 30, 2012 11:20 p.m.

The infinite combos mentioned earlier make up the bulk of the interactions, but there are also other interactions that build strong board position.

Oracle of Mul Daya , Magus of the Future /Future Sight , Leyline of Anticipation /Vedalken Orrery , card:Sensei's Divining Top, Jace, the Mind Sculptor , card:Volrath's Stronghold, and Vampiric Tutor are all good independently, but they also have strong synergy with one another. Beyond that there are plenty of great interactions that build the deck to be resilient and powerful.

May 30, 2012 11:58 p.m.

maiden77 says... #15

gratz man hope you got something good from all your packs i am glad that I do not have to face this in battle haha :-) although i'd have a bloody good try to go back to my last suggestion i think may have real weight for this deck, why not run Forbid ? its perfect in this deck!

May 31, 2012 3:41 a.m.

I'm not sure if I want to include Forbid purely because I don't have as much raw draw power as the decks that typically run it.

I'm also not going to open the packs; I'll trade them sealed because it's more economical for me.

May 31, 2012 4:43 a.m.

maiden77 says... #17

Ah right hope you get a decent trade then! aha. Yeah i see your point, go mono blue run Arcanis the Omnipotent and lol for the rest of your days as soon as you find Forbid or Mind Over Matter ! :-) haha, i will have a look at playtesting this against my Arcanis the Omnipotent deck or Sen Triplets in their competetive and not casual forms to see how badly you thrash me lol it will be an interesting thing to see and also teach me to play some of these mad combos and perhaps inspire me to run some of them!!

May 31, 2012 4:54 a.m.

You should solitaire a few games first; it takes a while to get the hang of someone else's EDH deck (especially if it's a combo control deck). Even when I was building this deck I didn't think of some of the interactions. They were discovered as a result of extensive playtesting and careful thought in-game.

May 31, 2012 5:27 a.m.

maiden77 says... #19

yeah for sure I have done things like myself playing decks and something silly has occured to me a broken the game apart, simple example the other day i was using my new sliver deck and never realised that Mana Echoes give infinite colourless mana far too easily once you have around 5 slivers its just broken and should probably almost be banned! lol its that easy to go infinite with it, obviously you need a way to create infinite creatures to create the infinite mana but obviously this is slivers lol it just works I will have some games of this later if i dont go out it looks like alot of fun i think the best commanders are the ones that give you card advantage like damia, arcanis, sen triplets, horde of notions love them all!

May 31, 2012 5:42 a.m.

Shane says... #20

I don't see why u running Skyshroud Claim with only only 1 forest. I only play standard and limited so maybe I'm not seeing something here. But there's got to be something better with the large card pool commander has.

May 31, 2012 9:17 p.m.

As with the fetch land question, Tropical Island , Bayou , Breeding Pool , and Overgrown Tomb are all forests.

May 31, 2012 9:51 p.m.

Dritz says... #22

First off, this is one of the few decks with a huge price tag that I can honestly say would be worth every cent to compile. The deck looks incredible.

I know that at this point it may be basically impossible to find something to swap with it but that card:Blue Sun's Zenith in your Maybeboard feels like it could be worth bringing in if you hit infinite mana moderately frequently, draw out the game long enough to deck them with it anyway or just have to super-dig yourself to get an answer. Just my two cents. Once again, nice work!

June 1, 2012 12:32 a.m.

what about Sylvan Scrying instead of Skyshroud Claim ???

June 3, 2012 7:14 p.m.

zandl says... #24

I might say Sylvan Scrying over card:Nature's Lore, but Skyshroud Claim is probably the best Green spell for 4 for ramping.

June 3, 2012 7:16 p.m.

The thing is Skyshroud Claim is a ramp spell that I can tap down for and then come out of with countermagic up (finding Tropical Island and Breeding Pool ). It's flexible enough to find four of my duals/shocks and do that in pairs at a time.

As zandl said, Sylvan Scrying might be a suitable substitute for card:Nature's Lore, but I'm unsure if I want to make that swap.. Sylvan Scrying doesn't put the land onto the battlefield and there aren't many lands in the deck that are worth searching up by themselves for utility purposes given that limitation. Boseiju, Who Shelters All is probably going to be the one I search for most often but even then it's a debate between the two ramp spells. I suppose it's ultimately a matter of opinion.

June 3, 2012 10:30 p.m.

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