Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1279 | 2951 COMMENTS | 351326 VIEWS | IN 574 FOLDERS
Epochalyptik says... #2
Yes, but the Phantasmal Image is neither as safe nor as flexible. Deadeye Navigator gives you more options once your combo is going, but Phantasmal Image can only copy another creature once. Also, Phantasmal Image needs to be recast whereas Deadeye Navigator just blinks as an ability.
July 26, 2013 7:50 p.m.
What do you think of Into the Wilds instead of Oracle of Mul Daya ? It can't be fetched out with GSZ, but it's harder to kill and doesn't give your opponents as much information.
July 26, 2013 7:52 p.m.
Epochalyptik says... #4
I like Oracle of Mul Daya partly because it can be fetched with Green Sun's Zenith , but also because it allows me to play the land as an extra land drop. That means it interacts well with Jace, the Mind Sculptor and Sensei's Divining Top . Additionally, it has good synergy with other additional land effects. Into the Wilds doesn't offer that.
July 26, 2013 7:55 p.m.
@ truble: that makes sense. Maybe Swords to Plowshares , Path to Exile , and similar effects would be better...
July 26, 2013 8:24 p.m.
Ohthenoises says... #6
Not that I'm making a case for Into the Wilds Epochalyptik. (Mostly because the creature tutor bit is very important and Lotus Cobra doesn't like upkeep mana.) However, it sounds like you are saying that Into the Wilds counts as your land for turn? Am I misunderstanding you?
July 26, 2013 8:39 p.m.
Epochalyptik says... #7
Into the Wilds doesn't count as the land drop for the turn. The fact that Oracle of Mul Daya gives me an extra land drop is what matters. That makes it far more flexible.
July 26, 2013 8:42 p.m.
Ohthenoises says... #8
How you said it and how I read it made it sound like you thought that, I was just going to clarify.
July 26, 2013 9:14 p.m.
coleman984 says... #9
Not saying you are wrong @Epochalptik about using the Deadeye Navigator over the Phantasmal Image . But I am not understanding how it is safer. With Tooth and Nail I search for the Rune-Scarred Demon and Palinchron . Using the Demon I search for Phantasmal Image, spend 2 mana. Leaving up 5 mana. Float 5 mana, copy the Palincrhon. Right here is when I don't have mana to counter anymore but gives my opponent more than one chance to make a mistake. But if they don't answer I get infinite mana use the bounce on the Image one last time and and copy the Demon. Getting the Navigator and comboing off.
How is this more safe than the Deadeye route?
July 27, 2013 4:44 p.m.
BX223Hunter says... #10
You may have infinite mana, but you can't blink the Rune-Scarred Demon now to draw your deck...
July 27, 2013 5:50 p.m.
Ohthenoises says... #11
Palinchron + Deadeye Navigator are paired, Blink Deadeye Navigator , when he ETB pair to Rune-Scarred Demon . Problem solved.
July 27, 2013 5:54 p.m.
coleman984 says... #12
@ BX223Hunter.
Yes I can, the Image bounces after infinite mana (you would have known this had you read the entire post, or thought about it really). Then becomes a copy of the Demon. Gets the Navigator, then blinks whatever I want. I understand how that works...geez did either of you even read the post? I bet not as neither of you even attempted to answer the question.
July 27, 2013 6:46 p.m.
deepdive109 says... #13
I've been playing Damia EDH for a while, and I've taken quite a few cues from your deck---it's very well made. My metagame is a strong group of players, but not as competitive as yours is, but your decklist has helped me finalize a lot of card choices.
As for a suggestion, have you considered Sunder ? It might be a bit clunky, I don't know, but it can easily paralyze an entire table of players, and with all the extra land playing effects this deck has, it can recover much, much faster. Resolving a Sunder with a burgeoning in play is absolutely backbreaking, and it also can create an opening to combo off as your opponents are still rebuilding their land bases. It's been amazing for me, but it might not be what your particular deck wants.
July 28, 2013 1:37 p.m.
Human_Rogue_21 says... #14
How about Notion Thief or Liliana of the Veil ? They both seem viable.
July 28, 2013 4:11 p.m.
Epochalyptik says... #15
@coleman984: Deadeye Navigator allows you to combo out without casting anything if you have the relevant cards on the board. Phantasmal Image forces you to cast a card each time you want to repeat the mana loop, and it doesn't win the game quite as easily. Both are viable and effective combo cards (that's why they're in the deck), but I'm partial to the Deadeye Navigator because it's less susceptible to counterspells and more flexible in most board states.
@deepdive109: Sunder is, as you said, clunky. It doesn't really work the way it needs to in order to be playable. If I'm ahead, I have little reason to cast it. If I'm behind, I may struggle to pay its cost and protect it. It also relies too much on the additional land effects - without them, it's merely a reset button that doesn't accomplish much.
@Human_Rogue_21: Notion Thief isn't that great. It doesn't shut my opponents down completely, it's kind of expensive to cast, and it doesn't work well if an opponent plays Consecrated Sphinx .
Liliana of the Veil would only be relevant as a countermeasure against Voltron strategies. It isn't really relevant otherwise, and it isn't very efficient as a removal spell because it can't force a specific sacrifice and because it's a 3-drop at sorcery speed.
July 28, 2013 6:49 p.m.
volcomstone2892 says... #16
Have you considered Treachery ? It seems like it could be great with Damia since you draw so many cards. Cause if this was one of them, you'd be able to play it, take a creature, and then play something else since it untapped your land. Also, Power Artifact could be good with Grim Monolith as another way for you to go infinite with Blue Sun's Zenith . Cause if Navigator gets pathed or swordsed, you have no way to get him back, and you don't have many win cons aside from infinitely Zenithing your opponent (if I'm not mistaken). Just a thought.
July 28, 2013 9:31 p.m.
Epochalyptik says... #17
Treachery isn't worth playing because it's so expensive. As a whole, control-change effects are pretty substandard in competitive EDH. Even though I'd be able to untap five lands, Treachery still needs to be paid for.
Power Artifact doesn't interact with anything in the deck besides Grim Monolith . I'd need to run Basalt Monolith as an additional combo piece to justify Power Artifact , and Grim Monolith isn't spectacular. I'll think about it, though.
July 28, 2013 10:24 p.m.
volcomstone2892 says... #18
Ok. Also, Life from the Loam could be good in here. You run tons of fetches and Strip Mine as well as Wasteland , and you can Intuition for it, Strip Mine , and some other land you want to lock the opponent out of the game.
July 29, 2013 12:10 a.m.
Epochalyptik says... #19
I cut Life from the Loam because it felt subpar. I never wanted to cast it or see it in my hand.
July 29, 2013 7:56 a.m.
BX223Hunter says... #20
How about Crypt Ghast ? He doubles swamp mana and with Palinchron /Phantasmal Image he provides infinite extort triggers for another game-win condition.
And before people say anything - the white mana symbol is part of the reminder text and reminder text is not counted as a color identity: 903.4b Reminder text is ignored when determining a card's color identity. See rule 207.2: 207.2. The text box may also contain italicized text that has no game function.
July 29, 2013 3:05 p.m.
Epochalyptik says... #21
Crypt Ghast is not useful enough. Tropical Island and Breeding Pool , the two most important duals in the deck, don't receive any benefit from Crypt Ghast unless I have Urborg, Tomb of Yawgmoth on the battlefield. Crypt Ghast is also kind of expensive.
July 29, 2013 3:55 p.m.
Smith_and_Tonic says... #22
Is there a reason to play Time Stretch over Time Warp ? or maybe even Capture of Jingzhou ? You could start taking extra turns earlier instead of waiting for the 10 mana from Time Stretch . I know Dan plays Time Warp in his version of the deck.
July 31, 2013 8:46 a.m.
Epochalyptik says... #23
I believe Dan plays Time Warp and Time Stretch . I use Time Stretch because it's a better effect - I can cast Damia on the first turn and draw on the second. My concern is that Time Warp effects might too often be 5-mana Explore s, but I haven't tested them yet.
July 31, 2013 11:22 a.m.
Smith_and_Tonic says... #24
Running a couple extra Time Warp effects would allow you to take infinite turns easier with Eternal Witness although finding something to cut would be hard.
July 31, 2013 11:39 a.m.
Which ban-lists do "your" EDH-Tournaments have?
If you have the French banning list like i have here, you could play Fastbond .
coleman984 says... #1
Personally I like to use the Phantasmal Image instead of the dead eye because dead eye front loads the mana usage. Using the image lets me keep more mana up for counters.
July 26, 2013 7:35 p.m.