Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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Human_Rogue_21 says... #1

What about Staff of Domination ? It was just Unbanned from EDH.

April 23, 2013 4:37 p.m.

Epochalyptik says... #3

Staff of Domination isn't good enough. It's only useful with infinite mana; it's too expensive to use otherwise.

April 23, 2013 6:13 p.m.

dchamp says... #4

I Haven't Updated My Damia Competitive List For a While ... But As I See Your List...It Seems You Are Coming Close To My Damia List.. LOL =D..

I See You Now Understand The Importance Of The Speed Of Those Mana Dorks...But My List Is For 1vs1 Commander (Different Banlist No Sol Rings, Mana Crypts Etc) So It Is More Competitive...

The Thing About Multiplayer CMD Because It Is Too "Casual", Only for Fun....You Need Diplomacy Skills...If Your Opponents Knows How Your Deck Works (Just Like This) They Will "ALL Ganging Up" Against You... Counterspelling All Your Key Spells And You Will Be At Zero Life In No Time... You Have A Very Low Chance Of Wining (Unless All Their Decks Sucks)... It Is 1 Vs Everybody.

I Suggested To You Those Cards Before.. But You Said It Was Not Good Enough... But Look Now! Those Cards I Suggested Are Now In Your List!! LOL.. =)

And Again...... I'll Say To You Mikokoro, Center of the Sea .. You Said Before It Was Too Slow... But Think Again.. It Is "Another" Game Ender And It Is Just a Land That Adds Mana.... Still Want Me To Explain How? I Bet You Will Know It Soon... =)

April 23, 2013 9:23 p.m.

fireteam says... #5

@dchamp

Not trying to be mean or anything, but Is Your Caps Lock Messed Up Or Something? Why Would You Capitalize Every Word Of A Sentence When It Takes So Much Longer And Is Grammatically Incorrect And Hard To Read?

No, seriously though; why capitalize every word?

April 23, 2013 9:30 p.m.

dchamp says... #6

I Am Not Trying To Be Mean With Those Caps Too... But That's The Way I Used To Be.

It Is A Sort Of My Identity Or Sort Of Signature...Here At Internet We All Type Letters/Words And All Of Us Don't Know Each Other Faces.... So That Is My Way Of Showing My Face (Or Something Like That) To Others...Most Of My Friends And Others...Knows Me Like That... Saying: "Yea, That Guy That Types Caps. I Know Him"... Beside The Nick Name Of Course....

And For Me Using A Different Way Than Most People Used To Do Is Not Bad... It Is Just... Different...

April 23, 2013 9:38 p.m.

Epochalyptik says... #7

It's really hard to read your post.

Multiplayer EDH, the way I play it, is not casual. This deck is specifically built for multiplayer matches, and it excels at what it does.

I make deck changes according to my current building/playing philosophy. At the time you made the suggestions, those cards did not reflect well my contemporary philosophy, so they weren't added.

Mikokoro, Center of the Sea is not good enough. There is no reason to include it in this deck. I don't want my opponents to be drawing anything in small increments because it gives them opportunities to disrupt my combo before I can draw a real answer. I don't gamble on topdecking a win condition before my opponent can topdeck a solution. Additionally, it only produces colorless mana. The secondary effect is not worth taxing the land base any further.

April 23, 2013 9:41 p.m.

dchamp says... #8

And About The "Dramatically Incorrect" As You Say... I Am Sorry About That, Because English Is Not My Primary Language I Am Not American... So I Know My English Is not Good.

April 23, 2013 9:43 p.m.

Your English is actually quite decent. It is bad that your posts are difficult to read, though. It's not worth being unique at the risk of being misunderstood or not understood when the primary purpose of your post is, ostensibly, to be understood.

Like fireteam, I'm not trying to be nettlesome. It's just a fact that your typographic style makes it awkward to read what you write.

April 23, 2013 9:45 p.m.

dchamp says... #12

I Am Expecting That You Might Say Like That To Mikokoro, Center of the Sea ...It's Your Deck So I Respect Your Choice...Because You See It That Way...Not As One Of The Part Of Your Combo In This Deck....

In Competitive Environment There Are Lots Of Disruptions So Your Combo Might Not Come. So Why Not Add More Card That Can Increase The Probability Of Getting Your Combo Pieces? This Deck Wins In Doing Its Combo Most Of The Time...But There Are Times You Have The Loop But Nothing To Play/Cast? I Bet You Know What I Am Trying To Say Here.

April 23, 2013 9:58 p.m.

dchamp says... #14

And Here's Another Card:

Temple of the False God

April 23, 2013 10:08 p.m.

I see your argument and the possible uses of the card, I just don't think Mikokoro, Center of the Sea is good enough. I don't want to give my opponent any kind of advantage, so tapping three lands to let them draw a card is not on my list of things to do. Whether I use the ability to draw my way into a combo or use it after comboing to draw into a win con, I'd just be giving my opponent answers at my expense. I would add another tutor spell before I add Mikokoro, Center of the Sea .

April 23, 2013 10:14 p.m.

Temple of the False God is too slow; I don't want to have a land that is completely useless until I have four other lands, especially if it only produces colorless mana and doesn't have any other functions.

April 23, 2013 10:15 p.m.

dchamp says... #17

Again You Missed The Point..

The Time You Activated Mikokoro's 2nd Abiliy... It GG!...Everyone In The Table Are Dead, Because You Blew You Combo.

April 23, 2013 10:18 p.m.

No. Again, I understand the point. I've been playing this deck long enough to see the most of the potential applications of most cards, and it's immediately obvious that Mikokoro, Center of the Sea can be used as a win condition. The problem with it is twofold:

1) It relies on my not decking myself before my opponents run out of cards, which is unlikely given the amount of ramp and draw power in the deck.

2) Realistically, it requires that I draw a real win condition before I run out of cards. Because my opponents are drawing with me (and drawing for free), the likelihood of me resolving one of those win conditions is fairly slim. I would effectively need to wait until I drew my entire library, then flash in Teferi, Mage of Zhalfir , then protect him with all of my counterspells while he's on the stack, and then cast Blue Sun's Zenith for game. This process is needlessly obtuse and relies on a card that is effectively just a liability at all times other than when I'm comboing.

April 23, 2013 10:24 p.m.

dchamp says... #19

Let's Go To The Basics Of This Deck:

The Key In This Deck Is To Ramp. Ramp Quick, Stay Alive, Tutor The Cards You Need And Blew Your Combo And All Your Opponents Loses.

Combo:

Palinchron + Deadeye Navigator

Palinchron + Phantasmal Image Etc Etc Etc... As You Already Pointed Out There Above;

I'll Add Few:

In This Deck Just Try To Resolve Tooth and Nail "Alone" And You Win. Maybe You Already Knew This But You Didn't Write It There Or Maybe Not. You May Ask How? To Do This You Need At Least 7 Lands And One More Mana Floating Or At Least 6 Lands Only If One Of Your Lands Was Temple of the False God Or Ancient Tomb (This Was Banned In 1v1 BTW)

Tooth and Nail For Rune-Scarred Demon And Palinchron . Untap 7 Lands. With 8 Mana Available Search Deadeye Navigator , Play It, Pair With Palinchron And Its GG

Other:

Palinchron + Phantasmal Image + Mikokoro, Center of the Sea = GG

Palinchron + Deadeye Navigator + Mikokoro, Center of the Sea = GG

With Infinite Mana And Tutor. You Can Do Almost Anything.

Infinite Turns = Time Warp Via Eternal Witness

Infinite Life = Primal Command Or Other Cards (Works Like Tutor Too)

Infinite RFG, Infinite +1/+1 Counters Make Your Creature 9999/9999 Etc Etc...

In Short You Can Make All Your Opponents' 99 Cards Move At RFG...But It Doesn't Matter Anyway... The Important Is You Win.

April 23, 2013 10:51 p.m.

dchamp says... #20

Reply To You 1.) Message

Of Course You Won't Deck Your Self... You Will Stop Doing It When You Get What You Want..

Reply To Your 2.) Message

Regarding With Loop:

Palinchron + Phantasmal Image + Mikokoro, Center of the Sea = GG

Palinchron + Deadeye Navigator + Mikokoro, Center of the Sea = GG

Of Course You Are Not A Newbie That Won't Expect A Disruption From Opponent With Those Card Drawings. But You Will Activate It One At A Time Pondering Options Every Time, Let's Say You Activate It 20 Times So Your Opponents And You Both Have 20 Cards In Hand, But They Don't Have Infinite Mana Like You. You Can Still Play 20 Spells In That Turn Let's Say They Disrupted You Once Or Twice You Still Have 18 Spells Or More To Resolve.

April 23, 2013 11:08 p.m.

You're telling me things I already know (see post #67 and my description).

You're missing my point, as well. I DON'T want to give my opponents any kind of advantage that can immediately be used against me. Every card I draw with Mikokoro, Center of the Sea is effectively 3 removal or counterspells I could potentially give away in a multiplayer pod. The implications are nightmarish. You cannot equate Mikokoro, Center of the Sea to a tutor because the effects are not the same. And it's unrealistic to say it's good enough to be able to resolve all the uncountered spells because those spells will likely not win me the game.

I also don't play Primal Command or a way to give my creatures +X/+X or counters.

Again, I would rather play a tutor. I could test it, but I honestly don't believe it would make the cut.

April 23, 2013 11:18 p.m.

I would have to agree with Epochalyptik on this one for 3 reasons,

1) Mikokoro, Center of the Sea allowed too many people to gain the answers all at once, that is dangerous in any situation, time and time again when a deck is build properly and even improperly, giving people cards leads to bad things due to the fact that many decks are combo decks and skilled players always have answers to combo decks but might lack card draw. If you give them the card draw you defeat yourself before you can play the cards.

2) this combo does nothing but slow the game down, if the rounds are timed that means you draw the game which doesn't help anyone in the pod and is very dissatisfying and ultimately leads to a loss due to lack of success just because you took a turn to find combo pieces.

3) This land is legendary, if someone else in the pod has this land, or even plays a Captain Sisay or similar deck list and has this land it can mean loss of card advantage due to loss of land which is debtrimental to this deck, any loss of card advantage is bad news to this decks play style.

April 24, 2013 10:20 a.m.

sooo...

Is there a budget version? Or rather, what would have to be cut/replaced if the deck had to be under $200? I'm so poor ;__;

April 26, 2013 3:16 p.m.

The land base will be the first thing you need to modify. The ABUR dual, shock, and fetch lineup is very expensive, and you can replace those cards with less expensive (albeit worse) duals.

Additionally, you'll need to sub out staples like Mana Drain , Jace, the Mind Sculptor , Force of Will , etc. Oh, and you probably won't play Imperial Seal .

April 26, 2013 6:09 p.m.

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