Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1279 | 2951 COMMENTS | 351308 VIEWS | IN 574 FOLDERS
Human_Rogue_21 says... #2
Ok, that makes more sense... Also, what do you think of Nath of the Gilt-Leaf as a Commander? I might use him as a new Commander but I'm not sure what I think of him... My first impression is that he is good, but I thought he might be slow... I play against Lazav, Dimir Mastermind , Vorel of the Hull Clade , Progenitus , Rafiq of the Many , Olivia Voldaren , and Marrow-Gnawer . Thoughts?
May 19, 2013 9:49 p.m.
Epochalyptik says... #3
My instinct would be to say Nath of the Gilt-Leaf is too slow, but it depends on what kinds of decks your playgroup uses. If they're all combo decks as fast as mine, you'll have a very large problem. If they're just goodstuff decks, then you might get by.
The biggest problem is that Nath of the Gilt-Leaf just isn't really an impressive general. He underperforms when compared to other options, even within BG. Granted, he supports a different kind of build, so it really depends on what you prefer.
May 19, 2013 9:53 p.m.
Human_Rogue_21 says... #4
There are no combo decks except for Progenitus , but I do think he is too slow... Oona, Queen of the Fae was my other thought....
May 19, 2013 9:55 p.m.
I like the concept of BUG combo control, since it's my favorite playstyle in my favorite color combination. Besides your listed win cons and combos, were there any other you had/tried out when you first started building this deck?
May 20, 2013 3:08 p.m.
Epochalyptik says... #6
I initially tried cards like Vorinclex, Voice of Hunger (for the combo), Exsanguinate (as a win condition), and Capsize (as a utility spell and win condition). However, I found these to be ineffective because of their mana costs and general irrelevance to the deck during play.
My MTGS Thread goes into detail about the changes I've made to this deck and why they were necessary.
May 20, 2013 4:21 p.m.
Human_Rogue_21 says... #7
Do you have a list of the cards in the original version of this deck, when it was first built? If so would you be able to post a link? I'm interested to see how this has evolved over time...
May 20, 2013 4:37 p.m.
Epochalyptik says... #8
The change log on the MTGS thread is about as close as you'll get, but you can recreate the older versions by reversing the changes.
May 20, 2013 5:18 p.m.
Epochalyptik says... #10
The deck is designed to do one thing: win.
Whether you think it's degenerate or not is irrelevant.
May 22, 2013 4:42 p.m.
miracleHat says... #11
somebody back awhile mentioned Lion's Eye Diamond ... i think that it has great synergy with damia. if you use the diamonds ability to cast damia, then the next turn you draw a completely new hand. Good? bad?
May 22, 2013 9:15 p.m.
Epochalyptik says... #12
Bad. Yes, Lion's Eye Diamond allows me to cast Damia earlier, but it also forces me to discard my entire hand. I'm gambling with my life at that point because if anything happens to Damia, I lose the game. It's almost impossible to come back from an empty hand and no general on the battlefield.
May 22, 2013 9:27 p.m.
Smith_and_Tonic says... #13
After testing against this deck so much, a turn 3 Damia is expected. There is a good chance she will meet a kill spell from me. With no counter magic in hand, Damia dies and Epochalyptik loses the game. So Lion's Eye Diamond is horrible.
May 22, 2013 9:46 p.m.
crusificton says... #14
I'm new to EDH, but I've been playing standard since Unlimited. Your deck is super interesting and I tried to make a replica of it, but I wanted to know how a game usually plays for you? At what points are you tutoring for infinite mana or for bounces.
Can you walk me through your mentality for an average game?
What do you usually use Intuition for?
May 23, 2013 1:22 p.m.
Epochalyptik says... #15
Typically, the first few turns are spent ramping. You want to get to turn two or turn three Damia every game. After that, you protect Damia with your control spells and tutor for necessary cards until you are in a position to combo.
That's pretty vague, I know, but each game presents different circumstances. You would find my MTGS Thread invaluable because it covers the logic behind card choices, a more detailed breakdown of how to play the deck, and other information (including a change log).
Intuition can be used to find Tooth and Nail , Eternal Witness , and Yawgmoth's Will (or Snapcaster Mage ) to end the game. However, you may need to use it to find other spells. I've used it to find Force of Will , Pact of Negation , and Misdirection before. Don't be afraid to use tutors to find ramp or non-combo cards - just use your discretion. I normally avoid burning my tutors on the first two turns unless it's absolutely necessary. Game states can change rapidly, and tutoring too early and for the wrong card can lose you the game.
May 23, 2013 3:51 p.m.
crusificton says... #16
How does the Palinchorn + Phantasmal Image combo work?
I imagine your using the copied ability of returning the palichorn to your hand but on the Phantasmal image and recast it infinitely for a net gain of +1
If so wouldn't the Phantasmal image be a target of an ability and therefore have to be sacrificed?
May 23, 2013 10:20 p.m.
Epochalyptik says... #17
A spell or ability only targets if the text explicitly says target. Because nothing on Palinchron says target, nothing on Palinchron would cause Phantasmal Image to be sacrificed.
May 23, 2013 10:24 p.m.
Hi, I have a suggestion, and a question...
1) Would you playProgenitor Mimic in the deck, it has great synergy with the majority of your creatures. With stuff like Snapcaster Mage (Potential Infinite flashback) it could really help. Also, With stuff like Phantasmal Image you could do anything from there board or yours every turn. The possibilities are endless, if you look at your creature base it could be great combos with several of them.
2) I am also currently making a Damia, Sage of Stone EDH I i would greatly appreciate if you gave suggestions. (It is just getting made / Not done)
The deck is: Medusa's Twin Sister
-Thanks
May 26, 2013 12:01 a.m.
Smith_and_Tonic says... #19
WaFfLeZ10 Progenitor Mimic is way too expensive for this deck. 6 mana for a copy effect? that is really bad. Sure you get a copy of it on upkeep but even that is too slow. 2 mana for a copy from Phantasmal Image ? now that is a great card. This deck is focused around being 100% efficient with mana and Progenitor Mimic is anything but efficient.
May 26, 2013 1:22 a.m.
Well, i just thought considering he consistently gets turn 3 damia, that it would help in the long run. if he doesn't get a tutor (he has 4-5) then it could potentially change the game. Also, when he plays this deck he keeps phantasmal mainly to copy his own creatures. But, I agree that progenitor mimic isn't that efficient.
May 26, 2013 1:34 a.m.
Smith_and_Tonic says... #22
the 6 mana slot in this deck has Consecrated Sphinx
and Deadeye Navigator
, one draws crazy amounts of cards and the other is a combo piece which he uses to win.
If it is used to copy a Snapcaster Mage then he needs 6 mana + the mana for whatever spell he is casting from the graveyard. Expending that much mana leaves the combo of Progenitor Mimic and any creature it copies open to counter magic from opponents.
May 26, 2013 1:44 a.m.
Epochalyptik says... #23
This deck is meant to be a very fast combo win. Progenitor Mimic is a slow card. Although it's good in less competitive EDH decks, it represents too large an investment in time and mana for me to play it in this deck. I'm normally winning between turn 4-6.
May 26, 2013 3:55 a.m.
Epochalyptik says... #24
I've been considering dropping Cyclonic Rift and Phantasmal Image .
Cyclonic Rift is a decent way to clear the path for my combo, but it is mana-intensive and irrelevant most of the time.
Phantasmal Image will get significantly less impressive once the M14 rule updates happen.
I feel like I could do better than both of these cards. Right now, I'm considering Carpet of Flowers and Diabolic Intent in their place. Thoughts?
May 27, 2013 4:39 a.m.
alexsmith21 says... #25
Diabolic Intent is exceptional. Easy swap for the Phantasmal Image post rule change.
I'd still consider having Cyclonic Rift though. Every time I have resolved the overload, I have won the game. My concern with Carpet of Flowers is lack of islands in your meta, not because they don't play blue, but because they play non basic lands(similar to your deck) and that could minimalist it's usefulness early game when you want to ramp. But you know your meta better than I do.
Smith_and_Tonic says... #1
Krayhaft Cyclonic Rift is a good card against super aggro decks that will attempt to win through general damage. Resolving an overloaded Cyclonic Rift stops them in their tracks and while they dump their hand back on the board, Epochalyptik is going to combo out.
May 19, 2013 1:19 p.m.