Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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ClamSlayer says... #1

l;

July 8, 2013 3:24 p.m.

Tharmogoyf1294 says... #2

I would reccomend to add Mind Twist . With enormous amount of ramp you have discarding whole opponents hand on T2 or T3 is devastating. I played a few local EDH tournaments with it and this powerful card won me about three games played T3 via Birds of Paradise and Sol Ring discarding all cards...

I think you can cut Damnation , because you're faster than any Voltron or Aggro you play against.

July 8, 2013 5:35 p.m.

One of the problems I would see with Mind Twist is it only hits a single player. When playing in a tournament, they are typically 4 player pods. That is also why Damnation is so strong. It allows you to deal with 3 other opponents boards with a single card. Mind Twist would be very good in a 1v1 game since it cripples your opponent but in a multiplayer game, it is not strong.

July 8, 2013 9:18 p.m.

Epochalyptik says... #4

Mind Twist is a gamble. I need to tap a lot of mana to make it effective in most situations, and it doesn't sweep all of my opponents out. It might be alright in 1v1 when cast using Boseiju, Who Shelters All , but it's too risky in multiplayer.

Damnation is very strong because it's the emergency button when board state becomes unacceptable. If Krenko makes a field of Goblins or a Voltron general gets established (or even if I'm losing the creature-based advantage war), Damnation gives me the option of resetting everyone. It's not ideal at 2BB and sorcery speed (unless Leyline of Anticipation is out), but it's the best I have right now.

@maiden77: Yeah. For some reason, I always get them mixed up. I have no idea why; they do completely different things.

@ClamSlayer: ?

July 8, 2013 9:33 p.m.

ClamSlayer says... #5

I was posting a comment so I could come back to this deck later :p

July 8, 2013 10:01 p.m.

AguaTonificada says... #6

I pointed out Savage Summoning because it allows you to EoT cast a Damia that can't be countered, for only 1 extra mana. Meaning that for the next turn you'll have an almost certain draw from her unless someone uses spot removal. Although Cavern of Souls does allow you to safely cast her it doesn't allow you to do so at instant speed. And while Leyline of Anticipation does, it doesn't allow you to do so safely unless you have a counter in hand (or more depending on who you're against), which would mean you'd lose a card either way to get her onto the field. With summoning she WILL EtB. Maybe it's just because I play with a lot of controls usually but ramping out an early uncounterable Damia while reloading your hand sounds quite good.

July 9, 2013 1:01 a.m.

Epochalyptik says... #7

It's worth testing, I suppose, but I would need to cut something to make room.

July 9, 2013 1:58 a.m.

AguaTonificada says... #8

Well I never played with your deck but since you want to ramp out a really early Damia why not take our Skyshroud Claim ? Idk how well it performs but it's the most expensive ramp you got there

July 9, 2013 11:36 a.m.

maiden77 says... #9

it because he can fetch dual lands (like Breeding Pool and Bayou with it AND they come in untapped as a huge bonus

July 9, 2013 11:59 a.m.

True that, but if he wants to playtest Savage Summoning something's got to go

July 9, 2013 12:27 p.m.

I definitely don't want to cut my ramp, though.

I know my friend opts not to play Skyshroud Claim in his variant of this deck, but I hesitate to cut it. I know it's a 4-drop, but it can ramp you and leave you with mana open for countermagic afterward.

July 9, 2013 5:02 p.m.

Then why not cut out Deathrite Shaman ? he's a one drop aswell. I never really liked drawing him in my deck later on, even though he's nice to have on your opening hand, he felt like a dead card most of the time.

July 9, 2013 8:42 p.m.

DRS is a strong utility card, though. It's a 1-drop ramp creature that performs very well in the fetch-heavy competitive environment. Additionally, it can be used to shut down Snapcaster Mage and reanimator strategies later on when the ramp is not as important.

July 9, 2013 8:49 p.m.

Ohthenoises says... #14

There's always BoP.

July 9, 2013 8:50 p.m.

Goody says... #15

I wouldn't normally recommend removing a land, but with the ramp and Damia's draw with all your play extra land stuff, perhaps removing a basic snow land would be alright; it would depend on how tenuous your mana base already is.

July 9, 2013 8:58 p.m.

36 is kind of a golden number. It gives me access to the 3-3-9, several utility lands, and enough basics to fuel my fetches. I don't really want to cut a basic because I use the basics once I run out of duals and shocks.

I'm also wondering whether it would be worthwhile to include Living Wish and move some of the less useful utility lands (e.g. Homeward Path ) to the sideboard. This would allow me to drop Chromatic Lantern for different ramp or even for another card altogether.

July 9, 2013 9:07 p.m.

Running out of ideas right now haha. Just remove something you think it's not so very essential and try it out, if it doesn't work you can just change it back

July 9, 2013 9:12 p.m.

Updated to reset discussion.

Apparently, there are people on cockatrice playing this deck card for card. I like it.

July 11, 2013 5:14 p.m.

coleman984 says... #19

I play this deck card for card, well the less pricey ones anyway. Its to easy though against my friends to win. So I built a Varolz, the Scar-Striped and yeah

July 12, 2013 9:43 p.m.

This deck is meant to win, so I could see that.

July 12, 2013 9:45 p.m.

coleman984 says... #21

Yeah it is the beez knees. Went off with it last night on turn 5. Had 16 mana by turn 5 and cast a Time Stretch . Then proceeded to go infinite with Blue Sun's Zenith to kill everyone during my 2nd extra turn. I run Tezzeret the Seeker due to the high number of artifacts this deck runs. Sure it probably won't find a home in your more streamlined version, but for those of us that are running a more economical version of the deck I think it is great.

July 13, 2013 2:48 p.m.

truble says... #22

So I have made it my new goal to suggest something for this deck that you end up adding.

Lets try Tezzeret the Seeker ,

Mox Diamond ,

Chrome Mox ,

Mind Twist ,

Ertai, Wizard Adept ,

Kaho, Minamo Historian ,

Fact or Fiction ,

Standstill ,

Isochron Scepter ,

Genesis Wave ,

Oath of Druids ,

Fabricate ,

Trinket Mage

and the artifact lands ?

Worth a try , what do you think?

July 13, 2013 10:51 p.m.

In this incarnation of the deck? No.

Tezzeret the Seeker is good, but this deck has access to green and the 3-3-9. I get all my ramp from green and low-cost artifacts. Tezzeret the Seeker could theoretically support that, but it's too slow and unnecessary when there are other cards I could use instead.

Mox Diamond is on my list of test cards. I don't really know how it would play out, though.

Chrome Mox is a bit more dangerous because I have to imprint a nonland card, and I only get the color(s) of the imprinted card. I don't think I'd run it.

Mind Twist is unnecessary. In multiplayer, it's too much mana for too little advantage. Even in 1v1, I'd rather have my mana open to strategically counter a few spells rather than dump at least half of it in a mass discard effect.

Ertai, Wizard Adept is too slow and expensive.

Kaho, Minamo Historian is likewise slow and expensive. I don't want to spend 2UU on it just for it to die and leave me down four cards.

Fact or Fiction used to be in the deck, but I removed it because it was too expensive.

Standstill isn't good because this deck doesn't want to durdle. It wants to make explosive plays in the first four turns and speed to a victory. Standstill would force me to play the opposite way for minimal advantage.

Isochron Scepter is too mana-intensive. I'd rather just cast the instant regularly for less mana and, if necessary, recur it later with Eternal Witness or Snapcaster Mage .

Genesis Wave doesn't really serve a purpose in this deck. A large portion of the list is instants and sorceries, which are completely useless with Genesis Wave . I usually get infinite mana and then blink Rune-Scarred Demon to put my library in my hand. I can cast anything I want at that point.

Oath of Druids is not ideal because I don't want to burn important spells and potentially expose one of my combo pieces. I actually play a fair number of creatures early in the game, so the ability is not as good in general.

Fabricate used to be in the deck, but I cut it because it was too slow.

Trinket Mage is too expensive. I'd just play Fabricate instead, and I already cut Fabricate .

July 13, 2013 11:52 p.m.

truble says... #24

I think Muddle the Mixture is better then Remand

Also does your play group play with the optional sideboard rule? because Cunning Wish is an allstar

July 14, 2013 8:46 a.m.

truble says... #25

I think Negate is better then Memory Lapse

July 14, 2013 8:47 a.m.

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